Teikoku Kaigun -> Looking fo an Allied opponent. (4/24/2012 7:03:31 PM)
|
Scenario 1 Settings and HRs FOW ON advanced Weather OFF Allied damage control ON PDU ON historical first turn OFF Dec 7 surprise ON reliable USN torps OFF realistic R&D OFF no unit withdrawels OFF combat reports ON auto sub ops OFF TF move radius ON plane move radius ON facilities expand OFF auto upgrade ships and airgroups OFF auto air and ground replacements OFF turn cycle 1 TURN House rules open to discussion.[:)] Im a history buff and aim for a historically plausible game, im easy to communicate with if something comes up in the game. I can do atleast 4 turns a week, sometimes it could be 14, but real life comes first and this should be fun and a long journey anyways.
|
|
|
|