Chickenboy -> RE: Advice Needed: Getting Land-Based Air to Launch Against the KB (11/21/2011 8:25:45 PM)
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ORIGINAL: herwin quote:
ORIGINAL: Chickenboy quote:
ORIGINAL: herwin My point is the game engine seriously understates the bravery and skill of these pilots by the way it models daytime air operations. It creates a game exploit--all you have to do is mass enough carrier aircraft in a hex, and land based forces will refuse to launch. You can overawe any single base with 10-12 carriers. And that allows you to methodically take out every base in the theatre in turn. I respectfully disagree with your premise and your conclusion. A 10 CV naval air strike arm is a very potent focal force which, like IRL, was capable of taking out single bases when so applied. Fire in the Sky addresses this nicely. Whereas land bases had greater durability and were in it for the long haul, carrier air was a very potent mobile weapon, albeit with less offensive sustainability. Two different weapons 'systems' that can't be compared as equals. Carrier air may be able to take out a few bases in turn, but it will not have the staying power either IRL or in the game to 'take out every base in the theatre in turn' without sustaining unacceptably high casualties to her aircrew or airframes. In my opinion, a clever Allied player would welcome seemingly unending airfield (or better yet) or port strikes by KB's elite. The resultant attritional losses will put the KB in a precarious position when challenged in the future by Allied carrier air. In reality, yes. The carriers can surge and pull out of range to recover. The bases can't. However, in the game, the only thing the bases launch are fighters, so the carrier air can focus on taking out the fighters and stonking whatever is at the bases. My experience is that in a single strike a 10-CV KB can kill half the aircraft on a maximum-sized base, damage the rest, and generate 100% damage on airstrips, facilities, and whatever shipping is in the hex. Yes, perhaps they can do that degree of damage to one hex. After all, look at what a 6-CV TF did to that Oahu hex early in the war. They won't be able to do that very often in the game (or reality) before losing their operational edge, as SuluSea states above.
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