Cards (Full Version)

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ComradeP -> Cards (7/28/2012 5:26:36 PM)

What cards do you guys use and when?

I'm only using Speed and Personnel cards at the moment because the benefits of the other cards don't seem to be worth their substantial cost, so I'm curious what kind of cards you use.

For example: the offensive combat bonuses cards are for one round only. If you use a Speed card, you could get 3 to 4 extra rounds of combat. The offensive bonuses cards would be far more useful if the offensive bonus would last for an entire battle, with some balancing to prevent them from becoming overpowered.




Flaviusx -> RE: Cards (7/28/2012 8:16:45 PM)

On the Soviet side I swear by entrenchment and personnel. Jacking up the efficiency of Soviet HQs is a must. Occasionally I like to play an artillery card (wish more generals had this ability) or a speed or combat boost card. But the first two are the real bread and butter. Even playing something like Uranus, where the Sovs are on the offensive, the personnel card makes a big difference over time when you can get all your critical HQs above 70%. The run of the mill Soviet HQ starts around 50%.









Keunert -> RE: Cards (7/28/2012 8:42:27 PM)

the killer combo so far is, or better i had to learn the hard way a german one:
Army HQ plays a freedom card on a subordniate HQ, subordinate HQ plays a speed card on a mobile or panzer division. this way you have an entire corps with more action points (lets say plus 18points) plus they get offensive and def. bonus. and once the line is opened a rested PZ Div will get another speed card (lets say plus 30 AP) and penetrate very deep.




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