RE: Public Beta for Legends v1.7.0.14 now Available! (Full Version)

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Shadow Tiger -> RE: Public Beta for Legends v1.7.0.14 now Available! (5/14/2012 7:07:30 PM)

Just spotted this and grabbed the beta.

quote:

ORIGINAL: Andrew Loveridge
Change List

v1.7.0.14 Beta - May 5th, 2012


DESIGNS AND RETROFITTING

- added new AI design settings in Empire Policy screen.
-- Can now fine-tune how designs are generated with settings like how many shields, engines, weapons are used, etc.
-- Thus each race now has a particular set of focuses for their ship and base designs.
-- Also have multiple new tech focus settings (now 6, instead of 2) which are used to guide which research projects the AI selects
- reviewed base AI design templates for all ships and bases so that AI designs are more challenging to play against
- ensured that new designs properly obsolete old designs of the same type (e.g. Carrier, Resupply Ship)
- auto-retrofitting no longer downgrades spaceport sizes when population is below threshold at a colony (but will still upgrade spaceport sizes when retrofitting)
- toggling the auto-retrofit settings in the Designs screen now also propagates these changes to all individual ships/bases of that design. This ensures that ships are not auto-retrofitted when their role is set to not auto-retrofit

GLEE!!!

The ship fine tuning is the bulk of the design policy ideas we came up with, which is seriously cool. I saw this and thought Wow, already?! Looks like a few of the weapon types are missing, but as ASHBERY noted it seems the alt techs are used if that's where you tech focus instead. Very slick!

And 6 tech focus areas, thank you! Between those two things I think the AI empires will take on much more life of their own. Can't wait to get some play time this weekend.




Imrryran -> RE: Public Beta for Legends v1.7.0.10 now Available! (5/17/2012 11:27:12 AM)

quote:

ORIGINAL: Shark7
quote:

ORIGINAL: Imrryran
I don't really understand: don't the devs intend to provide the best AI designs within the next patch?

Yes, but modders are still going to have to do it the hard way, and I think we all agree that being able to share policies and optimized designs is not a bad thing.

Of course, but I had concerns about different modders providing different policies/designs without any easy way for players to find out which ones are the best.

Integration of the best results from modders and players into an official patch makes much more sense to me and I wanted to be sure that was the developers' intentions. [:)]




necaradan666 -> RE: Public Beta for Legends v1.7.0.10 now Available! (5/31/2012 10:59:32 PM)

hi, just a question should I update to beta patch version from the official patch version or from base game version?




demiller -> RE: Public Beta for Legends v1.7.0.10 now Available! (6/1/2012 3:22:56 AM)

I've always upgrade directly from the last patch and didn't have any issues.




tornnight -> RE: Public Beta for Legends v1.7.0.10 now Available! (6/3/2012 3:46:49 PM)

I can't seem to run the beta.exe installer.

It simply says "not compatible with my computer. Check if you you need a 32-bit or 64-bit version..."

Almost like it is corrupt download.




Kayoz -> RE: Public Beta for Legends v1.7.0.10 now Available! (6/4/2012 12:42:50 AM)

Any word on a time-frame for an update? Given the stability issues in 1.7.0.14, I'm surprised there hasn't been one yet.




chrono280 -> RE: Public Beta for Legends v1.7.0.10 now Available! (6/4/2012 1:59:38 PM)

I was about to ask the same thing :-)

Looks great, but I don't want to rush them.




Bleek -> RE: Public Beta for Legends v1.7.0.10 now Available! (7/10/2012 12:17:48 PM)

I'm thinking of getting back in to DW and buying Legends, what's the stability like of the latest release?




HectorOfTroy -> RE: Public Beta for Legends v1.7.0.10 now Available! (7/10/2012 3:56:09 PM)

No issues here.




Fishers of Men -> RE: Public Beta for Legends v1.7.0.10 now Available! (7/10/2012 7:10:06 PM)

The Legends expansion is a MUST. The 1.7.0.15 beta patch work well for me, also.




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