Andrew Loveridge -> New WitE Public Beta 1.06.03 Now Available! (2/10/2012 6:11:38 PM)
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Hello all, We have another quick Beta Update for you to try out. It is in the Members Club, and includes new features, rules changes, a number of bug fixes, and data adjustments. Below are the changes for this update with links to the previous changes. Please remember this is a beta, and feedback is appreciated. V1.06.03 – February 21, 2012 New Features and Rule Changes 1. New Feature - Added ground element replacement information into the Event log. It is sorted by ground element class and type as in the production screen. Bug Fixes 1. Fixed several bugs that could prevent captured and non-producible (build cost 9999) ground elements in pools from being used as replacements. 2. Fixed several bugs having to do with the rotation of ground elements in the replacement phase. 3. Fixed a bug so now Hiwis will add back to the pool when a unit is disbanded. 4. Fixed a bug preventing OB upgrades for AA units attached to cities. 5. Fixed city starvation code so it matches the manual – an enemy unit must be within 4 hexes of a city in order for starvation to be possible. 6. Fixed a few problems with non-OB empty element slots on the unit detail display. 7. Fixed a bug that could cause captured equipment to be used prior to October 1941. 8. Added code to fix broken unit HHQ assignments. 9. Fixed the air range check for transport missions so it matches the air fly map shading. 10. Fixed a minor supply bug and increased the supplies/fuel requirements for city supply dumps in order to rectify some replacement fluctuations. V1.06.00 – February 17, 2012 New Features and Rule Changes 1. Rule Clarification – The interface change made in 1.05.63 will not prevent HQ’s and airbases, not stacked with a combat unit with a positive CV, from making a forced displacement move if an enemy combat unit retreats adjacent to their hex. Bug Fixes 1. Fixed a bug that was keeping AA units attached to cities from receiving replacements. Data and Scenario Changes 1. Corrected the name of the 43 Slov. Infantry Division to eliminate the Slovakian Slov. duplication in the name. 2. Rationalized the upgrade path of German Panzer Pioneer Squads (102). V1.05.63 – February 14, 2012 New Features and Rule Changes 1. Rule Change – Isolated on map units can now be reassigned only to HQs inside the pocket with them, and only if within 100 MPs. Previously, no on map units could be assigned to isolated HQs. Support units attached to isolated HQs can only be reassigned to other HQs in the pocket and within 100 MPs. 2. Rule Change – The Soviet player may not build a new on map unit in an isolated area. 3. Interface Change – Friendly non combat units (HQs and air bases) and routed units will no longer displace automatically during their movement phase. These units will be outlined in red as a warning, and will displace automatically in the next logistics phase if they are still next to an enemy unit and not stacked with a unit with a positive CV. 4. Rule Correction (section 18.1.1.2) – German Infantry Divisions destroyed on or after August 1, 1944 will always return to the map as a Volksgrenadier Division (not just 20% of the time as originally detailed in the manual). Bug Fixes 1. Fixed a bug that had allowed support units attached to isolated HQs to receive replacements. 2. Fixed a bug that was could prevent starvation from happening in isolated Manpower centers that were at 100% damage. 3. Fixed typo in word Difference (originally misspelled Differennce). 4. Fixed a bug in the AI that had the AI assigning some on map ground units to air command HQs. 5. Fixed a bug where a withdrawing Axis unit could get stuck on the map edge in withdrawal mode for the rest of the game. It now will set the MAX TOE of the unit to 100 which will prevent this from happening. 6. Fixed a crash bug caused by refitting AA units attached to cities. V1.05.61 – February 6, 2012 New Features and Rule Changes 1.Rule Change – Soviet Cavalry Corps HQ will now disband immediately in January 1942. Although the manual said they would disband by November 1941, until this version they were disbanding in April 1942. Bug Fixes 1.Fixed a bug where the defending force during an AI ground attack could automatically lose a battle, having its CV incorrectly set to 0. No shooting would take place but the defending force would suffer retreat losses even though the display indicated there were no men/guns/AFVs in the battle. 2.Fixed a bug where depleted units could get committed to battle. 3.Fixed a bug where port cities might not get supplies/fuel if the port was not connected to an active rail line. 4.Fixed a bug where isolated units could upgrade their TOE(OB). 5.Fixed a bug where Cavalry Corps HQ could get converted to Guards. 6.Fixed a bug where partisan resupply missions were not doing a proper range check. 7.Fixed a bug where the combat display for an air transport mission could be displayed too long when using combat display level 3. Data and Scenario Changes Changes in Device and OB files 1.To help address the issue of SS Motorized Brigades upgrading to divisions prematurely the following changes have been made to the TOE data bases: 41 SS Motorized Brigade (OB 44) Last Year/Last Month changed from 9/43 to 1/44; 43 SS Motorized Brigade (OB 283) Last Year/Last Month changed from 9/44 to 10/44 and upgrade path changed from 43 SS Grenadier Division (OB 71) to 45 SS Grenadier Division (OB 119). 2.Correction made to 44 Jagdpanzer Battalion (OB 522) to remove upgrade path copied over in error. 3.Changed Soviet 122mm Field Gun (Ground Element 824) unit type to Heavy Artillery to prevent it from being used in divisional artillery. 1.05.60 Changes 1.05.59c Changes 1.05.53 Changes
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