New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (Full Version)

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Erik Rutins -> New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/24/2011 11:27:32 PM)

Hi All,

There is a new 1.0.7.1 Public Beta in the Members Club. It includes a few quick fixes for reported issues and a few improvements.

Please give it a try if you are interested and give us your feed back on these changes.


v1.0.7.1 Beta - November 24, 2011


    BUG FIXES

    fixed bug where firing Ion Weapons at SilverMist creature did not do any damage
    fixed rare crash when firing Giant Ion Cannon

    MODDING

    extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
    extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)

    OTHER

    altered how troop disbandment works when Troop Recruitment is automated - large cash on hand is now considered if cashflow is negative
    altered colony influence radii for empire territory: new colonies have larger radii, radii scale with galaxy star density (star count and physical dimensions)
    added armor to some default designs (Exploration ships, Colony Ships, Passenger ships and Mining stations)
    added default reproduction rate to race descriptions in Start New Game screen and Galactopedia
    fixed victory threshold percentage to be 80% for Quick Start games (instead of 75%)




ASHBERY76 -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/24/2011 11:42:00 PM)

Nice and quick.




Gelatinous Cube -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/24/2011 11:44:32 PM)

Game companies that publish quick and reliable beta patches are good game companies. [sm=character0231.gif]




Raap -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/24/2011 11:46:04 PM)

Thanks, looks great. Appears to be save-game compatible, though I did get strange virus outbreaks all over as soon as I loaded the game, even though it was paused.
*edit*

Maybe I spoke too soon. Just got a "DW has stopped working" message from Windows. Oddly enough it seems I can just ignore it and continue playing.




tjhkkr -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/24/2011 11:57:40 PM)

Thank you!




WoodMan -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 12:28:36 AM)

Excellent will give it a whirl.  Good job with the quick update  [:)]




Haree78 -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 1:03:26 AM)


quote:

ORIGINAL: Erik Rutins
    MODDING

    extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
    extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)


Oh wow! :D




Nedrear -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 3:27:15 AM)


quote:

ORIGINAL: Haree78


quote:

ORIGINAL: Erik Rutins
    MODDING

    extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
    extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)


Oh wow! :D


Agreed... now I only need a way to set the "default" pictures for leader characters. Since I can not add all characters for my AAR concerning the next decades and want to avoid using the race picture for everyone.
I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...




the1sean -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 4:14:36 AM)


quote:

ORIGINAL: Nedrear

I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...


I second this motion, it would help with my currently in production mod.




J HG T -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 6:42:32 AM)

Well, that was quick. Good thing I haven't run into silvermist yet; Ion cannons are almost always part of my empires standard arsenal.




Haree78 -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 7:25:34 AM)

quote:

ORIGINAL: Nedrear

Agreed... now I only need a way to set the "default" pictures for leader characters. Since I can not add all characters for my AAR concerning the next decades and want to avoid using the race picture for everyone.
I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...


Yes, would be a massive plus for modding.




Nalim27 -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 10:04:47 AM)

I do not agree with this. I think more correct is "Game companies that publish quick and reliable beta patches are GREAT game companies. "




Igard -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 11:28:32 AM)

Version registry 1701? Why does that sound familiar?...[;)]

Good job, chaps. [:)]




Caesar_Augustus -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 12:37:13 PM)

Indeed, Igard, version registry 1701... what a happy "coincidence!"

Goodness, does the advent of DW Legends necessarily mean that all the wonderful mods made for DW RoTS are essentially unplayable?? Is there no way at all to "quickly" adapt them to Legends? I do have some limited modding abilities (ships mainly), but I am no modder. But I do enjoy mods!!

I gather all you fine modding fellows will no doubt get to work for full Legends adaptation, but that's a lot or work! [&o] Any way we less-experienced folk can have a try at it? [8|] Even if for the time being we must forgo the new Character system, I'm particularly interested in the (apparently) new ship sizes, reading elsewhere about them being preferably 300x300... What's the issue with this? As always, thanks for any help! [;)]




Gelatinous Cube -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 12:39:06 PM)

I have never seen a more furiously productive mod community than the one we have here. I expect era-specific Star Trek mods complete with randomly appearing James Tiberius Kirk characters shortly.

[sm=happy0065.gif]




Haree78 -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 12:40:46 PM)

BSG mod is VERY nearly there, I just have to clear some issues I'm having with the current beta version.




HectorOfTroy -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 2:22:21 PM)

Great news Haree77 ;).

Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?




Data -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 2:54:40 PM)

Let the man play the game a bit [:)]




ehsumrell1 -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 3:26:13 PM)

quote:

ORIGINAL: HectorOfTroy

Great news Haree77 ;).

Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?


Hello Hector;
Being assigned by my home government on Ba'ku in Sector 441 in the Briar Patch Nebula to
assist in the development of future modifications of the Star Trek universe, I can say this;
I've just received the final technical specs of our plan from Commodore Elliot Gibbs of Matrix.
{ version registry 1701 }
I'm currently awaiting detailed final reports from Admiral Elizabeth Shelby at the Utopia
Planetia Shipyards and Admiral Kurt Hansen from Starfleet Command. Once these are received,
I will be forwarding them to Proconsul Igard of Romulus after receiving his clearance to
enter the Neutral Zone (i.e. We are real close)!

Admiral Ruafo

[image]local://upfiles/35889/12EA3E3CDB174316B1A11D5AE8558CFF.jpg[/image]




Cauldyth -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 3:36:16 PM)

quote:

fixed bug where firing Ion Weapons at SilverMist creature did not do any damage


Well now, that explains it. Imagine my shock when my newly minted cruisers loaded with ion cannons were promptly eaten without doing a single point of damage. [:D]

I can just imagine the screams of my captains as the mist consumed them: "The Ion Cannons! They do nothing!"

P.S. Loving the expansion.




Erik Rutins -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 4:18:42 PM)

Yes, unfortunately a late bug and quite an embarrassing oversight. Apologies!

Glad you are having fun. [8D]

Regards,

- Erik




tjhkkr -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 7:39:23 PM)

quote:

ORIGINAL: Cauldyth
Well now, that explains it. Imagine my shock when my newly minted cruisers loaded with ion cannons were promptly eaten without doing a single point of damage. [:D]
I can just imagine the screams of my captains as the mist consumed them: "The Ion Cannons! They do nothing!"


Now you know the frustration of the American pilots at midway.

The electronic arming for the bombs on the SBD divebombers failed so they were dropping bombs over the ocean.
And the torpedoes for the torpedo planes would not detonate on a direct hit. They required a glancing blow to work...

Hey Erik, Elliot, now THOSE are some random events for the game... [;)][:)][8D]




DasTactic -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 10:08:15 PM)

Another bug/annoyance is that when starting a new game it remembers all settings other than your race choice if you pick random. It always starts as Human.




Greentrees -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 10:16:12 PM)

Has the beta been pulled? I'm unable to download it.




Speedy2511 -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 10:25:18 PM)

No problem here, download is working fine.

Greetings from germany
Nico




Greentrees -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 10:48:03 PM)

Thanks for that. Turns out my hardware firewall had port 21 (ftp) blocked in both directions [smacks self in head]. Now fixed.




Mac Linehan -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 11:24:10 PM)


quote:

ORIGINAL: Erik Rutins

Yes, unfortunately a late bug and quite an embarrassing oversight. Apologies!

Glad you are having fun. [8D]

Regards,

- Erik


Erik and DW Team -

Even with such a complex game, it is a wonder that you continue to maintian the Standard of Excellence!

Have just downloaded, and am looking forward to playing - I know it will be good!

Mac




HectorOfTroy -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/25/2011 11:24:23 PM)


quote:

ORIGINAL: ehsumrell1

quote:

ORIGINAL: HectorOfTroy

Great news Haree77 ;).

Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?


Hello Hector;
Being assigned by my home government on Ba'ku in Sector 441 in the Briar Patch Nebula to
assist in the development of future modifications of the Star Trek universe, I can say this;
I've just received the final technical specs of our plan from Commodore Elliot Gibbs of Matrix.
{ version registry 1701 }
I'm currently awaiting detailed final reports from Admiral Elizabeth Shelby at the Utopia
Planetia Shipyards and Admiral Kurt Hansen from Starfleet Command. Once these are received,
I will be forwarding them to Proconsul Igard of Romulus after receiving his clearance to
enter the Neutral Zone (i.e. We are real close)!

Admiral Ruafo

[image]local://upfiles/35889/12EA3E3CDB174316B1A11D5AE8558CFF.jpg[/image]



Good news, even though I did not expect S'Ona and Romulans working together :).




ehsumrell1 -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/26/2011 2:01:13 AM)

If you didn't already know, we Son'a had a mutual assistance treaty with Proconsul Igard
during the mod transition to the ROTS version.
See here: http://www.matrixgames.com/forums/tm.asp?m=2497781

There are 'special bonuses' applied to being able to work in the Briar Patch! [:)]




tjhkkr -> RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available! (11/26/2011 3:38:31 AM)

quote:

ORIGINAL: ehsumrell1
If you didn't already know, we Son'a had a mutual assistance treaty with Proconsul Igard
during the mod transition to the ROTS version.
See here: http://www.matrixgames.com/forums/tm.asp?m=2497781


Does this mean raiding the cargo bay is back in session? Please, please, pretty please!
I have been a good jedi...




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