inqistor -> RE: RHS Design Theory: Making China Stronger (5/26/2013 8:23:46 PM)
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ORIGINAL: el cid again quote:
ORIGINAL: inqistor quote:
ORIGINAL: el cid again Later in the war the Navy and Army got together - and even flew the same bomber. But in general, the Navy uses 30kg, 60 kg bombs and 250 kg bombs, and in a few cases 500 and 800 kg bombs. The Army tends to use 50 kg and 100 kg - and also 15 kg bombs. Eventually the move up to 250 kg bombs too - so the big bombers standard load is with them. But the start of game bombers tend to carry 100 kg to normal range and 50 kg to extended range, and have no ability to carry 250 kg bombs at all apparently. I think I have seen report from initial Malaya invasion, which mentions use of 250kg bombs, but I have also seen pamphlet from 1942, which claims NELL bombload as 2x1000lb+2x500lb, so who knows? There is also mention of probably 800kg bomb, which do not penetrated ship. Anyway, it seems you have few more bombload errors. It may be because you use filters with/without beta, because they works differently in official, and beta: quote:
9 x B5N2 Kate TB launching torpedoes at 200 feet Naval Attack: 1 x 800 kg AP Bomb, 1 x 45cm T91 Mod 2 Torp 5 x D3A1 Val DB releasing from 1000' Airfield Attack: 1 x 250 lb SAP Bomb, 2 x 60 kg GP Bomb As you can see, your KATE carries BOTH bomb, and torpedo, and VAL carries 250 lb bomb, instead 250 kg, however it may be intentional. I was also going to give VAL 3 bombs on normal range, as half of sources claim it carried that, but I was unable to find SINGLE PHOTOGRAPHY with 3 bombs. Why would there be a difference between stock and beta? Regardless of why, what is the difference? MODding enhancements. First - there is extra bit used (or even two IIRC for city attack). There is change in code for checking alternative for torpedo in port attack (previously it was always hardcoded exchange, but you can use torpedoes on port attack, so why not different bombload for it?). AND now aerial weapons upgrades works. I have left few such fields in my old MOD versions, because they had no function then, but with BETA this can cause strange results. quote:
Val carried only 1 x 250 kg bomb to extended range but 1 x 250 kg plus 2 x 60 kg bombs to normal range. It could not carry three 250 pound bombs, but could carry three 60 kg (110 pound) bombs I suppose. I thinlk it could carry only 2x60kg on extended range, but who knows about second model? Engine was quite stronger. As I said - half of the sources claims it carried only 1x250kg bomb on normal range, but other half shows 2x60kg+1x250kg. And I have not seen any picture of this second configuration. Do you have any - preferably in flight? quote:
Kate is supposed to carry a bomb for some missions and a torpedo for other missions. The filter rules are supposed to determine which weapon for which mission. Does it not work? This text I pasted is directly from your AAR (but you are using probably older MOD version there). I am just saying, that your KATE in that version seems to carry both torpedo AND bomb in the same attack. Game will show only weapon currently used, so you will see whole unit using ONLY torpedoes, or ONLY 800kg bombs. If there are TWO weapons listed, both were used in this attack by ALL planes in unit. And this VAL lb can be a typo for kg, but you better check device if it have correct statistics.
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