el cid again -> RE: RHS Thread: Microupdate 7.263 (pwhex plus) (7/25/2015 11:22:57 PM)
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Level I Update Link 2.51 https://1drv.ms/u/s!Ap7XOIkiBuUwg-8ZqLaG9QbsVHAolg On the subject of "new bases" - of course you mean "new to AE." Most of them were added for significant cause. There are truly major bases built during the war wholly absent from stock, cities with major populations and significant industries, and more minor places which "explain" why there is a road or railroad ending in that hex? Researching each, as well as the "old" locations, to insure I got infrastructure, population and industry correct, I learned that sometimes there was just "hope" development would follow the railroad - so the locations are very sparse. That happened in places as diverse as Siberia and Australia. Even so, in game terms, these are places that permit strategic movement and might, in some game situations, be important as bases (directly or for the transfer of aircraft between different areas). Much of the work related to bases is not obvious to players. To indicate the more important findings, I put notes names in the place name - describing the major local industry if the place is famous for that, or some unusual local phenomena which was exploited in that era (e.g. natural gas, coal gas, hydro power, etc.) Note that in RHS "oil wells" are oilwell/rubber plantation - following a suggestion made in WITP days by Andrew Brown: we model rubber as oil. If the number of "oilwells" is very small - say 1 to 3 - it means the local industry is rubber plantations. Less obvious is that the most important of resources shipped in PTO by weight was coal. [According to Parillo fully 2/3 of Japan's imports by weight are coal.] So we consider "resources" to include coal, or possibly wood (in an area where wood is fuel for local industry), or peat (which is sort of halfway between coal and wood). At the same time, we consider the "resources required" of industry to actually be the coal (for HI) or wood/peat (for LI) used to power that industry. We have tried to model the inputs needed for the economy to produce, and at the same time give roads, railroads and ports a "job" in terms of moving resources. A "road to nowhere" does not do that very well - adding locations permits that area to contribute what it does contribute to the economy - even if it is small.
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