SierraJuliet -> When do you withdraw LCU for R&R? Todd is welcome (4/8/2012 10:28:31 AM)
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I think this is my first question to the forum. My apologies if this is yet another topic already discussed and hidden somewhere amongst all these informative threads. I’m still working my way towards the end of WITP with Todd. After a very deplorable use of my Japanese Burma Army (almost completely lost to a unit) I have managed to stage a recovery of sorts at Tavoy and on the gates of Bangkok. Rather regrettably, I have played most of the game without proper regard for the process of looking after my hard pressed troops. Recently I have taken the opportunity to withdraw one of my mauled brigades from the defence of Krung Thep and have been watching the slow return of AV points as well as the drop in disruption and fatigue. The only thing which appears to take a long time to return is morale. It is an interesting process and one which I wish I had taken an interest in quite some time before. My question is this. What are the strategies employed (particularly when on the attack) to maintain a LCU in tip top fighting form. Are there specific aspects of the LCU unit make up, such as morale, disruption, fatigue and AV that you look out for or is it a combination. Or do you set a bench mark, say AV is down to below 60%, and decide it is time to pull them out and given them a break.
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