JervisBay -> RE: Experience Loss (1/14/2012 9:47:15 PM)
|
Hi, on a similar topic, but just as an idea for a future release - should a unit's effectiveness be influenced by exhaustion and disorganisation? At the moment, I think a unit can move and fight continuously until it has to be reinforced but this doesn't perhaps capture what was more common - long periods of build-up followed by offensives, which eventually run out of steam. Say, if a units effectiveness fell a little each time it moved or fought, and recovered when inactive (other things being equal). You've done something of the sort already in 'Time at Sea'. Just a thought. Thanks.
|
|
|
|