feelotraveller -> RE: My empire earns too much money (2/10/2012 3:55:43 PM)
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quote:
ORIGINAL: Harry2 I don't like the idea of using a single parameter (like corruption) to throttle back the entire economy. It seems too superficial and contrived. Much like the Colony Shere of Influence setting and the limits you can now place on colonization distance (thank you devs for allowing them to be set to effectively zero effect) : these are controls not based on any "realistic" factors in the game mechanics but just put there to push the game in certain directions. If the game justs defaults to effortless cash flow that can be controlled by a single slider then what was the point of 30 or more resources types, miners, freighters, delivery routes and resource use for specifc components, etc? All that detail seems to be wasted. It should be put to use and balanced to provide the kind of throttles that make sense, and not just layer-on another "God Control" that ruins immersion. Personally I am never short of things to do with my money (and also in the game [:D]). Crash researching, buying things from the computer players, and building huge fleets seem to be endless... But there is an issue with money being too readily available. I'm with Harry2 on this. One rudimentary suggestion would be to progressively steepen the possible price range for resources, forcing a general upward trend over the course of the game rather than having them limited at an absolute value which never changes. I say rudimentary because it would need careful balance, being a galactic (or is that universal...) figure. Must leave room for a struggling computer player or someone coming (back) from a ludicrous position in the game. Possibly making resources much rarer would fit in with this. Unfortunately after the howls of protest from newer players about resource shortages in the intial Legends versions they effectively made resources more available than ever. [:(]
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