Unexpected PBEM Results (Full Version)

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Joe Osborne -> Unexpected PBEM Results (1/12/2001 6:36:00 PM)

Folks, I just had a version 4.5 PBEM game abruptly finish at turn 5 of a 22 turn game where I won, but I don't understand why......we were playing an assault/defend engagement. My opponent's infantry forces definitely took a pasting from artillery, while the majority of my forces were relatively unscathed. I confirmed with my opponent that his A0 unit was fine. He did not occupy any vhexes.... I guess the question I have is this: Is the algorithm that checks for victory level different for an "assault/defend" than, say, a "meeting engagement"? This was a weird game as he may have been in a position with his armor when the game ended to beat the snot out of me. Any ideas? Joe Osborne




Paul Vebber -> (1/12/2001 6:42:00 PM)

If one side owns no victory hexes and has >75% of his force is retreat or rout status or goes "broken" - the game can end ina sort of "sudden death". To prevent this always make sure one side owns at least one vhex. You can have 6 perfect IS-3s ready to rampage, but if you have 18 squads or snipers or recon teams dead/routed/retreating, you will be SOL.




Joe Osborne -> (1/12/2001 10:07:00 PM)

quote:

Originally posted by Paul Vebber: If one side owns no victory hexes and has >75% of his force is retreat or rout status or goes "broken" - the game can end ina sort of "sudden death". To prevent this always make sure one side owns at least one vhex. You can have 6 perfect IS-3s ready to rampage, but if you have 18 squads or snipers or recon teams dead/routed/retreating, you will be SOL.
Paul, Thanks a bunch on this one. I actually think this is one reason why players either a) shy away from playing assaults, and b.) ask for 3 to 1 odds to assault. It just figures that if you don't own a vhex (and you won't in a battle generated map for an assault) you'd need 2-1 to 3-1 odds in points to prevent this from happening. Great info! Thanks a bunch! Joe Osborne




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