RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support



Message


michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/17/2013 7:24:52 AM)

Correct.
The numbers you see are 'comparative' for players to compare to other units/devices.
What is used in the game calculations is more complex.

I may add an extra value to units to hold the raw AAA guns and the AAA value separately and just report the raw AAA on screen, and keep the AAA value for game calculations (so not to upset its current use)




Yaab -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/17/2013 2:33:16 PM)

So whose base flak values are correct - Japanese or Allies? If we use these values as a "shorthand" for approximate flak strenght at a given base, then it would be nice to have the numbers right.




Sardaukar -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/17/2013 4:15:07 PM)

Both are correct.




Lecivius -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/17/2013 4:42:20 PM)

Just asking. Is the Air Coordination issue being looked at?

“No” is an answer. So is “Go Away” or “Not At This Time” [;)] It just makes this hard towards end game.




Chris21wen -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/21/2013 8:14:00 AM)

Got an odd little quirk for you. I ordered the SE Area Fleet to load at Madang but next turn IJNAF Bn were due a TOW update and as I had a few within range of of the SEA Fleet I decided to unloaded it so the TOE dould update. Problem was the HQ had only patially unload so when it unloaded it created a fragment. The quirk is the fragment has an HQ symbol as highight in picture when it should have a fleet symbol.



[image]local://upfiles/5388/8507E720EBFC47E784C742BC7F1381DD.jpg[/image]




cohimbra -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/21/2013 8:50:04 AM)


quote:

ORIGINAL: Chris H
The quirk is the fragment has an HQ symbol as highight in picture when it
should have a fleet symbol.


Hi, you'll have the right HQ picture (fleet HQ symbol) when you rebuild
your LCU.




Chris21wen -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/22/2013 6:33:34 AM)


quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: Chris H
The quirk is the fragment has an HQ symbol as highight in picture when it
should have a fleet symbol.


Hi, you'll have the right HQ picture (fleet HQ symbol) when you rebuild
your LCU.






Chris21wen -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/22/2013 6:34:53 AM)


quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: Chris H
The quirk is the fragment has an HQ symbol as highight in picture when it
should have a fleet symbol.


Hi, you'll have the right HQ picture (fleet HQ symbol) when you rebuild
your LCU.



Yes! I appeeciate that it.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/23/2013 7:33:44 AM)

From memory, the 'type' of HQ is not carried over to the fragment as only the parent gives the special bonuses based on the type of HQ.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/23/2013 7:42:06 AM)

quote:

ORIGINAL: Yaab

Alfred, as for LCUs, you are right - it is just an annoying glitch.

But how do you explain the discrepancy of AA values on base screens between Japanese and Allied bases? Count the flak values of LCUs in Tokyo and Pearl Harbor on the first turn and compare it with
the bases' flak value. Japanese base values seem to be divided by 6, while the Allied ones are not. Why is this so?



Even if you ignore the 'divide by 6', the total number of AAA guns in the PH units is much higher than what is in the Tokyo units. Even if both are called AA Regiments.

[edit]
while I had the time, I just found that the AA could be reduced twice - again when checking TFs. This is not correct. It will be corrected in next build.
comparing the base code, I think that the reduction has been mistakenly applied to land units. In original code, only base and TFs had the reduction.




Rainer -> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 (4/23/2013 3:57:25 PM)

Your ungoing support and your attention to details is outstanding.
Not to mention your consideration of messages here from whoever brings up an issue (or what he/she thinks is an issue).
Thank you very much Michael.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/26/2013 1:36:16 PM)

1. Ignore empty convoys when checking for arrivals
2. Issue with '0' AV units continually retreating in combat
3. Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
4. Catered for only 2 ships in TF that becomes crippled
5. Flak factor could be randomly reduced when checking TF flak numbers
6. Flak calculation incorrect for land units
7. Ship-based groups could fly with torpedo if no torpedo slot on ship




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/26/2013 4:09:39 PM)

Thanks Michael! [:)]




Herrbear -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/26/2013 6:50:12 PM)

Thank you




zuluhour -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/26/2013 7:14:01 PM)

I have had an infrequent issue with way points where the TF will show some "branch" from the path assigned. I will take a screen shot at the next event.




PaxMondo -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 3:01:56 AM)


quote:

ORIGINAL: witpqs

Thanks Michael! [:)]

+1




cohimbra -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 4:32:46 AM)

quote:

ORIGINAL: zuluhour
I have had an infrequent issue with way points where the TF will show some
"branch" from the path assigned.


Hi, I see this for the first time yesterday, and I discovered that I've
assigned some waypoint without removing 'Coastal' order to 'Routing Control'.

quote:

ORIGINAL: PaxMondo
quote:

ORIGINAL: witpqs
Thanks Michael! [:)]

+1


+1






erstad -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 5:02:41 AM)

quote:

7. Ship-based groups could fly with torpedo if no torpedo slot on ship


Just to check, this fix won't break the ability of the Seiran to launch torpedos from a sub, will it?




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 7:35:44 AM)

quote:

ORIGINAL: erstad

quote:

7. Ship-based groups could fly with torpedo if no torpedo slot on ship


Just to check, this fix won't break the ability of the Seiran to launch torpedos from a sub, will it?


Have no idea. Torpedo ordnance is suppose to defined on ships which can supply planes with torps.
What scenario has the Serian setup? [Found one]

Subs don't seem to have air ordnance? Wonder how they fly strike missions? [not checked if no ordnance slot on sub]

Based on above feed back, I have updated the code (j2) to skip the case where NO ordnance slots are on ship and ship can still fly planes. In that case it will operate as normal.

----
Always the little things ...[:-]




morejeffs -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 10:34:17 AM)

Sorry for the dumb question but how do I get the screen to go full size. I remember I have cut out the -w from some file name, but what file name and where would I find it? Thanks




pws1225 -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 10:43:41 AM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: witpqs

Thanks Michael! [:)]

+1


+2




Sardaukar -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 11:01:37 AM)


quote:

ORIGINAL: pws1225


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: witpqs

Thanks Michael! [:)]

+1


+2


Scroll down on this thread to get illustrated example how to access your shortcut:

http://www.matrixgames.com/forums/tm.asp?m=3310291




DivePac88 -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 11:07:11 AM)


quote:

ORIGINAL: morejeffs

Sorry for the dumb question but how do I get the screen to go full size. I remember I have cut out the -w from some file name, but what file name and where would I find it? Thanks


Hello Jeff - If you right click on your AE short cut, then click on your Properties at the bottom of the box. Then you go to the Target line in the properties box, and then delete the -w at the end of the string.




morejeffs -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/27/2013 11:40:42 AM)

Thanks guys! It worked! Now hopefully I can remember how to annoy the empire.




FOW -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/29/2013 6:50:49 PM)

Thanks Michael for the latest Beta patch update.

I've installed 1123j2 to my WitP-AE version and it works fine.
Also updated the Beta on my DBB Mod version but I get the "Unable to find PW Data" error - any ideas?[&:]




Alfred -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/29/2013 7:24:47 PM)

Is it pointing to the correct path where the DBB version is installed?

Alfred




FOW -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/29/2013 7:34:56 PM)

Yes. It's got me confused!


[image]local://upfiles/30433/DBA70B641B8943049132065F01C0EE04.jpg[/image]




Chris21wen -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/30/2013 8:06:22 AM)


quote:

ORIGINAL: FOW

Yes. It's got me confused!


[image]local://upfiles/30433/DBA70B641B8943049132065F01C0EE04.jpg[/image]


Try removing the \Beta2 from the 'Start in' line. Game needs to start in the main folder.
\Beta2 should be added to the 'target' line if you do not have it there already.




FOW -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (4/30/2013 9:04:26 AM)

Tried that - same "Unable to find PW data"

[image]local://upfiles/30433/CF50A4478C3446638E4D851F8BC82CAA.jpg[/image]




Kitakami -> RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013 (5/1/2013 6:00:19 PM)

Thanks for the patches Michael! Much appreciated!




Page: <<   < prev  21 22 [23] 24 25   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.765625