Razz1 -> RE: Carrier air power vs. land based air (12/11/2011 7:02:10 PM)
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Why do you keep saying Air superiority missions. There are no missions in TOF. I think you confuse other players. quote:
ORIGINAL: macroeconomics I've noticed that my land based tactical bombers often are not allowed to strike enemy surface fleets even though the hot hex in the sea zone appears to be within the bomber's normal range. Tactical bombers quite close to the hot hex are allowed to strike enemy fleets in that sea zone. Is it WAD that land based air has a more restrictive range limit when making naval strikes? Secondly, I've noticed that CV battle groups are extremely difficult for land based air to defeat. Land based fighter squadrons are seemingly not allowed to fly air superiority missions over sea zones, even when they contain an enemy CV. Thus, when bombers are sent to attack the enemy CV fleet, they fly straight into the carrier's fighters and suffer casualties 90% of the time without being able to drop their bombs. I would suggest that land based air be allowed to fly air superiority missions over sea zones with enemy ships in them, perhaps at an efficiency penalty. At present the CV battle fleets are practically invulnerable to land based air. Overall I think ToF does a pretty good job of fitting together the interaction between naval, air and amphibious operations. Pulling off a Sea Lion seems to require that the attacker have all the expected pieces in place and the game doesn't appear to allow the cheapo sneak invasions like many other WW2 strategy games do. This means the Naval aspect of the game is working correctly. This is off set by: When you do succeed, your hits are devastating to the Navy. I'm trying to remember.... Are your fighters in range? I believe they can intercept the Carrier fighters. Hint.... What is your tech level? Do you have a leader? Hint... Level bombers work better if I remember correctly.
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