sbach2o -> RE: Sphere of Influence suggestion (12/6/2011 10:54:47 AM)
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quote:
ORIGINAL: Webbco It's funny how many different views on spheres of influence there are here. No, it is in no way funny, it is just to be expected. quote:
ORIGINAL: Webbco sbach2o, I think the one of the main reasons why they added this feature is because the map in DW is not (and cannot) be a 3D 'realistic' one. As an empire grows and expands, eventually mingling with other empires, the 2D map becomes messy making strategic decisions very difficult. Messy, and then what? What is the issue there? It comes all down to play dynamics. When colonies and bases of enemies/adversaries can be freely intermingled with yours, the conflict lines are just different. Not in any way 'better' or 'worse'. It is rather a matter of taste of what one prefers or wants to live with. quote:
ORIGINAL: Webbco I personally like the concept. It may not be very realistic but I've enjoyed my games a lot more since SoI and that's what counts! I do agree with the point that the spheres (or rather circles [;)]) should expand at an increased rate as a colony grows. And you are perfectly right to have your preferences. Realism is not something a game should strive for, the play dynamics, challenges and fun are the really important thing. My personal preference I have hinted at (erm, with a sledge hammer [sm=00000028.gif]). Accordingly I am not very interested in whether spheres of influence grow fast or slow. I'd like a slider to control the weight to put on those spheres, so I could scale it back some and let others play at their prefered settings. Right now, the spheres look huge to me despite the increased distances between stars in the big games at 15 by 15 sectors. The fundamental problem, btw. is that colonies tend to grow slowly at first and gain momentum late. The influence radius probably should be based on a logarithmic scale of population/strategic value/whatever to suit your needs. Although I suspect such a scale may already be employed. Maybe, if it is really based on strategic value, there's the problem. That is nailed to a low default value for a very long time, until a colony grows beyond a certain threshold (around 500 M population, typically?). But aren't colonies with fewer people really insignificant? They are like a flag someone has planted down somewhere, but tend to contribute nothing to an empire, economy-wise. Just better mining outposts.
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