Templer_12 -> RE: Suggestions / requests (8/3/2012 11:31:17 PM)
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quote:
ORIGINAL: Vic quote:
ORIGINAL: Templer - The combat numbers. For some reason I prefer the way it is used in DC:Blitzkrieg. Give us the option in the menu to choose. Do you mean the dots and bars system to signify the quantity of the combatants? If so you can disable the 'combat numbers' in the prefs. If you mean something else, please eleborate a little bit :) Yes, I mean the dots and bars system system. Offer it for optional use like the way you did it in Decisive Campaigns: The Blitzkrieg from Warsaw to Paris (using a checkbox). quote:
ORIGINAL: Vic quote:
ORIGINAL: Templer - Return of the supply rules/system from DC:Blitzkrieg. Vic, if I want easy gaming I will do it with tic, tac, toe. Yes your not the first one. Its a big change. Reasons to change it where easy of use for newbees and processor time issues (it took to long imho for the calcs to finish). However if you want load a scenario, go to editor, go to 'setng', click on 'rulevars tab', select the 'supply tab' and change the value of rulevar 887 to 0. When you do this you play with the old 'hardcore' rules which are then also in effect for replacements. I am interested in feedback if this works as it should. Keep in mind that replacements can only go up or down one layer in the OOB per round, and so it can take like 4 rounds for your replacements to reach the frontline regiments. best, Vic I've purchased Decisive Campaigns: Blitzkrieg three days ago and was completely taken aback by the long time the AI needs for it turn. I must admit that short computation times by the AI also have something for themselves. Anyway, Vic, if you have already developed features and modes, and they have to be used in your previous games, then let us (always) optional decide if we want to use them in our current game or not. And if the feature or mode is not working in a perfekt way, then note this in the popup windows. And please in a simple way like using a checkbox somewhere in the menu. So without the circuitous route via the editor. I personally did not know how to deal with the editor! And I don't want to. I am a gamer and I want to use my spare time with the game - and not being introduced to the editor. The response to Decisive Campaigns: Case Blue within short time after the release and the already lots of mods shows you've brought us a hit. I hope for you that many more prospective customers will discover this outstanding game and this great Decisive Campaigns series.
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