michaelm75au -> RE: Soviets Active - Jan 7th, 1942 ?? (12/2/2011 11:32:34 AM)
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ORIGINAL: bk19@mweb.co.za Hmmm..... not an answer that would make any Japanese player get an instant 'warm fuzzy feeling'. Implied in your response Michael is that it is quite possible to move troops around Manchukuo and inadvertently invade Russia. This suggestion is based on the fact that your answer states that the game engine does not know where all of the Manchukuo border hexes are and thus cannot calculate for a given LCU whether its strength should be aggregated into the Garrison control variable. You will note from the saved games that with the exception of the units which start on the Russian border in the field, there are still enough troops located in cities in the region exceeding the minimum garrison requirement. Now, some cities have been removed in the new game, and others have been added. More hexes now exist admittedly but only around 242 of these constitute Manchukuo. In your opinion, is this legacy definition of the Manchukuo region fixable? Is this fix trivial? If this is a fixable problem, will it also be possible to reset the Soviet activation status in the saved game file as well? No. I said that what constitutes Manchuko for the garrison requirement is not actually within the defines of the Manchuko as shown on the map and viewable as #105 (?) when using hotkey '4'. National hex ownership was a late addition to AE IIRC, so the old method of determination (SW Zone) was still in place and obviously not revised. Changing to use the original national hex ownership is quite doable, and clearly defines the area that must be kept garrisoned to stop Soviet activation. It has been the old way since release, and this is the first time it has been questioned. So it can't be a game stopper for most players.
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