Andrew Loveridge -> New Distant Worlds v1.7.0.6 Public Beta Now Available! (12/8/2011 7:11:32 PM)
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Hello All, There is a new version of the Public Beta in the Members Club. It handles missions and fuel ranges better, AI improved at handling Pirate bases, plus other adjustments. All listed below, with links to the previous update changes. We hope to make this an official update this week. Please try it out, and give us your feedback. v1.7.0.6 Beta – December 8th, 2011 Sixth Public Beta Update - Fixed fleet mission assignments to better calculate whether targets within current fuel range.
- Pirate bases now hunted more intelligently by fleets: nearby pirate bases attacked first, with pirate bases in systems with potential colonies given preference.
Colonies and Economy - Fixed bug where colony approval was sometimes calculated incorrectly.
- Independent colonies now grow more slowly.
- Made private sector more willing to build new ships within economic limits.
Resources - Reduced usage of Polymer in most components.
- Increased gas mining rate.
Other - Fixed bug where 'Continue Playing' button would sometimes be incorrectly disabled after the game ends (Victory screen).
1.7.0.1 Changes 1.7.0.2 Changes 1.7.0.3 Changes 1.7.0.4 Changes 1.7.0.5 Changes
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