Irinami -> (12/7/2002 5:35:46 AM)
|
I remember reading--I don't recall where--they were referred to as "Knee Mortars" in part because they were/could be carried with the weight resting on the thigh (or "knee"). Knee Mortars in the game... Ever played US and gotten the 60mm Mortar unit that has 3 Mortars and a Garand? Ever get ticked that you couldn't direct fire with them even though 2 of the 60mm's were still full, but the #1 slot was empty? Same deal with Knee Mortars. The Knee Mortar unit is an infantry combat support unit. With the speed of a Weapons section, it can keep up with the front under all but the most extreme of marches (you know, the sort that you should've brought trucks for). Their loadout, in VIDEO-GAME TERMS, is 1 direct/indirect fire 50mm Knee Mortar, 2 direct-fire-only 50mm Knee Mortars, and 1 cluster of 5x infantry rifles. (For Nationalist Chinese, they are 1d/idf Knee Mortar, 1dfo KM, 1 infantry rifle, and 1 set of hand grenades. The Knee Mortar has a very short range. It is not standard artillery in the sense that it could be used effectively to support another Platoon: in general, it cannot. These weapons are best utilized by the Platoon commander (or KM Section commander) to suppress soft targets or for area-denial fire. They are almost useless against armour in anything but an assault role. Their power is in the direct-fire role, in my opinion. 3 attempts to hit with a good-sized grenade, plus an attempt to hit with an entire 5x rifle cluster, is going to make any infantry or soft-truck unit think twice about going anywhere but home. Add that to, for example, a platoon's small arms fire (in some formations which will include 1 KM in the platoon HQ and possibly 1 in every squad), and you have a lot of HE flying at the enemy--150mm from the KM unit alone! Another benefit of the KM squad is that, unlike most other mortars, it can defend itself. Not only with the KM's, but also with the 5x rifle cluster. Similar to the (I believe) US Army Mech Mortar Section which packs a handful of Garands, they are not something to be trifled with in the direct-fire combat. They CAN be used in indirect-fire, but considering their radio rarity and their very short range, it is often unlikely that they will both be in range and in contact. Even so, sometimes the unit itself can call in it's artillery (which in most cases makes sense).
|
|
|
|