Ubercat -> Any interface improvements? (7/6/2012 3:17:15 PM)
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I really want this title, but I can't seem to get through a game of DCWTP because of the backwards nature of assigning attacks. I managed to make it to about turn 5 of Case White and can't motivate myself to keep going. It's just easier to select a unit, pick its attack type and target, and then hit the attack button when you're ready. Say, after assigning 2+ attackers against a single enemy unit. The confusion is felt to an extreme when assigning air missions. You select your target, you bring up a list of available air units. Which should I send to bomb the target? It would be nice to have a quick and easy way to see where the air units are located and what their other potential targets are without several lengthy extra steps. After all, certain wings might be better sent somewhere else because they're the only units in range of another target. Now, if we could select an air unit, see a range overlay, and then select a target within that range, voila! Quick and easy without wasting time and making Adolf sad. Just because you CAN do something in a certain way is not sufficient reason to do it that way. If it isn't an improvement then why reinvent the wheel to be square? I don't think that because "it was done that way in Advanced Tactics" is a good enough reason either. Am I making sense? If the DC games were the only games available, I'd grit my teeth and play them. But there are just too many good games around to suffer all the overhead involved with the interface. I'm not trying to troll here. I just want to see if I'm somehow doing it wrong or overlooking something. As it stands I just don't get the point.
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