el cid again -> RE: RHS Level I Update Situation (11/1/2016 5:16:56 AM)
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Indeed, the factory should normally repair one factory per day. BUT ONLY IF there are enough supplies to do so! The Allies, especially in odd numbered scenarios, simply must manage aircraft production. This is done as a favor for the Allies - but it is a two edged sword - one cannot ignore it. Understand you will NEVER repair a factory of any kind UNLESS there are 1) Over 10,000 supplies in the hex at the start of the turn 2) Each factory that repairs will 'eat' 1,000 supply points in a single day 3) If there are MANY factories set to repair in the same hex, they will "compete" for the supply to grow - unless there is enough for all of them. Further there are MANY KINDS of factories for planes of FUTURE TYPES that must NEVER BE SET to build before the aircraft available date. This is so production will ramp up from whatever level I start it at (for historical reasons). If you try to 'cheat' and ignore this rule, you will be fixing factories for late war aircraft but not fixing those for early war aircraft, in some cases. There is a paper in the RHS Documentation section describing economic management in detail. Note that RHS has set huge numbers of things like resources, light industry, heavy industry, oil refineries, etc to grow over time. A suggestion from the Forum in WITP days, this is so we do not start the Allies in 1941 with 1944 production, but instead have it grow to support the vastly larger forces of 1944. However, that means the Allied player - mainly in California - MUST manage supplies. He must turn off repair of some things (not just planes) and he probably needs to move supplies to critical points sometimes. You can do that using barges, ships, even transport aircraft - which you get in huge numbers (on historical dates - the entire US airline industry was taken over in early 1942). If you simply let everything be repair = on, you are going to run into problems - guaranteed - at some points. Even numbered scenarios - called Simplified RHS - automate much of this process. Planes appear later in time, and do not generally ramp up in production, in particular. Full RHS - odd numbered scenarios - give the Allies more planes sooner but ONLY IF the player understands the need to manage supplies. See the essay comparing RHS and stock economics.
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