fcharton -> RE: Perfection, of a kind, spence (A) vs fcharton (J) (12/13/2012 8:10:54 AM)
|
July 5th 1942 Do Hurricanes get a bonus when it rains? And so, after a couple of days spent resting, I sent my Oscars from Bangkok sweeping Port Blair. I had four squadrons, pilots all experienced (60 or so), fatigue close to zero, morale at 99. All were the same model, flew at the same altitude (high to try to benefit from the bounce), from the same airfield. I had changed my leaders, selecting them on inspiration and air skill. Should have worked, right? Well no of course. None of the squadrons coordinated. But then, we’re talking about 40 planes in each flight, experienced, this should wear the CAP away, no? Well, no, of course. Here is the first battle Morning Air attack on Port Blair , at 46,58 Weather in hex: Heavy rain Raid detected at 29 NM, estimated altitude 38,000 feet. Estimated time to target is 9 minutes Japanese aircraft Ki-43-Ic Oscar x 41 Allied aircraft Hurricane IIb Trop x 26 Hurricane IIc Trop x 9 P-40E Warhawk x 8 Japanese aircraft losses Ki-43-Ic Oscar: 7 destroyed Allied aircraft losses Hurricane IIb Trop: 1 destroyed P-40E Warhawk: 1 destroyed Aircraft Attacking: 13 x Ki-43-Ic Oscar sweeping at 35000 feet * CAP engaged: No.17 Sqn RAF with Hurricane IIc Trop (0 airborne, 4 on standby, 4 scrambling) 4 plane(s) intercepting now. 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 35600 , scrambling fighters between 32000 and 35600. Time for all group planes to reach interception is 15 minutes No.135 Sqn RAF with Hurricane IIb Trop (0 airborne, 4 on standby, 4 scrambling) 4 plane(s) intercepting now. 0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact. Group patrol altitude is 26000 , scrambling fighters between 26000 and 34000. Time for all group planes to reach interception is 33 minutes No.261 Sqn RAF with Hurricane IIb Trop (0 airborne, 7 on standby, 6 scrambling) 7 plane(s) intercepting now. 0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact. Group patrol altitude is 36000 , scrambling fighters between 34000 and 36000. Time for all group planes to reach interception is 20 minutes 23rd FG/76th FS with P-40E Warhawk (0 airborne, 4 on standby, 3 scrambling) 4 plane(s) intercepting now. 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 14000 , scrambling fighters to 29000. Time for all group planes to reach interception is 12 minutes As you can see, I’m being detected late (9 minutes to target), at high altitude, 41 planes are seen, but thirteen do sweep (what the others did is a mystery, shopping probably). The enemy has no planes airborne, long interception times, and fight at an altitude disadvantage, in bad weather. Result, 7 Oscars for two Allied fighters. And then we have this second battle Morning Air attack on Port Blair , at 46,58 Weather in hex: Heavy rain Raid detected at 15 NM, estimated altitude 38,000 feet. Estimated time to target is 5 minutes Japanese aircraft Ki-43-Ic Oscar x 36 Allied aircraft Hurricane IIb Trop x 20 Hurricane IIc Trop x 8 P-40E Warhawk x 1 Japanese aircraft losses Ki-43-Ic Oscar: 9 destroyed Allied aircraft losses Hurricane IIb Trop: 1 destroyed Aircraft Attacking: 9 x Ki-43-Ic Oscar sweeping at 35000 feet * CAP engaged: No.17 Sqn RAF with Hurricane IIc Trop (0 airborne, 0 on standby, 0 scrambling) 7 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact. Group patrol altitude is 35600 , scrambling fighters between 33000 and 41000. Time for all group planes to reach interception is 46 minutes No.135 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling) 7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 26000 , scrambling fighters between 35000 and 36000. Time for all group planes to reach interception is 24 minutes No.261 Sqn RAF with Hurricane IIb Trop (2 airborne, 0 on standby, 0 scrambling) 2 plane(s) intercepting now. 11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 36000 , scrambling fighters between 35000 and 37000. Time for all group planes to reach interception is 72 minutes 23rd FG/76th FS with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 14000 Raid is overhead 36 Oscars, 29 enemies now. Detected even later, still no one airborne, interception times like 72 minutes (what is this supposed to mean?). 9 oscars lost for one allied fighter. And then there is a third one Morning Air attack on Port Blair , at 46,58 Weather in hex: Heavy rain Raid detected at 22 NM, estimated altitude 39,000 feet. Estimated time to target is 7 minutes Japanese aircraft Ki-43-Ic Oscar x 30 Allied aircraft Hurricane IIb Trop x 8 Hurricane IIc Trop x 7 Japanese aircraft losses Ki-43-Ic Oscar: 2 destroyed Allied aircraft losses Hurricane IIb Trop: 1 destroyed Aircraft Attacking: 18 x Ki-43-Ic Oscar sweeping at 35000 feet * CAP engaged: No.17 Sqn RAF with Hurricane IIc Trop (1 airborne, 0 on standby, 0 scrambling) 1 plane(s) intercepting now. 4 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 35600 , scrambling fighters to 38000. Time for all group planes to reach interception is 35 minutes No.135 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling) 4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 26000 , scrambling fighters between 33000 and 40000. Time for all group planes to reach interception is 27 minutes No.261 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling) 4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 36000 , scrambling fighters to 38000. Time for all group planes to reach interception is 17 minutes 2:1 plane ratio, one enemy plane airborne, low detection. It is getting much better, loss ratio is now two to one. And the last one Morning Air attack on Port Blair , at 46,58 Weather in hex: Heavy rain Raid detected at 37 NM, estimated altitude 35,000 feet. Estimated time to target is 12 minutes Japanese aircraft Ki-43-Ic Oscar x 40 Allied aircraft Hurricane IIb Trop x 4 Hurricane IIc Trop x 4 Japanese aircraft losses Ki-43-Ic Oscar: 1 destroyed No Allied losses Aircraft Attacking: 36 x Ki-43-Ic Oscar sweeping at 35000 feet * CAP engaged: No.17 Sqn RAF with Hurricane IIc Trop (0 airborne, 0 on standby, 0 scrambling) 3 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 35600 , scrambling fighters between 33000 and 34000. Time for all group planes to reach interception is 23 minutes No.135 Sqn RAF with Hurricane IIb Trop (1 airborne, 0 on standby, 0 scrambling) 1 plane(s) intercepting now. Group patrol altitude is 26000 Raid is overhead No.261 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling) 3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 36000 , scrambling fighters to 36000. Time for all group planes to reach interception is 21 minutes 40 oscars against 8 hurries, no one going shopping or flower gathering, only one Oscar lost, I suppose I need to call that a victory. So, the net result is 19 Oscars shot down, for three Hurricanes and a Warhawk, right? Well no, of course, the end of turn report (confirmed by a look at VP and check on my squadrons) confirms 43 Oscars shot down (air to air), for four Hurricanes and a Warhawk, and almost no ops losses (3 Oscars). I have seen the same kind of discrepancies during the recent battles over Darwin and Terapo, my air to air losses are double those reported, the allies don’t seem to suffer this. There might be fog of war on the allied side, of course, but VP suggest otherwise. So, at the end of the day, out of the 147 Oscars that flew out of Bangkok (rested, morale high, good pilots, and good leaders), 46, or 30% were shot down, by 43 enemy fighters that managed to scramble in the heavy weather. Rants, realism, and joy So, what happened? If I were nosy, I would suggest those results make no sense. My four squadrons didn’t coordinate because the weather was bad and the range was long. That’s fair enough. They were not detected in advance because they flew high sweep in bad weather. That makes sense too. Yet the CAP, which was grounded because of the weather managed to scramble and fly and catch the incoming squadrons in numbers. Less likely, but let’s admit it. But 9:1 losses, in such weather, with a CAP scrambling late and mostly outnumbered? Right, I’m not nosy, and I agree that I certainly forgot something very subtle and deep. You know, that one fell click that turns 1:3 losses into 3:1. And make the fanboys either marvel at the realism, or shout borked. See how the effect of XXX (radar, leaders, weather, magic click) changes everything, as in real life! The game is broken: factor XXX (bounce, flak, lrcap, tanks) is given too much importance. Somehow, the statistician in me (a nosy bunch, statisticians) objects that such large changes in outcomes over a model with many parameters is pretty much a definition of “irrealism” (this is, by and large, the point of the strong law of large numbers). Factors should average out, not create such large changes. And in this particular case, adverse condition like bad weather should actually “average” the results, not push them to extremes. Once again, I can see why the sweep failed to coordinate, and why it could not harm enemy fighters. I could also understand higher ops losses (even though I would expect most fighters to have aborted then), but I fail to see any realism in those 30% air to air losses. Anyway, I will repair my losses, and be back over Port Blair, and maybe those results will go my way, because I will have found that one parameter that makes sweeps go the other way. Or maybe I won’t, but I will get used to them, or just stop sweeping, and wait for the shoe to be on the other foot, or… This is slightly killing the enjoyment for me. I am fine with the micromanagement and the steep learning curve, but I am slowly getting the impression that the game is becoming more and more like “oh let’s try that and see what happens”, an exercise in testing the system, and managing details. I can understand that this “tactical variance” make for interesting replays, and perhaps fun AAR, and that this is the kind excitement some of us like. It doesn’t really work for me, or, rather, it makes the whole thing feel unrealistic, a bit as if I, the commander in chief, had to fuel every plane myself or they wouldn't fly, and load every gun, or they wouldn't fire. I’m committed, though, and will play my turns, and I am interesting in the AAR anyway. Fun with subs, part II We had a good day in Luganville. SS I-157 torpedoed, and probably sank, xAK Demosthenes. The ASW patrols arrived too late, and failed to do much damage. The other sub in town, SS I-161 found an even bigger target Sub attack near Luganville at 120,150 Japanese Ships SS I-165, hits 3 Allied Ships BB Colorado, Torpedo hits 1 CA San Francisco CL Helena CL St. Louis DD Gridley DD Lamson DD Dunlap The Colorado was seen listing, so she’s probably badly hit. She was reported sunk the next day, I doubt it, but she’s most certainly out of the action for a while. This is one less ship available for action in the Solomons. I-157 and I-165 will now retire, and be replaced by two others… My opponent is trying to pay me back, and sent a sub in Manus, which sank AO Iro. This was a silly move on my side : she had finished unloading, and I had forgot to disband her. Ships in ports Something I noticed about ships in ports. The system makes a big difference between ships in task forces, and ships in port. Task forces use fuel, disbanded ships, don’t, task forces get targeted by naval attacks and submarines, disbanded ships don’t. I understand this as disbanded ships being in the harbor, whereas task forces are around. This raises two questions: Ships must be task forces to unload their cargoes, I would have expected the opposite. Submarines never seem to be able to reach ships in port (and I never so a bombardment task forces achieve this either) Kweilin, and fun with tanks Kweilin fell today on our first deliberate attack. Several weeks of bombardments had prepared the battle. The KMT has only four bases left: Chungking and Changsha, both under siege, and Liuchow and Tuyun. I am marching on Liuchow now, it should be easier as it is in open terrain, and its capture will open the railway to central China. East of Chungking, our tank regiment finally defeated the three Chinese corps that retreated out of Chungking a few days ago. This is another strange aspect of the game. One tank regiment (that’s about 150 vehicles) can defeat three infantry corps (even at third strength, that’s a lot of soldiers), because the hex is clear terrain. I can understand tanks fight at a very strong advantage, but still… (and besides, the Sichuan plain is a plain, but I don’t think it is good tank country)
|
|
|
|