RE: Distant Worlds Extended (Full Version)

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Haree78 -> RE: Distant Worlds Extended (6/26/2014 6:12:20 PM)


quote:

ORIGINAL: Solarius Scorch

Can I ask what is the difference between the old and the latest design templates? I haven't noticed any, but I haven't checked them all.


Check the patch notes of the Universe updates, these have been applied, and where necessary to extended races also.




Haree78 -> RE: Distant Worlds Extended (6/26/2014 6:13:38 PM)

quote:

ORIGINAL: Rahal
Is it just very likely you start with those resources (polymer+chromium+carbon fibre) or do certain races always get them or something?


Probably to do with the races starting planet type and chances of them resources on that planet.




necaradan666 -> RE: Distant Worlds Extended (6/26/2014 9:11:48 PM)

Sounds like he's starting on a continental planet. Since Universe changed up the resources, those priority resources that used to be found only on marshy swamps on are now quite common on continentals aswell.




Keston -> RE: Distant Worlds Extended (7/1/2014 7:26:27 AM)

A giant space base catapulted a mediocre power into a leading military rating. Checked to find the unit in game, but don't understand enough more than that to fix it in the file or in game, assuming I knew what the fix would be.

Grand Jintawoe Empire
LSP-6 at Etausc, Lemeresh population
Size 3732
30630 Firepower
845 Fuel
1125 Energy
6360 shields





Haree78 -> RE: Distant Worlds Extended (7/1/2014 7:47:48 AM)

It's intended.




Keston -> RE: Distant Worlds Extended (7/1/2014 12:46:37 PM)

OK, I see how that could relate to the backstory.




Genome -> RE: Distant Worlds Extended (7/1/2014 11:38:58 PM)

Are there any compatibility issues with the 1.0.3 version of this mod and the latest update?




Tcby -> RE: Distant Worlds Extended (7/2/2014 3:49:57 AM)

Nope




Vitruvian -> RE: Distant Worlds Extended (7/3/2014 8:27:05 AM)

Hello, I am new to the forum. Nice to see there is an active community. Going to try the mod and see what the new races add to the gameplay.




Keston -> RE: Distant Worlds Extended (7/3/2014 9:54:59 AM)

They add a lot, but it is hard to keep them all straight at first - the added description in the mod helps go beyond the stats in giving an impression of each of them. My main interest is the general strategy and playstyle.

Q for Haree78 - is there a list of substantive changes to the original races made by the Extended Mod?




Haree78 -> RE: Distant Worlds Extended (7/3/2014 5:26:50 PM)


quote:

ORIGINAL: Keston
Q for Haree78 - is there a list of substantive changes to the original races made by the Extended Mod?


There is none, that is the point of Extended, you can plug this mod in and if you know the base game it is exactly the same + more fun stuff. Most extensive and only change to original races, new artwork.




Unforeseen -> RE: Distant Worlds Extended (7/3/2014 5:39:40 PM)

Do you plan to launch an update to go with the new patch? If so will you be using the new research features?




ciadude2 -> RE: Distant Worlds Extended (7/3/2014 11:16:35 PM)

Haree, I just wanted to say that I've been playing your mod for quite a while although I only just bothered to register to the forums today.

Easily the best DW mod out there, and makes the game quite a bit more interesting. Your approach of adding new races only so far as that they actually add flavor and feel different(rather than just for the sake of adding more races) is a great policy, and I only see this mod getting better as more modding features are added.

Thanks for hours and hours of fun, you're awesome.




ParagonExile -> RE: Distant Worlds Extended (7/3/2014 11:33:17 PM)

I like how this mod has come to be considered "default" for so many people.

I honestly can't imagine the game without this mod.




ciadude2 -> RE: Distant Worlds Extended (7/3/2014 11:36:18 PM)


quote:

ORIGINAL: ParagonExile

I like how this mod has come to be considered "default" for so many people.

I honestly can't imagine the game without this mod.


Especially since the base game is already so solid. I would say DW Extended is like the icing on the cake, but frankly it's like a whole new layer of even better cake on top of some already pretty damned delicious cake.




spiralaxis -> RE: Distant Worlds Extended (7/4/2014 2:07:24 AM)

Hey Haree, I watched the youtube upload of your stream where you mentioned not knowing the source of some of the racial portraits because someone else found them. I found the Keskudons:

www.zbrushcentral.com/showthread.php?158816-Nicks-Sketchbook&s=b77bed79a358bd28841d9cba13dde0fc&p=896989&viewfull=1#post896989





TheSAguy -> RE: Distant Worlds Extended (7/4/2014 6:30:30 PM)

Hi,
This has probably been mentioned in the previous 20 pages, but is there a way to have these 40 new races with the vanilla races?
Thanks.




Haree78 -> RE: Distant Worlds Extended (7/4/2014 8:01:38 PM)


quote:

ORIGINAL: Unforeseen

Do you plan to launch an update to go with the new patch? If so will you be using the new research features?


Short answer is no.

I maaaaaay look at if it improves the game to give races a pre warp research sequence so they don't make bad moves, but more than likely I will leave as it is. My changes to the base game have always meant to be next to none.

@ciadude2
@ParagonExile
Thanks guys, really appreciate the praise.

@spiralaxis
Credit now given in the original post, thanks.

@TheSAguy
The 40 races includes the original races. Please read the first post of this thread where this is explained.




Blackstork -> RE: Distant Worlds Extended (7/7/2014 8:31:55 AM)

Greetings!
first thanks for your mod, its awesome addition to the game!

I have request/question? could you please put some consolidated information with pictures on forums/wiki? It would be great thing to be able to acess to all race details not only ingame.
also if you could please add more detailed descriptions, this helps immersion..


I am planning on starting Race-specific Soundtrack Diversity mod (which will base on Extended mod race set), and it would be great to have information gathered on some resource.
Thanks!




CyberFerret -> RE: Distant Worlds Extended (7/8/2014 8:39:54 PM)

I NEED HELP! When I play this awesome mod my refuel button does not work! And they will not refuel any other way either! This is a game breaker and its ruining this mod for me, any help would be much appreciated!




Haree78 -> RE: Distant Worlds Extended (7/8/2014 8:48:39 PM)

[image]http://i663.photobucket.com/albums/uu354/Haree78/Notmymod_zpsc55bff40.jpg[/image]




CyberFerret -> RE: Distant Worlds Extended (7/8/2014 9:10:19 PM)

Thanks for the help ¬¬




Haree78 -> RE: Distant Worlds Extended (7/8/2014 9:22:05 PM)

Have a look through this thread, it is at least 50% of people saying they have problems because of the mod, as far as I remember it is never the mod's fault.
Use the tech support forums for your issue.




CyberFerret -> RE: Distant Worlds Extended (7/8/2014 9:34:31 PM)

Nevermind. Your amazing mod did not cause this. My idiocy did. I am an imbecile. Did you know that if you have no fuel then you cant REFUEL/ Because apparently I didn't. ¬¬




Arcadius -> RE: Distant Worlds Extended (7/9/2014 12:24:22 AM)

EDIT: yes yes I realized I was dumb sorry, new to the game, i apologize for the mistake, anyway great mod




Haree78 -> RE: Distant Worlds Extended (7/9/2014 12:34:06 AM)

[image]http://i663.photobucket.com/albums/uu354/Haree78/Notmymod_zpsc55bff40.jpg[/image]


Seriously though, it is your start up settings, on one of the last screens in game set up you choose your starting conditions, you are setting it up as Normal rather than Prewarp. In the first screen when you choose Galaxy age you have a very similar setting for all randomly generated AI empires also which you can set as Prewarp, Normal, or later stages of development.
This is all assuming you are using the Custom settings for game start and aren't choosing one of the presets.




Arcadius -> RE: Distant Worlds Extended (7/9/2014 12:38:05 AM)

Yeah sorry about that, edited my initial post... I didn't realize that installing the mod changed the settings I had been using before.

Oh I just started the new game and its fine but I was wondering about 1 thing I have a small minority population of securans (Im mortalen) I apologize if this is also nothing to do with your mod but it never happened in vanilla to me, since it's pre warp it doesnt make sense having an alien species on the planet




spinkick -> RE: Distant Worlds Extended (7/9/2014 3:07:56 AM)

As a beginner should I use this mod or wait until I know the game?




Blackstork -> RE: Distant Worlds Extended (7/9/2014 6:38:34 AM)

Excuse me again,
i'll reask my question: Is there any possibility to have all new race details and descriptions out of game (wiki/forums)

or

Is there some easy way to compile it?

The mod work perfectly, and i am doing sountrack mod based on Extended Mod race list.... It would be very very helpful to see all consolidated Race info in this thread / on wiki




Haree78 -> RE: Distant Worlds Extended (7/9/2014 8:40:43 AM)

I wont be compiling all the info from the Galactapedia in to a wiki, sorry.




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