MartialDoctor -> The 3 simple things you'd like to see in Distant Worlds (6/10/2012 5:26:15 AM)
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A year or so ago, there was a thread asking what people wished Distant Worlds would have. My intention here is to make a similar thread but for simple ideas... ones that could be easily done in a patch and ones that, you feel, would greatly enhance Distant Worlds as a game. Honestly, I think Distant Worlds has so many great ideas and so much potential. However, there are many small things that really take away from this. Many are very easy to change. These are three changes I would like to see in the near future: 1) The biggest one... difficult levels. There's not enough levels and the levels need to do more. Bonuses to research, population growth, mining rate, attack / defense, trade bonuses, etc.. These would allow the AI to be more competent, especially in the late game. 2) Diplomacy - races need to hold to there decisions. It's so annoying to have race A constantly start and stop trade sanctions on me. They should either start them, or end them, not flip flop. Also, If you pay them to end them, they should end (for a time period). If you pay another race to start a trade sanction / war on another race, they should do it and hold to it! I think a simple change in the diplomatic ratings could change this for the short term (e.g. if you negotiate an end to trade sanctions, they like you a bit more... for a time period). I think that could solve the issue for the short term until something better could be designed (for instance, diplomatic hits if you break them over a certain time period). Also, a mod ability to change how much the AI values tech, disputed stations, wars / trade sanctions. Since I really would like to change these. 3) A Resource Slider. We have one for everything else but not for resources. A simple slider, when creating a world, would be great! It would allow the player to select the overall abundance of resources in their universe. These three things are so simple and would increase my enjoyment of this game immensely. So, please, offer your three insights (or less), keep them to ones that are easy enough to implement in a patch, and try to be clear for the devs. I think I'm not the only one who wishes some small things would be changed.
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