FatR -> RE: RA 5.0 (3/3/2013 8:24:25 PM)
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ORIGINAL: John 3rd If you get the chance can you detail the changes in Point 2? Late war dedicated LSTs/APDs go faster and have greater range, as they should. AA armament is weaker initially, stronger after final upgrades. DMSs have, on average, less range and speed. AA armament is generally weaker. A couple classes, including W-19 that is built during the war, do not change to Es with midwar upgrades. Simpler upgrades to DMSs. I think these ships are already scarce, and some Allied players love surprise mining. Hirashima/Sokuten minelayers do not change to Es with upgrades. AA armament is weaker initially, stronger after upgrades. A few of the most valuable minelayers get extra AA guns over historical levels, but not very much, mostly just 13.2 MGs they had before replaced with 25mm guns. Subchasers get less depthcharge throwers with more ammo (for all ships I stuck to the current formula of having roughly half of the historical DC load on board), a bit less AA guns. CHa-1 small subschasers now can make 3 hexes in a phase, making them somewhat more useful. quote:
ORIGINAL: John 3rd For those playing RA currently can they do an upgrade with the Mod in an existing game? Adding new things to the database is the most problematic sort of change, and once I realised that this must be done anyway, I changed a few upgrades too. You can try, but I strongly advise to create a backup save before doing so, and check what the game says about your ship availability, as well as about the above-listed classes of ships afterwards.
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