moore4807 -> RE: Parry and Spar, or is it... Reluctant Admiral 4.2 Fulkerson(J) vs Moore (A) (6/9/2012 8:47:34 PM)
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ORIGINAL: larryfulkerson Jap-wise report on the game so far: Um......I'm starting phase 2 where I ship some planes to the places where I've landed just troops in the past. I'm actually loading some planes and shipping them to the perimeter of the boundry so as to project force better. To ward off some of the air attacks and protect what I've gained already. Most of the easy parts are already grabbed now I gotta concentrate on the not so easy ones. The contested ones. Rabaul is getting hit almost every turn now with Allied B-17's and I need some CAP there to discourage that. And some AA units can't hurt there at Rabaul. And some planes couldn't hurt the Miri area and around Jolo. There seems to be an operational Allied field with some fighters at or near Cebu and I'm going to have to put a stop to that sooner or later. Because Davao is getting pounded via the air. Davao and Bubbledrop seem to be important hubs and I need them free of Allied interference for loading and unloading so I'm thinking I need some CAP at Bubbledrop too. I'm marching down to the SW on the PI and northward from Davao and soon the Allied aircraft won't have quite so many airfields to operate from as I grab them and convert them, fix them etc. I'm trying to expand ports and airflelds as I capture them so the supply of fuel and supply is important also, not just troops. They are all going in at the same time if possible. Grabbing them, expanding them, moving on to the next one and doing the same. The captured area is getting bigger and bigger with each passing turn. For the last two weeks now. Jim is fighting back here and there punching and jabbing looking for weaknesses and finding one every once in a while. His subs are really busy. I'm trying to keep my subs moving too. I'm keeping an eye on the economy and it's doing as well as I thought it might be doing about this time in the game. Nothiing is crashing down yet. Lots of resources to move still. Port Arthur is close and accessable so far. Hokkaido is a good source of resources too. Thanks, whoever told me about that. That is about the best compliment I can hope for - it is true to what happened in real life... So far everything falling because I cannot protect it, YES I am reduced to spending an hour per turn, figuring out if I can hold my positions and if not, how far back do I fall? USN subs are not effective fighters because of the torps, but are great at intel gathering. Larry's plan is solid and what he is posting is ambitious, but doable...I can only hope Larry overexpands and loses the economy balance because I found playing the A.I. the economy is REALLY hard to get it back on track once it slides into the negative.
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