Tyrador -> RE: [PCM] - Prothean Cycle Mod - (30/03/2013) (9/15/2014 5:13:52 PM)
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ORIGINAL: DownTheDrain I honestly don't care too much about realism as long as the technobabble fits the setting, but others might disagree. Since the mod isn't released yet I'll have to compensate by asking a bunch of questions. [:D] Any change to the ship sets? The canon ones obviously were fine but some of those that lacked a proper ME source didn't seem all that fitting (Krogan for instance). Are you still sticking to this being a pirate only mod? If yes, will there be any special events for Collectors, Cerberus, Batarian slavers, whoever or will we all just merrily plunder the galaxy? Custom galaxy, yes, no, maybe? Will the canon characters play a role or do you consider them redundant after the end of the Reaper invasion? If any of my questions has already been answered I apologize for not paying enough attention. Either way, can't wait for the mod. Change to everything (planets, ships, tech, resources, effects, sounds and etc.), you will see once my download link will be activated on moddb. But the problems is, quote from the first page: "After almost a month of working on this mod, I've created massive amounts of new assets and features based on ME Universe and Hard Science (with tons of research). However, my university studying time is approaching very quickly and so I have no more time to finish my mod. Therefore If someone's interested please take over, you don't need my permission, just finish it. Hopefully my work will not be thrown away and mod will be finally finished." Sorry about that, I've been doing this mod alone and for an extensive period of time. As I've said above there are loads and loads of new features. However I don't have time to finish the mod. I've used lots of assets from my old Prothean Cycle mod, such as shipsets for example. The hardest part is luckily fully completed, like planets, map, effects, resources&shipsets (partly) and tech. It's 80% done basically.
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