If I were King for a day... (Full Version)

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treespider -> If I were King for a day... (4/12/2012 1:33:20 PM)

... a thread dedicated to relatively simple changes you would implement in WitP:AE that would have a vast impact on overall play and player decision making.


1. Tweak Supply Spoilage

IMO the single greatest contributor to the "accelerated" pace and sometimes ahistorical operations observed in the game is the survivability of supply stores in the game.

Therefore "If I were King for a day..." I would change the Spoilage rates at bases in Malarial zones.

Current Formula is Supply > 5000 +((port+airfield size)*(port+airfield size)*3000) = Spoilage

I would change to

Supply > ((Port+Airfield Size)^2) * 1000 = Spoilage

So a size 5 Airfield in a Malaria Zone could store 25000 supply points before spoilage... currently that same base can store 80,000.

A size 4 Airfield with a size 4 port = 64,000 versus the current 197,000.




What would you tweak?




cantona2 -> RE: If I were King for a day... (4/12/2012 2:20:11 PM)

Sort out air coordination




vinnie1912 -> RE: If I were King for a day... (4/12/2012 3:14:19 PM)


quote:

ORIGINAL: treespider

IMO the single greatest contributor to the "accelerated" pace and sometimes ahistorical operations observed in the game is the survivability of supply stores in the game.


IMO without these the game is pointless.




pmelheck1 -> RE: If I were King for a day... (4/12/2012 4:14:31 PM)

For the historic game:
Fixed Japanese Production - No changes to factories but you still have the feed the beast to prevent collapse. - Factories would auto upgrade to new types and auto expand based on historic levels.

Variable production of items. Rather than a fixed amount per month a variable amount based on a ramp up or a fall off of production (value by the month or year).

For the what if game:

Allied player control of factories like the Japanese player.




Commander Stormwolf -> RE: If I were King for a day... (4/12/2012 4:18:37 PM)

quote:

Fixed Japanese Production Rate


don't need historical jap production for the historical game

just need some limits on expansion (suggest 100 engines per month)

also would help to have separate HI points so you can't halt ships to build more AC

(they were made of different materials)




soticrandy -> RE: If I were King for a day... (4/12/2012 4:22:05 PM)

Junior Officers to sort out supply and moving reinforcements to advanced staging points.




LST Express -> RE: If I were King for a day... (4/12/2012 4:46:48 PM)

For my unorganized self I would like a little popup global map window to show me where visually other unit locations are to the one I'm working with. For example if I've clicked on a regiment of the first marines, it could show me were the other regiments are on the map. Simple? I don't have a clue.




mdiehl -> RE: If I were King for a day... (4/12/2012 4:49:03 PM)

quote:

Junior Officers to sort out supply and moving reinforcements to advanced staging points.


Ladies and Gentlemen, we have a winner!
THAT is a very good idea.




Grfin Zeppelin -> RE: If I were King for a day... (4/12/2012 5:06:41 PM)

Break down supply and resources into more detail like avitation fuel, ammo, tanks, guns, small arms, rubber etc etc.




ny59giants -> RE: If I were King for a day... (4/12/2012 5:19:42 PM)

Tie Allied production to Japanese Victory Point levels/ratio. The more bases Japan conquers, the greater the Allied production increases. Invade India or Australia at your own peril. [:-]




Commander Stormwolf -> RE: If I were King for a day... (4/12/2012 5:21:54 PM)

quote:

Invade India or Australia at your own peril.


But that means allies divert resources away from germany, so things like soviet activation (1945) are delayed




JocMeister -> RE: If I were King for a day... (4/12/2012 5:37:52 PM)

Sort out China. Supply is too hard for the Chinese and way, way too easy for the Japs. Garrision requirments should be increased a lot. Do something to hinder the creation of Jap tank armies that would make the Wehrmacht envious (of the numbers not the tanks obviously [:D])

Do something to make it more viable for the allied player not to make a sir Robin in early 42.







Sredni -> RE: If I were King for a day... (4/12/2012 7:12:59 PM)

Modern UI. Movable, multiple, resizeable windows. Changeable font size.

LCU task forces. The ability to form armies that function for LCU the same way TF's do for ships.

or... improved AI. Or just make the AI open and accessible to the players the way scenario modding is and let the mod community take a whack at it. An AI that could give you varying levels of challenge without more and more obvious cheating would be the ultimate goal. As pie in the sky as this one is it would still be nice :D




Chickenboy -> RE: If I were King for a day... (4/12/2012 7:13:23 PM)

Increased effect of tropical diseases-particularly for the IJ player.  This has been scaled back significantly from stock, I'd like that deleterious effect back.  IRL, offensive pace and directions were dictated by this much moreso than the game allows.




gradenko2k -> RE: If I were King for a day... (4/12/2012 7:47:04 PM)

I would re-implement the Vanilla WITP feature of being able to hand-off certain theaters to AI (of course making sure that it works and is effective this time)




Thayne -> RE: If I were King for a day... (4/12/2012 8:01:29 PM)

Implement rail transport system for each railway car.

At 100 load points per railway car, have a system where items are loaded onto railway units, transported to a destination, and unloaded. Where railway guage changes, items must be unloaded off of one train and loaded onto another. Engineers have the ability to build rail lines. Airplanes and ground units have the ability to attack and damage rail lines.





Cribtop -> RE: If I were King for a day... (4/12/2012 8:04:20 PM)

A College Football playoff. 10 game regular season and a five round 32 team playoff. Bigger than the Super Bowl and March Madness combined. Let the bowls be the playoffs for now, they fade with time.

Oh, sorry. For AE I vote a modern UI (probably too much coding work) or some option in between PDU Off "Nateapalooza" and PDU On "IJ Star Wars." Perhaps allow Allied player to pay PPs to increase production of a given air frame for three months, or some limits on production of each airframe by Japan. Not sure how to solve it. I still think some fix is in order for the firing passes limit, but that horse has been beaten pretty good.




Commander Stormwolf -> RE: If I were King for a day... (4/12/2012 8:09:23 PM)


serious suggestion:

1) limit japanese engine expansion to 100 per month

2) separate steel HI points for ships and separate aluminum HI points for AC

3) to convert AC or engine types, pay steel HI points and delay of 3 months instead of 1000 supply/point
(current system a conversion is the same as a destroyed factory, and it really wasn't)




crsutton -> RE: If I were King for a day... (4/12/2012 8:37:32 PM)

Nope, would not touch AE. If I were king for a day there would be a lot of funky things going on with things like, lots of gold coins, a really super big yacht, 100 dancing virgins (or a house call from the Cowboy cheerleaders squad-can't decide), ending world hunger, finally being able to solve a Rubiks cube and a public dunking of Rush Limbaugh. But quite frankly, I will be too busy to mess with AE. Sorry....

Now give me two days and I might get rid of the Japanese Super E escorts, but that is only if Cameron Diaz has another engagement that day...




treespider -> RE: If I were King for a day... (4/12/2012 9:03:42 PM)

Boy if some of these were tweaks ...[8|]




nate25 -> RE: If I were King for a day... (4/12/2012 9:09:28 PM)


quote:

ORIGINAL: mullk

For the historic game:
Fixed Japanese Production - No changes to factories but you still have the feed the beast to prevent collapse. - Factories would auto upgrade to new types and auto expand based on historic levels.

Variable production of items. Rather than a fixed amount per month a variable amount based on a ramp up or a fall off of production (value by the month or year).

For the what if game:
Allied player control of factories like the Japanese player.


I'd love to see this.

NE




SqzMyLemon -> RE: If I were King for a day... (4/12/2012 10:23:02 PM)

1. Allow waypoints to be set for bombardment missions.

2. LCU stacking limits in stock scenarios.

3. Spend a goodly sum from the treasury on enough model kits and detail sets to last me the rest of my life, and finally get myself a 1969 396 SS Chevelle.




Cribtop -> RE: If I were King for a day... (4/12/2012 10:53:41 PM)

Good point, Treespider. A lot of these suggestions (even my own) go beyond tweaks. Perhaps a true tweak suggestion is to work on the "no supply in bases, tons of supply out in the bush" problem. However, per the PzB vs Andy thread even that involves some tough coding, IIRC.

Perhaps another tweak would be eliminating the 250 air support points can support infinite air groups rule. Might help with the mass air strikes problems.




vettim89 -> RE: If I were King for a day... (4/12/2012 11:50:07 PM)

When I set a patrol zone, the map automatically snaps to the last point entered when I set the next (When you click point 2 - it automatically snaps to the locale of point 1)




Sredni -> RE: If I were King for a day... (4/12/2012 11:51:24 PM)

Alas, unless someone was part of the programming team (or has programming experience at all) it's really hard to tell what constitutes tweak, and what would take major overhauls to accomplish.

That said... looking at my post I think two of my desires are well beyond tweak status heh. But my desire for a LCU taskforce type function... see I have no idea. That might be eminently accomplishable with minor effort. Or it might again require major overhauling to do.

Another thing I would love to see is bridges implemented. I suspect the game would need major work to implement bridges, but who knows [:D]


Oo, another idea. Bookmarked snap points (ty vettim89 with your patrol snap idea which gave me this one). Like say you're basing subs out of soerbaja and sending em to patrol around japan. While setting waypoint be able to hit a key you've bookmarked to a specific hex and have the map jump to that point instead of needing to click on the map or scroll there. Minor time saver, but with the amount of patrol setting you do it could add up.




Bill Durrant -> RE: If I were King for a day... (4/13/2012 12:02:45 AM)

I just want a good assistant.

The odd message like:

"The boys in Akyab are a bit tired of flying CAP"

"The boys on Saratoga are wondering why you're asking them to train each day when the KB has been sighted 6 hexes away"

"The 44th British Brigade wonders why you rushed them to Karachi only to sit there playing chess for 10 days"

Reminds me in the WItP stock days I was in the process of painting a bedroom and would get my son to sit in front of the computer whilst the turn was running and call out the combat reports:

" Dad - Japanese TF sighted near Palmyra"
"Okay press enter"
[:)]




Empire101 -> RE: If I were King for a day... (4/13/2012 1:08:51 AM)

The ability to build/upgrade road and rail links.

A mechanism that gives increased experience to leaders after a successful battle, and possibly takes them down a peg or two if they really screw up in combat[:)]





Commander Stormwolf -> RE: If I were King for a day... (4/13/2012 1:11:33 AM)


A big step would be an easy multiplayer interface


.. if the war is running 24hours / 7 days per week in real time

each theatre can be handed to a different player




DD696 -> RE: If I were King for a day... (4/13/2012 1:13:09 AM)

I would like the computer AI Japanese player to actually run supply (all types) convoys to keep Japan supplied as well as possible. Seems like something doable since the game has been out for 7-8 years now.

I would also like the AI player to have access to HIS data so that when errors occur they can be repaired, or so that he can tweak whatever he feels like tweaking without having to start the game over again.




Charbroiled -> RE: If I were King for a day... (4/13/2012 1:13:17 AM)

1. Being able to improve roads.

2. A better "Sigintel" system.




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