pasternakski -> (12/2/2002 5:26:23 AM)
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Please understand. I am as big a supporter of Matrix/2by3 as anyone else here. My posts reflect this. I have also ignored some of the nickel-and-dime strangeness of UV because it doesn't get in the way of satisfying game play. I congratulate the design team and other staff on producing an innovative, highly satisfying product and supporting it admirably. V. 2.10, however, is a game-killer for some of us - and I am not the only one who is seeing these problems. You cannot play UV as the Allies when your early two carriers' fighter groups do not fill out to 36 pilots toward the end of May when the F4F-4s become available. You cannot play UV as the Allies when pilots are not being allocated to the fighter and bomber groups you rely on to defend Port Moresby. Because of the lack of pilots, the groups will not fill out to allowable numbers of aircraft, and even the aircraft they contain are undermanned. This absolutely KILLS UV. I have dabbled over on the Japanese side, and it is happening there, too, though not to the same destructive effect in the early game (although pilot shortages in the experienced A6M groups are critical, it doesn't matter as much because the Allied fighter groups are also anemic). I cannot accept explanations that "we aren't seeing this here" or "there must be something wrong with your game or system." Others have seen exactly the same thing. My computer is less than a year old, is highly capable, tests out perfectly, and does not perform anomalously with any other program. The original game installed perfectly, as have all subsequent patches - except v. 2.10. There has to be a reason that v. 2.10 does not perform for a number of us the way the designers intended. As a stopgap, I have dumped v. 2.10 and am trying to enjoy v. 2.0, which is not easy with its bloodless air combat resolution. I was really looking forward to the improvements that v. 2.10 promised to make. I was hoping that this would be the "patch to end all patches" so that I could play UV over several AI and PBEM games without everything changing all the time. I fear that too much effort has been expended fixing something that wasn't broken (yeah, it might have been a little bent and dented, but ...). My seven-plus months playing - and coping with - UV have been, to a degree, frustrating because of the myriad changes that have been made in the game - we've had 1.1, 1.11, 1.2, 1.3. 1.4, 2.0, and now 2.10, after all. I suggest that we catch our breath, refine this last patch so that it is usable by ALL who have supported the game by buying it and trying to contribute to its improvement, and give it a rest. Finally, let's remember that this is, at bottom, business, not a mutual admiration society. I am extremely happy that Matrix/2by3 exist, that they are producing games that suit my favorite mode of entertainment, and that they are good, dedicated people who care about their product and business reputation. Still, as a consumer, I can only say, as Henry Ford did, "The only satisfaction is in usefulness." Don't Edsel me, guys, please. With sincere respect, Pasternakski
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