RE: Allies resumes the offensive! (Full Version)

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Bullwinkle58 -> RE: Allies resumes the offensive! (8/14/2013 10:02:07 PM)


quote:

ORIGINAL: JocMeister

Well, I posted in the Tech forum. I know exactly what will happen now so I took precautions and green buttoned two people in advance! [;)]


You could always bomb the snot out of their destination base . . .




BBfanboy -> RE: Allies resumes the offensive! (8/14/2013 10:52:57 PM)


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: JocMeister

Well, I posted in the Tech forum. I know exactly what will happen now so I took precautions and green buttoned two people in advance! [;)]


You could always bomb the snot out of their destination base . . .

Jocke's in-game situation is at Davao where he has shut the AF, but Mavis and Emily are not affected by this. He would need to figure out the originating AFs and bomb them at night to get the transports, maybe.
The issue is the transport interception algorithm. I am not sure if the issue is that the Transport phase of the turn takes place AFTER all the Morning/Afternoon air strikes/sweeps/etc. [just before the ground combat phase]. If this is the reason, it should be fixed in some way to make interception result in losses. I am not sure how the game can give an intercept message but not seem to model any air combat.

IRL I know that operations "over the hump" in Burma/China resulted in occasional losses to fighters. Since the game does not do en-route intercepts, it should model some equivalent at departure and arrival bases.




Bullwinkle58 -> RE: Allies resumes the offensive! (8/14/2013 11:30:11 PM)

I thought it was Tabbys. Crossed his posts.




JocMeister -> RE: Allies resumes the offensive! (8/15/2013 4:47:23 AM)

Well I do have a pretty good idea of what bases he is using. But its not one base but rather 6 bases. One of them Manilla which is covered by 500 Fighters and would cost me more than I can afford. So its not really an option right now.




JocMeister -> RE: Allies resumes the offensive! (8/15/2013 7:16:45 AM)

Game suspended

Well. Right now the game is on hold. Frankly I donīt know if I will find the energy to get going again. Right now I just feel drained of all motivation.

The readers that has followed this AAR for some time know have much time and energy I have spent on trying to stop the constant flow of troops flying in or out. My frustration has been pretty much endless with this and I constantly bring it up in this AAR. I brought it up for the first time in mid 42 when I myself was able to airlift out the entire 1st USMC from Noumea without any losses despite the KB being on station just one hex from the base.

The frustration has risen steadily throughout the game with constant comment from me about "the point of doing it as Erik will just fly everything out". His ability to reinforce isolated islands like Jolo, Sorong and Biak despite me having a massive LRCAP up doing as much as possible to stop the flow of troops. The frustration has always been there and always nagging at me. It just gives that "all in vain" feeling and it has been ever present.

I wonder how many times I have written in this AAR "I donīt know what the point of this is as he will just fly everything out". 10 times? 50 times? It just goes to show my frustration with this.

I have of course brought this up with Erik on numerous times but he has always talked about "taking losses getting fragments out". So I thought "fine it sucks but its not changing much". But this situation at Davao was kind of the last straw and does show very clearly that it changes a HUGE deal. Erik is not flying fragments out. He is flying whole units out with no extra losses at all. Only the usual OPS losses. I donīt know if he has found some way to resize his float transport capacity but air lifting out 25.000 troops in 4 days despite 200 Fighters stationed on LRCAP only 1 hex away. Losses: 4-6 Transports in OPS losses. Really? [8|]

Some people might be entirely fine with invulnerable air transports. But for me this is equal to having invulnerable transport ships that cannot be attacked or stopped. Its a game stopper for me. Erik admitted he wouldnīt even have placed 100.000 troops on Mindanao if he hadnīt been sure he could get them out by air. That in itself speaks volumes.

You know my plan to land behind his lines on Luzon? Its pointless. Even if I could box him in from two sides around Manilla he will just fly everything out and I will face it again on Formosa or Okinawa. That feeling of what's the point comes back again.

Some people might be entirely okay with this Japanese ability to move huge amount troops at will absolutely unhindered and without loss. But Iīm not and thats what its all about right? If that take all the enjoyment out of the game for me it does. But I have a hard time picturing many players being okay with this to be honest. As I asked Erik in a email this morning.

"To put yourself a bit in my situation how motivated would you have been to play on in the early days if I would just have flown everything in the PI, Java and Malaya out to OZ leaving behind only that I deemed not worth lifting out? And there would have been absolutely no way for you to stop me"

Anyway. It actually feels pretty good now that I decided to finally act on this. If the game is over now Iīm fine with it and I will feel no loss. [:)] Playing on with the current system would only have left me with frustration anyway. The frustration has always been there taking part of the enjoyment away. I actually feel very relieved right now.

I want to add here that I tried to discuss the issue some time ago on the forum to see if others were having issues with the way it worked. This discussion was instantly slammed by "a leading authority" on the forum quickly destroying any possibility to discuss the issue and any possibility for other people to discuss it and/or form their own opinion on the matter. This is sadly the case in many instances on the forum over the last few years. Its a shame what the forum has become when a select few peoples own opinions on things are stated as absolute truths and nothing that goes against their own views are allowed to be discussed nor questioned. It wasnīt always like that. If this turns out to be a bug in the end it might have been uncovered right there and then. Even if it isnīt a bug but another for those "design features" I doubt many people would be fine with this if they knew how it works.

But then again it might just be me that thinks airlifting troops should be interceptable/stoppable...

Signing off for now.












RogerJNeilson -> RE: Allies resumes the offensive! (8/15/2013 7:55:53 AM)

I understand your frustration, the game engine seems to be allowing something that is not realistic at all.

I am however a little puzzled by all of this for a variety of reasons....

1. As an Allied player I can airlift men with rifles - but that's about all. Men with rifles are not much good, is there a qualitative difference in the Japanese airlift capacity - do their planes have huge airlift capacity to move heavy equipment? Is this realistic? If they are just moving men with rifles then they have to leave their heavy equipment in situ and this should degrade their ability to fight....
2. How many transport planes do the Japanese have? If its more than the Allies then where is the justification for this?
3. If heavy planes are doing long journeys then there should be very significant ops degredation - in terms of maintenance, ops losses etc. If this is not happening then there has to be something wrong.

Following the debate elsewhere the issue seemed to be focused on could fighters intercept transports and at what range. The above factors also seem to be pertinent.

I'm not seeing the same in my 1944 game - maybe its happening, but I'm not seeing the effects. My Jap opponent does not seem able to airlift in this way - but maybe the context or his play is different. I'm certainly aware that a base I recently captured is only getting men with rifles delivered by air.....all their heavy equipment is sitting in storage sheds at the airlift base.

Roger




RogerJNeilson -> RE: Allies resumes the offensive! (8/15/2013 8:32:23 AM)

I am reading both sides here so will not make any comment that could compromise anything. I think there is a clear distinction between game play and game mechanics which hopefully you two can help to resolve. If its a case that your opponent has a way of getting the transports in and out that is realistic and possible then its up to you to figure it out. If its a case that transports cannot be stopped then that is a situation that is unrealistic. You will be doing us all a service if you can discover which it is.

Essentially what I posted in the opposing AAR


Roger




JocMeister -> RE: Allies resumes the offensive! (8/15/2013 8:47:02 AM)


quote:

ORIGINAL: Roger Neilson 3

I understand your frustration, the game engine seems to be allowing something that is not realistic at all.

I am however a little puzzled by all of this for a variety of reasons....

1. As an Allied player I can airlift men with rifles - but that's about all. Men with rifles are not much good, is there a qualitative difference in the Japanese airlift capacity - do their planes have huge airlift capacity to move heavy equipment? Is this realistic? If they are just moving men with rifles then they have to leave their heavy equipment in situ and this should degrade their ability to fight....
2. How many transport planes do the Japanese have? If its more than the Allies then where is the justification for this?
3. If heavy planes are doing long journeys then there should be very significant ops degredation - in terms of maintenance, ops losses etc. If this is not happening then there has to be something wrong.

Following the debate elsewhere the issue seemed to be focused on could fighters intercept transports and at what range. The above factors also seem to be pertinent.

I'm not seeing the same in my 1944 game - maybe its happening, but I'm not seeing the effects. My Jap opponent does not seem able to airlift in this way - but maybe the context or his play is different. I'm certainly aware that a base I recently captured is only getting men with rifles delivered by air.....all their heavy equipment is sitting in storage sheds at the airlift base.

Roger


Well the quick answer is that it takes more time. But both the Emilies and Tabbys have way more lift capacity then the allied planes. 12400 and 9920 respectively. They can lift pretty much everything out. The engine starts lifting in the troops first but eventually most of it will go including the big guns.

I donīt know if my opponent has used some creative methods of resizing to get the ability to airlift the way he does. I have asked him but havnīt received an answer yet. Also I guess it could be hard to miss your opponent doing this if you arnīt really looking for it.

But the main problem for me remains that he can do this with impunity with no risk to the transports involved. IE. His transports cannot be shot down. By now he should have lost thousands of transports putting a massive drain on his economy. Instead I have lost more transports to OPS then him lifting supply 4-5 hexes from airfield to airfield while he has lifted hundred of thousands of troops in and out of combat zones with only half the losses I have suffered flying to friendly airfield to friendly airfield.




RogerJNeilson -> RE: Allies resumes the offensive! (8/15/2013 9:03:56 AM)

If transports of the 2nd WW era can lift heavy stuff then there is something seriously wrong - this should not be possible - never mind the lift capacity, how do they actually get the stuff on board?

There also should be serious ops losses and downtime for maintenance.....

Roger




Speedysteve -> RE: Allies resumes the offensive! (8/15/2013 10:24:40 AM)

Sorry to see the game's on hold Jocke. Can understand your frustration though. Think I'd feel the same if there's no way to stop any air transportation at all!




SBD -> RE: Allies resumes the offensive! (8/15/2013 10:29:13 AM)

Sorry to hear about this problem. It might help if you can find a weopon that will take down their sheilds first. Ooops... sorry, thinking of Distant Worlds. Anyway, hope you can find a resolution to this & continue your game.




paullus99 -> RE: Allies resumes the offensive! (8/15/2013 10:49:53 AM)

That really stinks - I hadn't realized that the transport functions were so off as to allow a Japanese player to not only pull out tens of thousands of troops within a few days, but to keep doing it over and over and over again without much in the way of losses....since when was the Japanese air transport fleet larger than the AMC that we have today?




JocMeister -> RE: Allies resumes the offensive! (8/15/2013 11:19:04 AM)

Yeah it sucks pretty badly. To add injury to insult it looks like it may even be possible to airlift out troops with little to no loss from a 100% wrecked airfield. This might explain why it doesnīt help to close the port to stop Float transports. Might be that the whole transport routine is completely broken.

I donīt want to set off any alarm bells yet though as it might be my sandbox acting crazy.

http://www.matrixgames.com/forums/tm.asp?m=3385105&mpage=1&key=�




JocMeister -> RE: Allies resumes the offensive! (8/15/2013 11:28:36 AM)


quote:

ORIGINAL: paullus99

That really stinks - I hadn't realized that the transport functions were so off as to allow a Japanese player to not only pull out tens of thousands of troops within a few days, but to keep doing it over and over and over again without much in the way of losses....since when was the Japanese air transport fleet larger than the AMC that we have today?


Well, I donīt think anyone realises this. I have had a hunch for a long time something is not right. But sadly its not possible to question game workings on the forum anymore. I have given up on that at least. So I rant here in my AAR instead! [;)]





HansBolter -> RE: Allies resumes the offensive! (8/15/2013 11:41:18 AM)


quote:

ORIGINAL: Roger Neilson 3

If transports of the 2nd WW era can lift heavy stuff then there is something seriously wrong - this should not be possible - never mind the lift capacity, how do they actually get the stuff on board?

There also should be serious ops losses and downtime for maintenance.....

Roger



Been wrong for while now Roger. The game is supposed to limit nothing larger than a 37mm AT gun by airlift.

I have routinely used the Dutch flying boats to air transport the entire Dutch cavalry (armored cars and all) to Koepang. Combine the ability to airlift anything with imperviousness to interception and even Hitler could have won at Stalingrad. One can only hope it will be addressed.




RogerJNeilson -> RE: Allies resumes the offensive! (8/15/2013 11:48:17 AM)

Slaps face in amazement........

Roger




BBfanboy -> RE: Allies resumes the offensive! (8/15/2013 3:22:42 PM)


quote:

ORIGINAL: Roger Neilson 3

Slaps face in amazement........

Roger

I hope that was your own face, Roger! [:D]

Jocke, if your opponent started building a large seaplane A/T fleet after he first learned that this game feature was borked, that is truly "gamey". I think most players do not experience these issues because the number of large seaplanes normally built is small.

Your recent progress in the Philippines and DEI leaves me the impression you were outplaying him and winning the game, as the Allies should in 1944. If the game wraps up you can be happy with your accomplishments in it. Don't let the sour taste of the airlift issue be the dominant memory! [:)]




witpqs -> RE: Allies resumes the offensive! (8/15/2013 3:53:03 PM)


quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: Roger Neilson 3

If transports of the 2nd WW era can lift heavy stuff then there is something seriously wrong - this should not be possible - never mind the lift capacity, how do they actually get the stuff on board?

There also should be serious ops losses and downtime for maintenance.....

Roger



Been wrong for while now Roger. The game is supposed to limit nothing larger than a 37mm AT gun by airlift.

I have routinely used the Dutch flying boats to air transport the entire Dutch cavalry (armored cars and all) to Koepang. Combine the ability to airlift anything with imperviousness to interception and even Hitler could have won at Stalingrad. One can only hope it will be addressed.


Have you reported this to Michael? He might be able to fix it.




witpqs -> RE: Allies resumes the offensive! (8/15/2013 3:55:59 PM)

Jocke,

Don't despair. You and Obvert are hunting down whatever is going on and Michael might be able to address it. Also keep in mind Roger's comments about game mechanics versus tactics that you just have to figure out counters to. You and Obvert are working together to figure out the mechanics - determine for sure if there is a bug and how it works - so hopefully it can get sorted out.

[8D]




Bullwinkle58 -> RE: Allies resumes the offensive! (8/15/2013 4:48:45 PM)


quote:

ORIGINAL: JocMeister

Well, I donīt think anyone realises this. I have had a hunch for a long time something is not right. But sadly its not possible to question game workings on the forum anymore. I have given up on that at least. So I rant here in my AAR instead! [;)]



I wrote a long post on why this whole matter is very much to your benefit and not detriment, but of course the server ate it and of course this one time I didn't pre-save.

So I'll just say, take a look at what this cost you versus what you got. You are far, far ahead of where you'd be if you had been forced to fight for the base. He handed it to you in exchange for taking damaged troops to a shrinking rear at very high cost in transport supplies, pilot fatigue, ops losses, and the VPs he handed you without a fight.

You gained time, the most valuable commodity.

You job is not to crush, kill, destroy. It's to get in range of the HI and remove Japan's means to resist. Any time he gives you forward real estate without a fight, take it!

I hope you don't lose this game over this issue. I hope it will be looked at, but it's small beer in the greater scheme of things. He's weaker now with more troops at a low-supply Manila. You're stronger with the VPs on Mindanao and troops that aren't beat up taking the base. Move on and hope he next evacs everybody to Formosa.




HansBolter -> RE: Allies resumes the offensive! (8/15/2013 5:31:02 PM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: Roger Neilson 3

If transports of the 2nd WW era can lift heavy stuff then there is something seriously wrong - this should not be possible - never mind the lift capacity, how do they actually get the stuff on board?

There also should be serious ops losses and downtime for maintenance.....

Roger



Been wrong for while now Roger. The game is supposed to limit nothing larger than a 37mm AT gun by airlift.

I have routinely used the Dutch flying boats to air transport the entire Dutch cavalry (armored cars and all) to Koepang. Combine the ability to airlift anything with imperviousness to interception and even Hitler could have won at Stalingrad. One can only hope it will be addressed.


Have you reported this to Michael? He might be able to fix it.


Never reported it and have since long saved over the game I noticed it in. I did just start a new game and am at the point of transferring Dutch forces to fortress Koepang. I'll try and make it happen again and send in a report.

in my last game I decided to transfer the as much of the Dutch ground force as possible to the redoubt I was building at Koepang. I used air transport exclusively since restricted units can't be sea transported. I even sent the cavalry squadrons hoping that I could later replace from the pool the fragment of actual vehicles that would be left behind on Java once the fragment was destroyed by the Japanese. I watched the progress of the air transport and eventually only a fragment with the vehicles was left as expected. I looked a few days later and the fragment was gone and the vehicles were with the parent at Koepang!

I should be able to recreate it.
!




JocMeister -> RE: Allies resumes the offensive! (8/15/2013 5:44:00 PM)

Thanks guys! [&o]

I asked Erik if he had done some "creative fiddling" to get more Float transports or transports in general. He says he hasnīt and that it canīt be done so this ability exists for all Japanese players.

He and I of course have wildly differing views on this. He think that he is paying for the lifted out troops with aircraft lost to OPS (only 1-2 per turn at best) and supply used to do it. Iīm certainly not agreeing with this.

This cost must be but a fragment of what it would cost to rebuild the unit from scratch. He is saving HI, PPs, Supply and lots and lots of time by getting them out by air. And most importantly his units keep their EXP. I donīt know the total cost and time for rebuilding a Japanese ID. But it canīt be equal to having 20-50% flown out by a unstoppable airbridge and then filled out again.

When a units is completely destroyed it has to be bought back with PPs. This process also takes 90-120 days I think? Then the unit has to be filled out and retrained. This takes months. A 90 EXP unit does not return a 90 EXP unit. It returns with the national value. 40? for US troops I think. Moral also starts around that number. Iīm guessing he is cutting the time to get them back in combat by at least 2-3 months and that is not taking into account the time to get EXP up which canīt be fully trained back.

This also does not take into account the massive allied effort that has been spent over the last few months trying to avoid just this. I would say my bomber force has spent 80% of its missions trying to keep airfields and troops suppressed to annihilate them at Mindanao. 3 months wasted and undone in 4 days.







Q-Ball -> RE: Allies resumes the offensive! (8/15/2013 5:46:46 PM)

This isn't a criticism of my opponent Greyjoy, and I haven't brought it up, but he's been doing the same thing in our game.

The Japanese 56th Division was completely isolated at Port Moresby; didn't matter, because it was airlifted out to Aitape, where it was defeated.

It was then airlifted out via boat, refreshed, then airlifted into Kaimana (no airstrip), when I landed there.

It will probably be airlifted out again, where I will have to fight it a 4th time at some other base

All of this done by flying boat, and all under an Allied LRCAP from less than 3 hexes

Greyjoy converted all IJN transport units to the Emily Transport, which gives him somewhere around 70-90 operational at any one time; plenty to lift a division in a few days, and some left over to provide supply to isolated garrisons

It is very easy to airlift. Greyjoy has airlifted out probably well over 300,000 troops that were isolated, with no hope of reinforcement by sea, using only flying boats. The capacity of the Emily Boat is enough to lift howitzers and all but the heaviest pieces of artillery and tanks.

A solution would be to look into the CAP routines, to see if intercepting transports can be easier.

IRL, I would think intercepting an Emily Transport attempting to load troops from base is a pretty easy target




JocMeister -> RE: Allies resumes the offensive! (8/15/2013 5:58:57 PM)

quote:

ORIGINAL: Bullwinkle58

I wrote a long post on why this whole matter is very much to your benefit and not detriment, but of course the server ate it and of course this one time I didn't pre-save.

So I'll just say, take a look at what this cost you versus what you got. You are far, far ahead of where you'd be if you had been forced to fight for the base. He handed it to you in exchange for taking damaged troops to a shrinking rear at very high cost in transport supplies, pilot fatigue, ops losses, and the VPs he handed you without a fight.

You gained time, the most valuable commodity.

You job is not to crush, kill, destroy. It's to get in range of the HI and remove Japan's means to resist. Any time he gives you forward real estate without a fight, take it!

I hope you don't lose this game over this issue. I hope it will be looked at, but it's small beer in the greater scheme of things. He's weaker now with more troops at a low-supply Manila. You're stronger with the VPs on Mindanao and troops that aren't beat up taking the base. Move on and hope he next evacs everybody to Formosa.


Its a shame your first answer got wiped. I hate when that happens. Never happens when you did just a quick thing either!

Well, the thing here is that his troops were already beaten and I had taken the losses at Cagayan after a 50 day siege. His 50.000 men were reduced to about 200 AV. He then chose to retreat with me in pursuit. So it was already a done deal and I had payed the price. But after Maybalay his troops got kicked to Davao. I of course set after him but its mountain without a road I move only at a rate of 2 per turn. This takes time. And lo and behold when over the course of 4 days the troops go from 52.000 men to 27.000 despite a wrecked AF and 200 Fighters on LRCAP.

So basically I have already paid good blood money for this in time and troops. And now I was just cheated on the prize. That sucks pretty badly. So basically I didnīt buy time. I lost time. [:(]

So summarize. He kept me at Cayguan for as long as possible then got the hell out. By his own admission he would never have put the troops there in the first place if he hadnīt know he could get them out. That doesnīt sit very well with me. [:(]





Bullwinkle58 -> RE: Allies resumes the offensive! (8/15/2013 5:59:53 PM)

quote:

ORIGINAL: JocMeister

Thanks guys! [&o]

I asked Erik if he had done some "creative fiddling" to get more Float transports or transports in general. He says he hasnīt and that it canīt be done so this ability exists for all Japanese players.

He and I of course have wildly differing views on this. He think that he is paying for the lifted out troops with aircraft lost to OPS (only 1-2 per turn at best) and supply used to do it. Iīm certainly not agreeing with this.

This cost must be but a fragment of what it would cost to rebuild the unit from scratch. He is saving HI, PPs, Supply and lots and lots of time by getting them out by air. And most importantly his units keep their EXP. I donīt know the total cost and time for rebuilding a Japanese ID. But it canīt be equal to having 20-50% flown out by a unstoppable airbridge and then filled out again.

When a units is completely destroyed it has to be bought back with PPs. This process also takes 90-120 days I think? Then the unit has to be filled out and retrained. This takes months. A 90 EXP unit does not return a 90 EXP unit. It returns with the national value. 40? for US troops I think. Moral also starts around that number. Iīm guessing he is cutting the time to get them back in combat by at least 2-3 months and that is not taking into account the time to get EXP up which canīt be fully trained back.

This also does not take into account the massive allied effort that has been spent over the last few months trying to avoid just this. I would say my bomber force has spent 80% of its missions trying to keep airfields and troops suppressed to annihilate them at Mindanao. 3 months wasted and undone in 4 days.


EXP is a good point in his favor. But you're discounting the massive, and I mean massive amount of supply he'll eat on Luzon to return these troops to full strength. He can't even start without x2.

You're also discounting the HI he has spent to build this huge transport fleet. All multi-engine too, which he has had to build. So what? 600-900 fighters worth of effort? Plus pilots. Plus mission supplies. Plus use of av support on Luzon to keep them flying, which robs his tac air of repair services.

Manila makes I think 100 supply a day. What else does he have there? Rebuilding LCUs might make the original occupants of Luzon combat ineffective on a supply basis.

You also don't HAVE to go chase them to Luzon, at least not now. What else could you do with the still-fresh troops on Mindanao? Think targets, not destroying LCUs. Get closer!!!

("Marianas" he's been muttering for months . . .) [:)]




Bullwinkle58 -> RE: Allies resumes the offensive! (8/15/2013 6:02:22 PM)


quote:

ORIGINAL: JocMeister
That doesnīt sit very well with me. [:(]


OK. Are you prepared to chuck the game over it? I hope not. You're winning.




JocMeister -> RE: Allies resumes the offensive! (8/15/2013 6:04:16 PM)


quote:

ORIGINAL: Q-Ball

This isn't a criticism of my opponent Greyjoy, and I haven't brought it up, but he's been doing the same thing in our game.

The Japanese 56th Division was completely isolated at Port Moresby; didn't matter, because it was airlifted out to Aitape, where it was defeated.

It was then airlifted out via boat, refreshed, then airlifted into Kaimana (no airstrip), when I landed there.

It will probably be airlifted out again, where I will have to fight it a 4th time at some other base

All of this done by flying boat, and all under an Allied LRCAP from less than 3 hexes

Greyjoy converted all IJN transport units to the Emily Transport, which gives him somewhere around 70-90 operational at any one time; plenty to lift a division in a few days, and some left over to provide supply to isolated garrisons

It is very easy to airlift. Greyjoy has airlifted out probably well over 300,000 troops that were isolated, with no hope of reinforcement by sea, using only flying boats. The capacity of the Emily Boat is enough to lift howitzers and all but the heaviest pieces of artillery and tanks.

A solution would be to look into the CAP routines, to see if intercepting transports can be easier.

IRL, I would think intercepting an Emily Transport attempting to load troops from base is a pretty easy target



Hey! [:)]

Well that is pretty much exactly what I have seen throughout my game. I donīt like it at all. But I though with all those "transport intercepted" messages I was making him pay for it. Turns out he only pays regular OPS losses. Far, far too cheap for my liking.








JocMeister -> RE: Allies resumes the offensive! (8/15/2013 6:12:39 PM)

Bullwinkle,

You are most probably right and I will most probably see that eventually.

But right now it just feels... "meh". Erik want to continue and thinks this is just a "small thing". I wonder if he would have thought the same if I had airlifted out the entire US garrison at the PI to Java in 42 or something. And he had to sit by and just watch.

He is hinting at that I might feel low because of the losses I suffered at the Marianas recently. Lol? 1 CVE, 1 DE, 2 PFs, 4 Tankers and a couple of xAKs. Really? [:D]




Bullwinkle58 -> RE: Allies resumes the offensive! (8/15/2013 6:23:21 PM)


quote:

ORIGINAL: JocMeister

Bullwinkle,

You are most probably right and I will most probably see that eventually.

But right now it just feels... "meh". Erik want to continue and thinks this is just a "small thing". I wonder if he would have thought the same if I had airlifted out the entire US garrison at the PI to Java in 42 or something. And he had to sit by and just watch.

He is hinting at that I might feel low because of the losses I suffered at the Marianas recently. Lol? 1 CVE, 1 DE, 2 PFs, 4 Tankers and a couple of xAKs. Really? [:D]


Clearly you are winning the psyops struggle. [:)]

Strike! Strike now!!!!![:'(]




Lokasenna -> RE: Allies resumes the offensive! (8/16/2013 3:48:24 PM)

I agree with the Moose. Take it to him hard.

I also wonder if, since he's pulling all these troops back to a place he expects you to fight next and it's become something of a habit... is there a hole anywhere that you can slip through (or sail around) and strike deep? Catch him off balance with his air transport out of place. If you take the target quickly enough (a few days? [8|]), he won't be able to reinforce by air. But if you don't, you move his air transport units out from what could be your next target. Multiple operations at once could help alleviate this issue.

Another thing: has his airlift out of Mindanao stopped him from airlifting out of the way of your juggernaut in Burma?




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