RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (Full Version)

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BKL -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/7/2018 2:59:27 AM)


quote:

ORIGINAL: michaelm75au

This is an on-going unofficial beta install for the program. Not data.

It addresses a number of issues that have been causing problems.

Download the zip and run the installer.

It will create a directory Beta2 off the main AE install directory, install the updated EXE and DLL, and create a shortcut on desktop to run AE from that new directory.
Note that only the basic options are used with the shortcut. Copy the shortcut and add your preferred options to the command line such as screen size.

This does NOT affect the normal EXE and DLL in the main install directory. You can still use your normal shortcuts to run the official version of the program.

This is being done solely on my responsibility and outside the normal Matrix process. So please beware of the risk if you wish to update and use in existing PBEM games. Save files under this version wont load in earlier game EXE versions, but old saves are compatible with this version.

If your Tracker experiences problems reading new saves, try copying over the DLL from the Beta2 directory to the Tracker install directory(ies).




I just purchased the game and downloaded the installer files from the Members Section. It includes an update called "War in the Pacific: Admiral's Edition Open Beta Update v1.01.26a" Again - this is from the official Matrix Download members section. I just downloaded and clicked on the installer and it seems to work just fine. Because it was labeled "Beta" do I need to follow the instructions above? My thought is since it's from the official download page and it is an executable update file, it should update to 1.26a just fine. When I start to the program it seems like it's working. I don't see a "Beta2 directory." Can someone just confirm I'm doing this correct and no need to do anything else (I realize there is now 1.26b, but this updated to 1.26a from the Matrix member section."

Thanks!




Korvar -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/7/2018 6:13:37 PM)

Get the 1.26b beta update from this thread: http://www.matrixgames.com/forums/tm.asp?m=3185062

When you install it, it will give you the "Beta2" sub-directory... just make sure you start the game from there and not the main directory (i.e. make sure the shortcuts to the .exe point to the beta2 sub-directory). The 1.26b beta is technically "unofficial" and therefore co-exists with the "official" .exe file rather than overwriting it.

You can use the app I developed to set up your shortcut(s). Link in my signature below.




BKL -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/7/2018 9:09:45 PM)


quote:

ORIGINAL: Korvar

Get the 1.26b beta update from this thread: http://www.matrixgames.com/forums/tm.asp?m=3185062

When you install it, it will give you the "Beta2" sub-directory... just make sure you start the game from there and not the main directory (i.e. make sure the shortcuts to the .exe point to the beta2 sub-directory). The 1.26b beta is technically "unofficial" and therefore co-exists with the "official" .exe file rather than overwriting it.

You can use the app I developed to set up your shortcut(s). Link in my signature below.


So...why is 1.26a official and 1.26b not official? It came out just two months later and it's been over 2 years. Just wondering. It seems like the only difference is that 1.26b "fixes the unloading rate from amphib TF in port." If I just stick with the official patch, will there be a material difference in gameplay? If so, I'll go to the unoffical "b" version.

Thank you!




Korvar -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/7/2018 10:36:06 PM)

I think 1.26a is technically "unofficial" as well - or at least it began that way. I'm not sure why 1.26a is made available via the Matrix member's page but 1.26b is not.

As you said, there is only the amphib port unloading fix in 1.26b (vs. 1.26a). It's up to you whether you want to use it or not - you're benefiting from the bulk of the "unofficial" fixes by using 1.26a.

The brief version of the reason why there are "official" and "unofficial" versions is that the "official" changes stopped once the Admiral's Edition dev group (i.e. Henderson Field Designs) disbanded. AE is itself an official "mod" of War in the Pacific which was originally developed by 2x3 Games - it's why both groups appear on the intro video. Henderson went through the process of obtaining permission and access to do the development work for Admiral's Edition. When AE was released and Henderson later disbanded, a member of the group, Michael, generously continued to patch the game on his own time. His work became the "unofficial" patches. Eventually he had to move on to other projects, and no one who has access to source code is currently working on the game. Now with three groups of stakeholders (including the publisher, Matrix) needing to sign off on a new dev project, any further development is not likely.




BillBrown -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/7/2018 10:48:00 PM)

Version 1126a is a comprehensive update, it has all the patches included from the original release.

Version 1126b is only an .exe update, no data files are updated.




Korvar -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/7/2018 10:53:49 PM)

Ah, that explains it. Thanks, Bill.




BKL -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/7/2018 11:35:23 PM)


quote:

ORIGINAL: BillBrown

Version 1126a is a comprehensive update, it has all the patches included from the original release.

Version 1126b is only an .exe update, no data files are updated.



I just installed 1.26b - it seemed simple enough, so might as well have the latest update.

Thank you.




BillBrown -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/8/2018 12:13:16 AM)


quote:

ORIGINAL: BKL


quote:

ORIGINAL: BillBrown

Version 1126a is a comprehensive update, it has all the patches included from the original release.

Version 1126b is only an .exe update, no data files are updated.



I just installed 1.26b - it seemed simple enough, so might as well have the latest update.

Thank you.

Just as long as you installed one of the latest comprehensive updates first.
Either 1124 or 1126a will do the trick.




Canoerebel -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/18/2018 8:44:54 PM)

Where in the world is patch 1126a?

I have 1126b, but apparently I also need -a, but can't find a link to it anywhere.






BillBrown -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/18/2018 9:05:00 PM)

1126a is available in the members section.




Canoerebel -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/18/2018 9:11:03 PM)

Thanks Bill.




Xargun -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/22/2018 7:02:54 PM)

Just installed the latest 11.26B Beta patch and it only seems to want to open in windowed mode and ignores my -px and -py commands. Anyone have a solution. Just started another PBeM and need to be able to see the game - my old eyes aren't used to this.

Xargun




Xargun -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/22/2018 7:23:23 PM)

Nevermind. Found a post by Dadman and followed his 'compatibility' suggestion and it worked. Strange that 11.26a doesn't need this but 11.26B does... oh well.. looks like its running now and thats what matters.

Xargun




boldrobot -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (1/13/2019 9:47:33 PM)

If I install the latest 11.26b patch, does it also include the latest versions of scenario and AI files?




Lecivius -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (1/14/2019 1:39:53 PM)


quote:

ORIGINAL: boldrobot

If I install the latest 11.26b patch, does it also include the latest versions of scenario and AI files?


Yes, and no [:D]

AndyMac has updated the AI a bit to make it more challenging. He was one of the original guys, so you can trust his work. It can be found in the mod section.




JPFisher55 -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (1/31/2019 7:34:48 PM)

I just bought this game. I am having trouble getting the game with this beta to open in full screen mode. I have a 1920 x 1080 monitor. I have tried using the -f switch with -px1920 -py1080, but I get an error message "can't set screen mode."
I can only get the game to open using the -w switch. I have tried renaming the shortcut with various names with the same result. Can anyone help?




Yaab -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (2/5/2019 11:36:15 AM)

Guess you should:

install the game
install the last official patch
install the latest beta patch

and then try finding the switch combination that works for you.






Trotsky21 -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (2/24/2019 8:40:38 PM)

Are there any clear, step-by-step instructions about how to install this beta? Complete with what files to download and what versions will result? Or is it yet another effort to translate Linear A?

I've a lengthy post about what version I get after a fresh install and what the options are then, and how these options are not clarified by any instructions in this thread. But everytime I try to put it in this post, the forum bot says "not allowed to post links" even though I'm not posting any links. So, yeah, the mystery can't be solved.

How many files are we supposed to apply after a fresh install and using the update feature in the launcher? Zero? One? Two? Three? Four? Five? It's like quantum physics.


[image]local://upfiles/62411/6F4A35D8BB394A7FBB5FF3D9BCB4E62D.jpg[/image]




Trugrit -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (2/26/2019 12:57:01 PM)


I think you are losing faith in me buddy.

1. Go to the first post in this thread.

2. Click on the attachment and a small window will open. In the window is a link to a zip file.

3. Click on the link and it will download the zip file to your computer. You pick the location.
Mine goes to my desktop.

It is not good computer practice to run an executable direct from the zip file; so create a new folder
on your desktop and extract the contents of the zip folder into it.

You need a zip program to extract the executable. I use 7zip. https://www.7-zip.org/

Then go into the new folder and double click on the (AEupdate1126b.exe) and follow the instructions to install.

How many files are we supposed to apply after a fresh install and using the update feature in the launcher? Zero? One? Two? Three? Four? Five? It's like quantum physics.

Just this one. Quantum Physics is easy.WITP-AE is hard.

You can't post links because you may have not been in the forum long enough.

I may be Colonel Kurtz and crazy as a bedbug but I’ve gone far beyond the call of duty to help you.

K


[image]local://upfiles/49386/E690C8FD98F94615A29F15FC2E95D679.jpg[/image]




gmtello -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (4/13/2019 6:33:39 PM)

Have instaled the new beta and the image of the game appears reduced and expanding with the cursor is not possible. What mustio do to see in full screen again?




GetAssista -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (6/24/2019 10:15:36 PM)

In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)




btd64 -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (6/24/2019 10:51:15 PM)


quote:

ORIGINAL: GetAssista

In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)


Never had this problem....GP




BBfanboy -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (6/25/2019 4:30:11 AM)


quote:

ORIGINAL: GetAssista

In the latest beta I have transport TFs sometimes turn around after refuelling in the intermediate port and go back to the port where they sail from, despite the fact that a different home port was set for the TF several turns before. TF is supposed to head to the current home port after visiting the destination, but it does not and goes elsewhere instead.
This seem to happen exclusively with long range TFs, where I juggle home ports with time (to guide TF through refuelling points)

So a friendly reminder - check your long range convoys with "retirement allowed". They might behave not the way you would expect


(this is me so this really is a bug, every necessary thing was tested (fuel, destinations, home ports), no silly things were missed)

If you had "Return Same Route" set to "Yes" that might explain it.
Otherwise, it may be that the change of home port did not register because the waypoint already set on the route. Sometimes you have to clear waypoints or patrol zones before changing anything else about the ship's route.




Korvar -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (6/25/2019 5:28:43 AM)

I usually use waypoints to guide long range TFs through refueling bases, but when I do change the home port I make sure to click the return button at the bottom as well. As I think about it, I can't recall having any issues either way.

[image]https://i.imgur.com/34KaPe0.png[/image]




bullwinklemoose57 -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/20/2019 5:31:42 PM)

Curious if there is any movement to upgrade the game the same way Op Art of War IV happened.





BigDuke66 -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (12/20/2019 7:47:31 PM)

Better do it right and not the same way as TOAWIV.




Pentakomo -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (6/30/2020 5:55:51 PM)

Please remove Refuel option for TF creation dialog or make it always No refuel.
https://i.imgur.com/PGm5UUP.jpg
Im lose so much Operation Points for useless refuel. One mistake or forgotten endurance and reload game or Tokio Express cannot reach Tassafaronga.
Another way to fix it:
1. Set default refuel option in screen Set TF route (like route and threat tolerance for all new created TFs)
https://i.imgur.com/6AJAy4r.jpg
2. Add Refuel options for Transfer ships screen.
https://i.imgur.com/MemSynZ.jpg




Nomad -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (6/30/2020 6:19:21 PM)

There are no changes being made at this time.




Pentakomo -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (6/30/2020 7:50:52 PM)

What time?
Im upgraded latest official version 1.7.11.24 to unofficial public beta 1.8.11.26b and found this damnit option.
Is it topic about Patch 07 - Unofficial Public Beta - 1126b?




Alfred -> RE: Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016 (6/30/2020 9:46:52 PM)


quote:

ORIGINAL: Pentakomo

What time?
Im upgraded latest official version 1.7.11.24 to unofficial public beta 1.8.11.26b and found this damnit option.
Is it topic about Patch 07 - Unofficial Public Beta - 1126b?


It doesn't matter what you want, there is no further development of the game. You either learn to play the game as is or move on to a different game.

Alfred




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