Chronic pilot shortages (Full Version)

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pasternakski -> Chronic pilot shortages (12/1/2002 4:57:59 AM)

Okay, maybe I'm dense and missed something somewhere.

Please explain to me the pilot shortages I am seeing in v. 2.10. For example (June 1, 1942, sc. 17), I have a P-40E squadron in Port Moresby, 16 ready aircraft, 8 pilots. B-25 squadron, same place, 14 ready aircraft, 8 pilots. P-39D squadron, same place, 22 ready aircraft, 14 pilots. And so on.

On the other hand, P-400 squadron in Noumea, 16 ready aircraft, 56 PILOTS!!!

When Lexington and Yorktown did the F4F-3 and F4F-4 upgrade switch we have all seen so often, each carrier wound up with only 20 fighter pilots. The TBD squadrons have been short on pilots by 4 to 6 men since the first attack after the beginning of the scenario.

The pilot numbers are not improving with time or with assignment to various types of missions.

As a side matter, the squadrons do not seem to fill out to maximum permissible numbers of aircraft the way they used to, either.

This all seems inconsistent with what I was seeing in v. 2.0, with which I was perfectly happy in terms of pilot allocations and squadron aircraft numbers.

I have not yet had time to try the IJN side to see if the same conditions exist there.

What happened?




Mike Wood -> Re: Chronic pilot shortages (12/1/2002 8:26:10 AM)

Hello...

As you have posted your complaint in more than one thread, but missed the proper venue, the BUGS section, I will respond, here.

You seem very passionate about your complaint. I can here your frustration.

Pilot staffing routines, on version 2.0 and earlier, were not funtioning properly and we received dozens of complaints. We put a considerable amount of time on pilot routines for this patch. We tried to address combat pilot rotation, non-combat pilot rotation, group transfers leaving pilots behind and adequate pilot staffing for all groups.

Neither I, nor any of the play testers can reproduce your problem. I have test played the new patch for several hundred hours, watching pilot staffing carefully, as I played. We added a new phase, the "Pilot Assignment" phase, in which the program checks, at the end of every turn, every aircraft on the map that is operational, and if it has no pilot, adds or creates one. This works correctly, and has 100% effective in all our tests. In addition, as a bullet proofing measure, when a flight is formed, if there is no pilot for a plane, one is generated on the spot.

It would help me out, if you could check the version number shown on the game selection screen. You can also find it under program properties, from the explorer. If the version number is not 2.10, you are playing wrong version.

If that version number is 2.10, then play a turn, with a 3 second message delay, and look for the Pilot Assignment phase message. If this message does not appear, then you may have a corrupted executable. Try downloading again and reinstall the executable.

If you are playing from a saved game, the saved file may be corrupted. Try starting a new game.

If you have tried all the above, please send Ross Moorehouse a copy of your saved game, and I will look at it.

Thanks...

Michael Wood

_________________________________________________

[QUOTE]Originally posted by pasternakski
[B]Okay, maybe I'm dense and missed something somewhere...
[/B][/QUOTE]




pasternakski -> Re: Re: Chronic pilot shortages (12/1/2002 9:43:10 AM)

[QUOTE]Originally posted by Mike Wood
[B]Hello...

As you have posted your complaint in more than one thread, but missed the proper venue, the BUGS section, I will respond, here.

You seem very passionate about your complaint. I can here your frustration.

Pilot staffing routines, on version 2.0 and earlier, were not funtioning properly and we received dozens of complaints. We put a considerable amount of time on pilot routines for this patch. We tried to address combat pilot rotation, non-combat pilot rotation, group transfers leaving pilots behind and adequate pilot staffing for all groups.

Neither I, nor any of the play testers can reproduce your problem. I have test played the new patch for several hundred hours, watching pilot staffing carefully, as I played. We added a new phase, the "Pilot Assignment" phase, in which the program checks, at the end of every turn, every aircraft on the map that is operational, and if it has no pilot, adds or creates one. This works correctly, and has 100% effective in all our tests. In addition, as a bullet proofing measure, when a flight is formed, if there is no pilot for a plane, one is generated on the spot.

It would help me out, if you could check the version number shown on the game selection screen. You can also find it under program properties, from the explorer. If the version number is not 2.10, you are playing wrong version.

If that version number is 2.10, then play a turn, with a 3 second message delay, and look for the Pilot Assignment phase message. If this message does not appear, then you may have a corrupted executable. Try downloading again and reinstall the executable.

If you are playing from a saved game, the saved file may be corrupted. Try starting a new game.

If you have tried all the above, please send Ross Moorehouse a copy of your saved game, and I will look at it.

Thanks...

Michael Wood

_________________________________________________

[/B][/QUOTE]

This is not a passionate complaint. I was just trying to get your attention. "Bugs" doesn't always do that. My version number is 2.10, as reflected in the game screen. This is a new, not a saved, game.

As you suggest, I will screw around and try to solve the problem for myself, if a solution is available from the way the patch is designed. If not, I suppose I will have to forward a saved game.

By the way, I used True Update to get the patch. Your download page is overloaded again, apparently (I get the "unavailable" screen when trying to use it).




CapAndGown -> (12/1/2002 10:38:20 AM)

I just want to chime in here to note that the "remote control" plane syndrome is back. It went away with 2.0, but for some reason it has reared its head again. I just transfered some planes from Truk to Rabaul. 2 Irvings made the transfer, but no pilots went with them! (Nice to see that the Japs had perfected drone technology as early as WWII.) Did a piece of code get commented out? Its too bad this problem reappeared after having been sqaushed once.




pasternakski -> (12/1/2002 1:11:12 PM)

Okay, I have uninstalled, re-installed, Leni Riefenstahled, and Augean Stables stalled. Everything says I have the latest, the greatest, the hippest, and the grooviest.

I'm gonna try to start another game against the AI to test this sucker (after I go back to Spooky's site and get my preferred graphics back). After I got back up on what the screen told me was "v. 2.10," I played a quick turn or two to see if there was any difference. There was none - I'm still short pilots. I get no "pilot assignment phase" message. I started a new sc. 17 game just to see if such a phase was announced. In two quick day turns, it was not.

Remember that I'm the guy who cannot start UV directly after booting up his system (p4 2.0gHz, 512m, WinXP). I have to do a soft reboot (shut down - restart), after which it launches just fine.

I have no idea whether I am in Oz or Kansas. Frankly, Scarlett, I'd rather be in Philadelphia.

Feel free to move this to "bugs," if that's where you prefer seeing it. I'm feeling a little bugged myself.




Mike Wood -> (12/1/2002 2:23:55 PM)

Hello...

If it seemed to go away in version 2.0, it just didn't happen to you in that version. The problem did not go away in version 2.0. We had a several complaints on this issue using version 2.0. It is a difficult issue, because it seldom happens, and in fact I have never seen it. We have been tried to fix this problem for a while, now. We will continue to work on it.

Thanks...

Michael Wood
__________________________________________________

[QUOTE]Originally posted by cap_and_gown
[B]I just want to chime in here to note that the "remote control" plane syndrome is back. It went away with 2.0, but for some reason it has reared its head again. I just transfered some planes from Truk to Rabaul. 2 Irvings made the transfer, but no pilots went with them! (Nice to see that the Japs had perfected drone technology as early as WWII.) Did a piece of code get commented out? Its too bad this problem reappeared after having been sqaushed once. [/B][/QUOTE]




Yamamoto -> (12/1/2002 2:46:37 PM)

Pilot spawning works perfectly for me. It even worked in a group which had been reduced down to zero pilots. In the past a group that got down to zero pilots NEVER got replacements (at least for me). This is a big improvement and I'm glad to see it.

Yamamoto




David Heath -> (12/1/2002 2:53:00 PM)

Hi Pasternakski

I must admit I see the message every turn and I am not having any problems. Something has got to be wrong either with your game or PC system.

Both Mike and myself tried it again and still no problems. We are getting pilots. We are currently at a loss, if someone else reports this or we get a save file that can reproduce this.

David




fcooke -> Here's a savefile for missing pilots (12/1/2002 6:07:50 PM)

David & Mike,

Here's a saved file showing the pilot shortage glitch. The B-17s have never flown and most planes in Oz have never left (except for the p40s). I'm playing as Allies, it's scen 19. Everything else for 2.1 seems to be fine (well, more planes are certainly getting flamed). Don't know if it matters but I was not able to use TrueUpdate to get the patch and grabbed it from DrWho.

Thanks,
Frank




Wolftrap -> (12/1/2002 6:09:42 PM)

I am currently also having the problem of pilots not being allocated. I don't get the message either. I am running 2.10, have redownloaded and run the executable, have wiped out UV, done a fresh install and patch, all to no avail.

This save game is after a month as the allies with the carriers just sitting in Noumea and several squadrons set to stand down. The only fighting has been one squad of P-40's at PM and the aircraft destroyed on the ground there.

Anyway hope this helps track down the issue.




Chiteng -> re: Pasternaski (12/1/2002 7:53:03 PM)

I am sure you have already stated this but is it XP Pro?
I am using XP Pro and other than being a HUGE memory hog
with sometimes bizzare slowdown it runs just fine,
and you have a better system than I do.




ismo -> Pilot shortages (12/1/2002 9:01:52 PM)

I also have similar problems. My 67th FS flying
P-400 Airacobras have 14 planes and 51 pilots.
19th BS with B-26B Marauder have 16 a/c and 8 pilots.
Various squadrons have less pilots than a/c.




pasternakski -> Re: re: Pasternaski (12/2/2002 12:24:42 AM)

[QUOTE]Originally posted by Chiteng
[B]I am sure you have already stated this but is it XP Pro?
I am using XP Pro and other than being a HUGE memory hog
with sometimes bizzare slowdown it runs just fine,
and you have a better system than I do. [/B][/QUOTE]

I've got XP "home" version. In a perverse sort of way, I'm glad it's not just me having this problem, because I was afraid I was just being an idiot again.

I have FOR THE THIRD TIME dumped UV, reinstalled up through 2.0, then loaded v. 2.10 from the zipped download file, not through True Update. I fired up a game of sc. 17 as the Allies, and noted on the first turn that all of the pilot numbers exactly matched the numbers of available aircraft, so MAYBE I have somehow, in a semi-mystical, divine intervention way, been able to work around this game-killing glitch. I'll keep ya posted.

If I see the "pilot allocation phase" message at the end of the turn, I'm gonna take some time off to celebrate. I think I'll break out my old C-64 machine and fire up War in the South Pacific, the silly, fatally flawed old game that NEVER LET ME DOWN and NEVER WAS PATCHED.

It occurs to me at this point that I have been scr*wing around with UV for over seven months and am getting tired of everything changing all the time. Can we just stop patching soon, please, and move on???

Don't mind me. It's just my frustration showing through. I'll get over it, probably the same way my game seems to have fixed itself without my knowing how.

sayonara.

UPDATE: Nah, it's still broken. Squadrons short of pilots, no "pilot allocation phase" message, P-400 squadron in Noumea with 50+ pilots, and so on. The thing that really kills you as the Allies in sc. 17 is when the F4F-3s on Lexington go to 36 and you get 36 F4F-4s on Yorktown (or is it the other way around). Anyway, you still only have 20 fighter pilots per carrier. You can "goose" the pilot numbers to 28 by putting your CAP setting to 80 percent (yes, I tried putting them on LRCAP, which would be 100 percent pilot commitment, but that doesn't seem to help), but that's all you get.




Yamamoto -> Re: Re: re: Pasternaski (12/2/2002 2:11:22 AM)

[QUOTE]Originally posted by pasternakski
[B]

It occurs to me at this point that I have been scr*wing around with UV for over seven months and am getting tired of everything changing all the time. Can we just stop patching soon, please, and move on???
[/B][/QUOTE]

You come off sounding very ungrateful for all of the extra time and effort the developers have put into this game. Not only have they been fixing bugs, which I believe is their resonsibility, but they have been ADDING features in almost every patch...many of them features which we have requested.

I'm sorry that you are still having problems with your pilots but it is working fine for most of us.

Yamamoto




pasternakski -> Re: Re: Re: re: Pasternaski (12/2/2002 2:25:49 AM)

[QUOTE]Originally posted by Yamamoto
[B]

You come off sounding very ungrateful for all of the extra time and effort the developers have put into this game. Not only have they been fixing bugs, which I believe is their resonsibility, but they have been ADDING features in almost every patch...many of them features which we have requested.

I'm sorry that you are still having problems with your pilots but it is working fine for most of us.

Yamamoto [/B][/QUOTE]

So that does what for me and my fifty bucks?




XPav -> Re: Re: Re: re: Pasternaski (12/2/2002 3:21:12 AM)

[QUOTE]Originally posted by Yamamoto
[B]

You come off sounding very ungrateful for all of the extra time and effort the developers have put into this game. Not only have they been fixing bugs, which I believe is their resonsibility, but they have been ADDING features in almost every patch...many of them features which we have requested.

I'm sorry that you are still having problems with your pilots but it is working fine for most of us.

Yamamoto [/B][/QUOTE]

Pasternaki is well within his rights to complain. Matrix has provided lots of great new features for UV, but that doesn't mean that anyone should turn a blind eye to the things that don't work.




pasternakski -> (12/2/2002 5:26:23 AM)

Please understand. I am as big a supporter of Matrix/2by3 as anyone else here. My posts reflect this. I have also ignored some of the nickel-and-dime strangeness of UV because it doesn't get in the way of satisfying game play. I congratulate the design team and other staff on producing an innovative, highly satisfying product and supporting it admirably.

V. 2.10, however, is a game-killer for some of us - and I am not the only one who is seeing these problems. You cannot play UV as the Allies when your early two carriers' fighter groups do not fill out to 36 pilots toward the end of May when the F4F-4s become available. You cannot play UV as the Allies when pilots are not being allocated to the fighter and bomber groups you rely on to defend Port Moresby. Because of the lack of pilots, the groups will not fill out to allowable numbers of aircraft, and even the aircraft they contain are undermanned. This absolutely KILLS UV. I have dabbled over on the Japanese side, and it is happening there, too, though not to the same destructive effect in the early game (although pilot shortages in the experienced A6M groups are critical, it doesn't matter as much because the Allied fighter groups are also anemic).

I cannot accept explanations that "we aren't seeing this here" or "there must be something wrong with your game or system." Others have seen exactly the same thing. My computer is less than a year old, is highly capable, tests out perfectly, and does not perform anomalously with any other program. The original game installed perfectly, as have all subsequent patches - except v. 2.10. There has to be a reason that v. 2.10 does not perform for a number of us the way the designers intended.

As a stopgap, I have dumped v. 2.10 and am trying to enjoy v. 2.0, which is not easy with its bloodless air combat resolution. I was really looking forward to the improvements that v. 2.10 promised to make. I was hoping that this would be the "patch to end all patches" so that I could play UV over several AI and PBEM games without everything changing all the time. I fear that too much effort has been expended fixing something that wasn't broken (yeah, it might have been a little bent and dented, but ...).

My seven-plus months playing - and coping with - UV have been, to a degree, frustrating because of the myriad changes that have been made in the game - we've had 1.1, 1.11, 1.2, 1.3. 1.4, 2.0, and now 2.10, after all. I suggest that we catch our breath, refine this last patch so that it is usable by ALL who have supported the game by buying it and trying to contribute to its improvement, and give it a rest.

Finally, let's remember that this is, at bottom, business, not a mutual admiration society. I am extremely happy that Matrix/2by3 exist, that they are producing games that suit my favorite mode of entertainment, and that they are good, dedicated people who care about their product and business reputation. Still, as a consumer, I can only say, as Henry Ford did, "The only satisfaction is in usefulness." Don't Edsel me, guys, please.

With sincere respect,

Pasternakski




Nikademus -> sounding off (12/2/2002 5:27:33 AM)

I have experienced the pilot allocation issue too. The pattern i've experienced revolves around transfering air-groups that contain damaged planes.

When you transfer the group, the pilots all remain with the damaged plane(s) at the original base. Once the plane(s) repair they then either transfer automatically or else you have to re-issue the order to transfer the now repaired plane(s) to the base you sent the others too in which case the pilots will be reunited with their mounts.

I've observed this phenomenum with Catalinas, B-25's and TBD's so far so it does not appear to be restricted to any one plane type, the only common denominator in all my cases was that the airgroup suffering the bug all had damaged planes that could'nt transfer at the time.




Joe Kemper -> (12/2/2002 5:53:08 AM)

Sorry to say that I am having the same problem with not enough pilots nor am I seeing the pilot assignment phase message.

I have v 2.1 and I am playing new scenarios. I also have the message delay set to 4.5.

The patch item notes mention it occurs at the beginning of each game and the end of each day. It could be that I am receiving the beginning of the game adjustment because there are enough pilots to match the ready aircraft but on subsequent turns I receive planes but no pilots.

Is the pilot assignment phase message supposed to come after the land replacement message?

Thank you.




Mike Wood -> (12/2/2002 6:15:15 AM)

Hello...

Some people seem to be having this problem, while others are not. We have a few saves and are looking into the issue. We will make a quick patch for those with the problem, as soon as we have it resolved.

Thanks for Your patience...

Michael Wood




pasternakski -> (12/2/2002 6:21:02 AM)

[QUOTE]Originally posted by Mike Wood
[B]Hello...

Some people seem to be having this problem, while others are not. We have a few saves and are looking into the issue. We will make a quick patch for those with the problem, as soon as we have it resolved.

Thanks for Your patience...

Michael Wood [/B][/QUOTE]

Thank you, Mike - this is what makes you guys so good. I really appreciate your efforts.




pasternakski -> (12/2/2002 6:33:30 AM)

[QUOTE]Originally posted by Joe Kemper
[B]Sorry to say that I am having the same problem with not enough pilots nor am I seeing the pilot assignment phase message.

I have v 2.1 and I am playing new scenarios. I also have the message delay set to 4.5.

The patch item notes mention it occurs at the beginning of each game and the end of each day. It could be that I am receiving the beginning of the game adjustment because there are enough pilots to match the ready aircraft but on subsequent turns I receive planes but no pilots.

Is the pilot assignment phase message supposed to come after the land replacement message?

Thank you. [/B][/QUOTE]

Hi, Joe. I commiserate with you. What are your system specs? I have a slight suspicion that v. 2.10 doesn't upgrade v. 2.0 on certain systems due to some common characteristic. My system is a Pentium 4, 2.0 gHz, 512 megs of memory, Windows XP - home edition, integrated audio.

Let's give Matrix as much info as we can to help them resolve this for us. I'd pull out my yardstick (the old 12" ruler ain't long enough - hee hee) and measure my d*ck for 'em in order to get this one fixed.




Admiral Scott -> (12/2/2002 6:44:45 AM)

I bought this game when it first came out, and like many games that I buy these days, I don't play them until the inevitable bugs/flaws have been patched.
I have been reading over the many months the many issues that have been patched with this game, and have been glad that I have delayed diving into this game.
I have not played this game yet, but I feel I will with the next patch.
You might be wondering why I bought the game so early. I have owned almost every Gary Grigsby game he has ever made, from his early days at SSI, and now with this game and Matrix. I have waited my whole life for the mother of all wargames to be made, and I believe "War in the Pacific" will be that game.
By all of us buying this game and helping Matrix work out these problems now, I believe this will ensure that "War in the Pacific" will be the ultimate wargame, unlike "Pacific War" by SSI.

It seems most games are released too early these days, but that isn't neccessarily a bad thing. Matrix is probably the best software developer when it comes to reading and posting on their forum, and contstantly patching the game until perfection is achieved.
When buying a new game, think of yourself as a beta tester for atleast a few months, and help test the game by posting on the forum; or hold off buying it until it's finally ready. Thats reality these days, you have two options if you want to purchase a game.
I am glad Matrix didn't just take my money and then moved on to the next game. If any place of buisness is good to me, the customer, I will be good to them and be a repeat customer.




ssclark -> Pilot problems in version 2.1 (12/2/2002 7:18:40 AM)

Hi, my first post. I too have noticed the pilot problem since updating to 2.1.

I've run twice through scenario 1 (Coral Sea) and have noticed the problem with virtually all LBA from PM and Australia. As an example, there was a squadron of B-25's, I think it was, that had only 3 pilots and never got any more. I figured maybe this was a real-life problem at the time, but it does seem like a major change from 2.0.

Also, every time I exit the game now my computer gets real unstable and crashes as soon as I try to run some other software. I noticed this some with 2.0 also, but the problem seems more acute now.

I have updated to both 2.0 and 2.1 using True Update.

I'm running Win98 SE on a computer with a 1.4 gig processsor and 256 meg RAM.

I have a save that could be looked at, if that would help any.




Mush Morton -> (12/2/2002 7:32:26 AM)

Hi, this to is my first post. I'm also having the same problem with pilot allocation. I've been playing off and on for 7 months. Bought the game in August and overall have been very pleased unfortunately I don't have a whole lot of time to spend on it. Like Pasternaki I have a P4, 2.0 gHz w/512 megs of memory, XP Home Edition and less than 6 months old. I've done a complete uninstall and re-install etc, etc..... This is the 1st big glitch I've had. But have faith, the Matrix boys will fix it and all will be well in the universe. :)

Mush




pasternakski -> (12/2/2002 7:47:24 AM)

[QUOTE]Originally posted by Mush Morton
[B]Hi, this to is my first post. I'm also having the same problem with pilot allocation. I've been playing off and on for 7 months. Bought the game in August and overall have been very pleased unfortunately I don't have a whole lot of time to spend on it. Like Pasternaki I have a P4, 2.0 gHz w/512 megs of memory, XP Home Edition and less than 6 months old. I've done a complete uninstall and re-install etc, etc..... This is the 1st big glitch I've had. But have faith, the Matrix boys will fix it and all will be well in the universe. :)

Mush [/B][/QUOTE]

Wahoo, mush! All in all, it's still the best, isn't it? Like they say about sex (and pizza, which is similar, of course), "When it's good, it's terrific. When it's bad, well, it's still pretty good."




Mush Morton -> (12/2/2002 7:57:36 AM)

Can't get enough of it (this game, pizza or sex). Although I'm a little put out that Wahoo is not included in the game. She did patrol in this theater during the games timeframe. Oh well can't have it all. I'd rather have replacement pilots right now, I'm running out at PM!!!

Mush




rcwkent -> Missing Pilot Syndrome (12/2/2002 11:59:34 PM)

I've been having this pilot shortage problem also.

The messages I see:
NIGHT AIR OPERATIONS
SURFACE COMBAT CHECK
SUPPLY PHASE
AIR OPERATIONS PHASE
SURFACE COMBAT CHECK
SUPPLY PHASE
LAND REPLACEMENT PHASE(not every turn)

Allied Pilots and planes started even in a head to head #17.
But at the start FS 67 at Noumea had 16 aircraft and 51 pilots.

I stood all units down on both sides and let the game run continuously until

On May 28- at PM
32nd Sqn Raaf Hudsons-- 16 planes with 16 pilots
35th FS P39D -- 24 planes with 17 pilots
75th Sqn Raaf P40E -- 21 planes with 3 pilots
36th FS -- 24 planes with 17 pilots
8th BS -- 16 planes with 9 pilots.
Similar dispositions in Australia.
Back at Noumea the 67th FS now had 15 planes with 56 pilots.

I noticed also that after the second SUPPLY PHASE message
the header in the lower left corner "Combat Events:" would be superimposed starting at the "b" by "puter AI Moves:"

I am showing 2.10 on my game screen.
I have XP which a couple of folks have mentioned.
Have a new machine.


Thanks for all the work you guys at Matrix and 2by3 do.
And your attention to the boards and desire to get things right is just amazing. My first great computer game on my Apple II
was Computer Bismark(1981?). Thanks so much.

Dick Wilkinson




Admiral Scott -> (12/3/2002 2:13:38 AM)

Computer Bismark......I had that game too. Wasn't that by Avalon Hill Game Co. ? Were going back over 20 years!




rcwkent -> (12/3/2002 3:46:23 AM)

Hi Admiral

I'm pretty sure Computer Bismark was one of SSI's first along with Computer Ambush.

The neatest thing about Bismark was the "shadowing" the Brit ship could do if Bismark was spotted.

I was grateful to Joel Billings and Gary Grigsby back then for that naval game.

I found the Avalon Hill games horrible--worse than their board games.


Dick




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