sbach2o -> RE: Are wonders and ruins supposed to stack? (12/27/2011 8:51:54 AM)
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More information: First, I was checking the numbers. It is indeed so that between Weapons and Energy research output (see my numbers above, they're a bit off, Energy research output was lower) match perfectly when all factors are accounted for the way Nedrear and Balto suggest, i.e. the listed bonuses are multiplicative. With Hi Tech (remember: in contrast to the other two areas, I have both the ruins and wonder bonuses here) it doesn't match. But: looking at the listing of bonuses in the research screen, I have an inexplicable entry: +25% bonus to Hi Tech resear... and nothing more. The entry is truncated after the second 'r' in 'research'. Taking these 25% into account as another factor everything matches. I can only assume that this is the actual ruins bonus, as I have no other source of a bonus that could provide these 25%. All else is accounted for, a leader bonus of 10% to Hi Tech, a super-genious scientist (+20% to everything), the ordinary scientist and research location bonuses, race and government. And it gets better. At some point the number flipped from '+25% bonus to Hi Tech resear' to '+35% bonus to Hi Tech resear' and Hi Tech output went up [;)]. In the mean time I managed to colonize another research bonus ruins site (for Energy). That hasn't reflected into the research output at all, yet. IIRC, the colony has meanwhile erected a space port, so getting the bonus (or some bonus) doesn't depend on that. So the fixed ruins bonus shown in the information dialog may not match the actual number? It may be a variable of up to 100%, depending on population or whatever. Let's just hope, it doesn't depend on the fraction of the bonus description text that is shown in the research screen.
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