RE: 8Feb42 combat results: (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports



Message


larryfulkerson -> RE: 8Feb42 combat results: (10/8/2012 3:46:17 PM)

Jim has one LCU in my Gasmata hex and he's got another one headed that way, obviously trying to take Gasmata away from me so I've
dispatched a DD on a bombardment mission using 2K as the range hoping that maybe some bombardment might dissuade our Allied
unit(s) somewhat. I'll see if I can rake up another LCU to send there as well.

[image]local://upfiles/16287/A0C2C1D2D21243669D30A7EE358D67C0.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/8/2012 4:38:18 PM)

This is comparing the numbers ( fuel / oil levels ) from 6Feb42 with those from 8Feb42. You can see the differences.

[image]local://upfiles/16287/838C0E56F28A42CE92ED17C9C7C00A76.gif[/image]




John 3rd -> RE: 8Feb42 combat results: (10/8/2012 6:44:06 PM)

You've got a lot of oil and refineries to repair. That will cost a lot of supply. NOT good.




larryfulkerson -> RE: 8Feb42 combat results: (10/8/2012 11:33:01 PM)

Palembang:
73 oil centers and 73 refineries

Miri:
122 oil centers and 122 refineries

Tarakan:
28 oil centers and 27 refineries

Surprisingly, Balikpapan seems to be just fine the way it is. I suppose I could boost production there to get more fuel output but I don't
think I need to do that at this stage of the game. I might need it later however.




larryfulkerson -> RE: 8Feb42 combat results: (10/9/2012 5:33:01 AM)

So there I am, going though the list of TF's and I get to one, a picket sub on Christmas Island IO, and I find out that his signal said there
were, like, 6 ships, most of them AK's and maybe a TK in the mix. These picket subs have extraordinarily hands-down handy here
lately. I've detected three (3) Allied TF's with them and there's not a lot of monkey-ing around with them once you set them on target,
so I'm impressed with using the subs as pickets.

I'm going to have to see if I can scrape together a TF of at least DD's to see if I can't give this Allied TF some trouble. I'm remembering
wiping an Allied TF off the map in some game here, maybe a few turns ago, unless it was in Rob's game, which I doubt. I'm pretty sure
it was Jim's game and it occured around Palmyra as I recall, or one of the southernmost islands in the chain. I'll go through the sunk
ships list and see if I can't reconstruct the TF in question.

[image]local://upfiles/16287/E75EF7A78B4E4C48B44FD4EDF124D65A.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/9/2012 5:51:10 AM)

Okie dokie......now I've run into a real problem with this AAR. I've got a picture of what I'm going to do about the Allied ships at Christmas
Island IO and I dare not just embed it in this post where Jim will run into it. Maybe I should just append it to this post and let people
BESIDES JIM click on it to see what it is and still maintain some OPSEC. And then when it's intelligence utility has past I'll embed it then.
That would be fair wouldn't it?

[image]local://upfiles/16287/F264E8E402584BD782D6A55589DDA18B.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/9/2012 6:01:49 AM)

Here's another one of those OPSEC problems that I have. I'll change the embeding on these pictures by 10Feb or so. By then this
little operation will have succeeded or failed and we will probably know which by then. Everybody besides JIM is welcome to click on
the attached picture.

[image]local://upfiles/16287/5B9AA11B28AD4FF8AF0CDCC59756F618.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/9/2012 6:12:40 AM)

Most of my escorts are just one PB or one DD or one SC etc. and that's not a lot of protection for a TF of ships especially when it's a big
TF with lots of ships. I'm wondering when I should go to two escorts, what's the size threshold. I'm thinking maybe if the TF is over 10
ships are so then maybe there should be two escorts instead of just one. Anybody have any experience with this sort of thing?

Also, I think Jim may have discovered my weakest link. My economy. If Jim can starve me out with a sub blockade I'll lose. I think. Well,
I mean lose earlier than I would have. I realize that the Japs are suppposed to lose. Anyway, I'm thinking that Jim is thinking he hasn't
yet sent enough subs to the Japanese Home Islands. I've circled those that are on the surface.....there are probably at least three more
that are submerged in this picture so you can imagine the number of Allied Subs Jim has invested in the blockade. I'm not at all sure that
my boys are up to the ASW challenge. I'll have to take another look at the aerial ASW assets I may have that aren't employed yet.

[image]local://upfiles/16287/2D7DC2206D704DD8924C570E177DB4B6.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/9/2012 6:46:34 AM)

Here's the search patterns of the Japanese Home Islands. OPSEC problemo again. Sorry Jimbo.




larryfulkerson -> RE: 8Feb42 combat results: (10/9/2012 7:13:37 AM)

Another OPSEC problem Jim. Sorry about that.

[image]local://upfiles/16287/FEBA895D42D141CBACB055CEF35C152D.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 1:24:35 AM)

I've run into a tiny little problem that my readers might want to avoid themselves. TF 408 is unloading 1st Hvy Arty /2 because, unless
I'm reading this wrong, 1st Hvy Arty /2 is empty. I'm finding in the TOE where it's authorized one tube but that there aren't any tubes
actually occupying that billet. So loading it would be a snap but there's nothing important to unload. Also, 1st Hvy Arty /6 in the hex is
in the same situation ( empty ). Also, the game engine won't let me load /6 and the error message when I try is something about the
rule one organization per ship ( and there's only one ship in this TF ). So I can't upload /6 and there's nothing to unload from /2 so I may
as well unload it and see if I can't disband it ..........or maybe I should wait and see if it ever gets it's tube. Yeah, use it as an indicator
as to whether or not there's sufficient armament getting out to the units in the field.

[image]local://upfiles/16287/79D811118B684DBD9871842E94519D81.gif[/image]




witpqs -> RE: 8Feb42 combat results: (10/10/2012 1:48:12 AM)

Larry,

Notice that middle ship display above, that the picture of the ship is sort of doubled and split? That's because your PC/graphics card is not working well with the specific resolution settings that you've chosen for AE. It's the animation of moving water that is not working right.

Mine does the same thing. Because the specific resolution I chose is more important to me than the animations (explosions, guns firing, etc.) I just turned them off by adding this option to the shortcut:

-noFire

Note that the upper/lower case is critical. Just for reference, here is a complete example of a shortcut that I use:

"C:\Matrix Games\WITP AE - PBM #1\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu4 -dd_sw -archive -wd -pxf1920 -pyf1018 -noFire

Forgive the wrap-around, obviously there is none in the shortcut. As mentioned, that -noFire turns off any graphics animations. You can still see the "combat animations", but you won't see guns firing, explosions and the like.




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 1:55:01 AM)

quote:

ORIGINAL: witpqs
-noFire

....As mentioned, that -noFire turns off any graphics animations. You can still see the "combat animations", but you won't see guns firing, explosions and the like.


Many thanks witpqs dude. I will use it. Got anymore tricks like that, that our readers would love to hear about? Or comments about the situation Jim and I are in, or something about the AAR itself, almost anything will do. I love to read posts from readers. Jim does too.




witpqs -> RE: 8Feb42 combat results: (10/10/2012 2:01:40 AM)


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: witpqs
-noFire

....As mentioned, that -noFire turns off any graphics animations. You can still see the "combat animations", but you won't see guns firing, explosions and the like.


Many thanks witpqs dude. I will use it. Got anymore tricks like that, that our readers would love to hear about? Or comments about the situation Jim and I are in, or something about the AAR itself, almost anything will do. I love to read posts from readers. Jim does too.

Have you heard the one about the farmer's daughter? Oh, wait, better not post that here! [:D]




witpqs -> RE: 8Feb42 combat results: (10/10/2012 2:05:28 AM)

quote:

ORIGINAL: larryfulkerson

I've run into a tiny little problem that my readers might want to avoid themselves. TF 408 is unloading 1st Hvy Arty /2 because, unless
I'm reading this wrong, 1st Hvy Arty /2 is empty.
I'm finding in the TOE where it's authorized one tube but that there aren't any tubes
actually occupying that billet. So loading it would be a snap but there's nothing important to unload. Also, 1st Hvy Arty /6 in the hex is
in the same situation ( empty ). Also, the game engine won't let me load /6 and the error message when I try is something about the
rule one organization per ship ( and there's only one ship in this TF ). So I can't upload /6 and there's nothing to unload from /2 so I may
as well unload it and see if I can't disband it ..........or maybe I should wait and see if it ever gets it's tube. Yeah, use it as an indicator
as to whether or not there's sufficient armament getting out to the units in the field.

[image]local://upfiles/16287/79D811118B684DBD9871842E94519D81.gif[/image]

I think you are reading it wrong. The bottom picture you posted shows that the fragment on board the ship has "1" of the device in question in an enabled state, and "0" (the number in parentheses) in a disabled state. So, the ship (and by extension the TF) still has to unload that one device.




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:06:52 AM)

So um....Hey you guys.........I just had a thought. Maybe I should assign everybody who reads this AAR a specific unit from the game so
as to represent that unit. And chose them completely at Random. I've already chosen one for me at random and it turned out to be a
Jap transport pilot somewhere in China. D'oh. I'm going to pretend that he gets killed off sometime soon and in a week or so, game
time, chose some other unit to represent me. Anybody have a preference whether they want to be Ships, planes, or land? I think I'll just
go ahead and make the assignments and just announce them to the readers because that way we'll be on the program already and we
can always kill it off and make another assignment some days later.



[image]local://upfiles/16287/70CB54A6325B4D2585E3AB321B17FD61.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:10:15 AM)

quote:

ORIGINAL: witpqs
I think you are reading it wrong. The bottom picture you posted shows that the fragment on board the ship has "1" of the device in question in an enabled state, and "0" (the number in parentheses) in a disabled state. So, the ship (and by extension the TF) still has to unload that one device.

Thank you very much for clearing that up for me. Now I understand what the various numbers mean more than I did before. That
information changes very little for the ship's situation however, since that one arty tube would probably just get lost overboard when
unloading at the beach. Or maybe I should just ship him / her to his / her parent organization and hope there is an eventual re-join.
Anyway, thanks.




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:17:01 AM)

quote:

ORIGINAL: witpqs
Have you heard the one about the farmer's daughter? Oh, wait, better not post that here! [:D]

Part of the reason that joke works so well is that originally farmers' daughters were thought to act just that way. Or it was hoped they
did anyway. That stereotype is an old one and many's the joke that includes it.

Then there are those that begin something like this one:

There once was a man from Norway
who hung upside down in a doorway

etc.




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:25:48 AM)

okie dokie witpqs dude.........I've decided to assign you to be the Task Force commander of TF 408. You're a captain dude. Maybe we
can wangle you a better command in the coming days.

[image]local://upfiles/16287/B4B19A89128F4DEDB228DC6CA593B8FA.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:32:42 AM)

okie dokie Crackaces dude......your turn....now you're TF commander of TF 409.

[image]local://upfiles/16287/E0F54DDD3F64404B9F7FBE7A068F5F4E.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:41:14 AM)

okie dokie Saros..........you're now the TF commander of TF 413. Good luck.

[image]local://upfiles/16287/7859140D9E5C40AC96964F5E39F6ED3A.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:46:34 AM)

okie dokie DOCUP you're now the 7th Tank Rgt Commander. Good hunting.

[image]local://upfiles/16287/954AC92A214C48BD8DAB0E87D11826D2.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:50:26 AM)

okie dokie Justus2......it looks like you're the TF Commander of TF 418. Lemme know if that's okay with you. All of these assignments
are negoatiable.

[image]local://upfiles/16287/45E2CB50FFCE4C49870B1738C7B5F6A5.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:53:30 AM)

okie dokie el cid again we're making you the TF commander of TF 421: Stay safe out there.

[image]local://upfiles/16287/D90E2B4AA56C4BDEBFEF8C12B2D92B70.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:56:47 AM)

okie dokie MAurelius dude. You're going to be the TF commander of TF 423. Next stop Midway.



[image]local://upfiles/16287/93E3596C1E5C4C78AD9803FF1175AD31.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 2:59:49 AM)

So here's the assignments so far:
------------------------------------------------------------------
witpqs          TF commander        TF 408
Crackaces       TF commander        TF 409
Saros           TF commander        TF 413
DOCUP           ARM unit commander  7th Tank Rgt 	 
Justus2         TF commander        TF 418
el cid again    TF commander        TF 421	
MAurelius       TF commander        TF 423





witpqs -> RE: 8Feb42 combat results: (10/10/2012 3:10:22 AM)

You should use the TF name field on the TF display.

You do realize that I am honor bound to banzai TF408 to Midway and capture the atoll with that single gun, don't you?




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 3:23:56 AM)

quote:

ORIGINAL: witpqs
You should use the TF name field on the TF display.


I use the name field to designate future ports to visit, cargo aboard, notes to myself ( "Tulagi needs fuel" ) etc. It's pretty handy to use
that way.....although I could really use a larger field to make longer notes.

quote:

ORIGINAL: witpqs
You do realize that I am honor bound to banzai TF408 to Midway and capture the atoll with that single gun, don't you?

If you really want to be included in the Midway adventure I'll see if I can figure out a way to include you somehow. I may have to make
a re-assignment but we'll get you in there somehow. Remind me if I I'm not acting soon enough to suit you. I've got a lot of things
going on right now.


okie dokie zuluhour dude you're now TF commander of TF 436. Good hunting.

[image]local://upfiles/16287/FC40B3EB64784095A0E3127A1680B82F.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 3:39:31 AM)

okie dokie CV 2 you're now the TF commander of TF 456

[image]local://upfiles/16287/2064F0914B3A4161B5C55865ADCDFEFF.gif[/image]




larryfulkerson -> RE: 8Feb42 combat results: (10/10/2012 3:43:50 AM)

Falken, hello.......you're now the TF commander of TF 469. Anybody else want to be re-assigned? Just say so.

[image]local://upfiles/16287/54C684A7A32C4D64AAEBEE544B9B1B57.gif[/image]




Page: <<   < prev  50 51 [52] 53 54   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.9057617