adecoy95 -> RE: Legends: leave your impressions here, pls! (12/30/2011 10:32:42 PM)
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just some quick first impressions from the end game of my first game of legends. settings are something like, max pirates, max difficulty, aggressive settings for empires. i stayed peaceful more than i would have liked, but i was still getting the hang of all the new things in the game. as you can see from this picture, my empire is extremely large compared to others from colonization. but it is one of my main focuses throughout my games so its to be expected i suppose. [image]http://i87.photobucket.com/albums/k125/adecoy95/1-3.png[/image] i made it a point in this game to leave the ancients alone, because their home world is just way too good. but it did not matter in the end, while i am not certain what kind of bonuses the ai get on very hard, i am unsure if it is enough. i found this interesting, the other empires are so far below me most of them dont even have bars. [image]http://i87.photobucket.com/albums/k125/adecoy95/3-1.png[/image] money seems to come a lot easier in legends, most likely because of the stats leaders can obtain. yes i am playing securians, and yes my closest ally, the dyhaat, performed a hostile racial takeover it seems. currently, trying to maintain fleet admirals and troop commanders is more than a little tedious, the bonuses are good, but i find myself annoyed that i have to redeploy troop commanders after i perform an invasion. [image]http://i87.photobucket.com/albums/k125/adecoy95/4-1.png[/image] manual tax rates is still the best way to go. this needs to be addressed somehow. it might not be the only reason, but it is defiantly a step towards making the ai more challenging. currently the tax system impacts the rate at which worlds populate by extreme amounts. this picture demonstrates the difference somewhat. while these worlds are not too similar in terms of quality and such, its important to note that the 50% tax rate puts the other world at 56 times less growth rate. the difference is so extreme, that by the time the game ends, that world could not even hope to be even remotely developed. all for the measly 9k the owner is gaining for this loss. i would suggest a new system that allows the worlds to grow to proper sizes before it gets taxed into oblivion like it is now. [image]http://i87.photobucket.com/albums/k125/adecoy95/5-1.png[/image] some other quick feedback points. the game is crashing occasionally, but i am playing the beta patch so i suppose it is to be expected. it seems to happen the most during end game when its trying to gather data in the menus and becomes crashtastic from all the data. the new energy to fuel converters are really cool and very powerful, but there needs to be a new base type for them that will work in the menus for stars along side the research and resort base buttons. i like the way subjugation works now, it is much more interesting and rewarding, its also interesting how much you can demand from an enemy with a "or we will attack you" threat right after they vie for peace with you, if not a bit exploity (i once got something like a 300 million trade value for making this threat). i havent used ambassadors much, but i have to say, the level of relationship you can obtain with them is really high, im currently something like 250+ in relations with my closest ally the dhyuaat.
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