larryfulkerson -> RE: 1.05.61 Axis AI vs fulkerson T2 (2/17/2012 10:55:31 PM)
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ORIGINAL: redmarkus4 Well, I'm doing a test as the Axis human now vs. the AI with non-random weather. It won't be a basis for comparison as such, but it'll provide some insights into how the AI defends with all the changes. I for one would LOVE to see how that goes. I've tried my hand at playing the Axis against the Soviet AI and I found the Axis side as hard or harder than trying to play the Soviet side. The problem is trying to advance the tanks as far as possible to cut off Soviet units from supply in such a way as to minimize the number of attacks required so as to keep the max losses low ( tanks and men ). Whereas, in the early turns at least, the Soviet player has to try to cogeal some mass of troops along a contiguous front line from north to south so as to use natural terrain features to best advantage so as to be able to contain the Axis thrust(s) without giving any large chance of pockets forming while keeping losses to the minimum. It's not as easy as it sounds for either the Axis or Soviets. I've found that it takes a lot of practice to get good at either task. The good news is that I've started over. I went back to the turn 2 saved game and I'm continuing from there. I'm taking my time and sort of doing a scientific experiment, I'm examining every potential saving I can think of, every performance-enhancing technique, in short, I want to make this my masterpiece and then move on to a different game. Nah, I'm kidding. I'll keep playing after. Hey, I found out how to get a listing of the Soviet Level Bombers sorted by range. I'm finding out more and more about this fabulous game all the time. Oh, and thanks all you guys who supply tips and tricks. I've read through the AAR by M60 in his game with Pelton and I think that's a magnifcent read for WITE players. I reccomend it. [image]local://upfiles/16287/91680320A33644639AE855F6E0E4F4E3.gif[/image]
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