Magpius -> -in defense of schwerpunkt games (1/2/2012 1:56:16 PM)
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wow, the comments surprised me. I thought AGW was okay. It took a while to get used to the interface, and the mechanics, because they are old-school. But you get a map that covers the whole screen., (unlike plenty of titles here where you end up with small map space surrounded by superfluous frames of eyecandy) It pleases the history playing folks that dont necessarilly want to end up too far off script. The grading system for ongoing score is good The counters convey all the necessary information. The map graphic is good. Okay so you dont get animated a.i. moves, (Adv. Tactics didnt either) and the map loading and fixed zooms can be a pain. But it plays out well. the U.i for MDE has evolved from AGW. As far as I know it is a husband and wife team that make it, and the guy is active on the wargamer forum threads. The U.I is refreshingly restrained. The middle east scenarios, and there are plenty, all have well researched OOB's and deliver many hours of game time. I dont think it's bin worthy, the are plenty of games worse than this one, still for sale. and a patch for Middle East is due out shortly. and he is also working on a new game combining agw with rgw, and there are plenty of supporters on these forums waiting for that one too. my cent's worth.
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