RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (Full Version)

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Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 6:22:18 PM)

quote:

ORIGINAL: Alfred

Where, at this moment in time, is the objective basis for declaring FUDD has not worked out.

One of the very common mistakes made by players is treating operations on a daily basis. Just because this is a turn based game, which in this match has 1 day per turn, does not mean that battles, let alone entire operations, are over in just a single day. Nor is it realistic to expect no hiccups will be encountered within a multi day battle, let alone a multi week operation.

Perspective. Strong players have it. Weak players do not.

Alfred


Thanks, friend.

This is how I would assess things, right now, before I get the turn back.

Singers--huge Allied success story. NINE IDs plus about 4-5 more equivalents, plus five months nearly to take an objective which should have fallen at worst in January. I won't go back and tote up Japanese casualties, but they have to be 50,000 at least. The stack there now has taken over 20,000 in the past 72 game hours. I did not build the air field and the shipyard has 7-8 points of damage as I recall. Bombing there has put Japanese air losses far ahead of Allied. The whole Java/Sumatra/DEI timetable has been disrupted. I still hold Rabaul (it's empty, but still), Pt. Moresby, Timor, Darwin. Soerbaja is strongly held. So is Batavia. Palembang will be a bar fight which should leave the oil fields on fire. Singers bought all that. I'd do it again in a heartbeat.

FUDD--will fail in the landings most likely. LCU losses will be more than forecast. But I should end up with Prome, Bassein, Ramree, and perhaps Toungoo. Pt. Blair will put up a fight. I need time to get the marchers into Prome and Bassein. But if I can Burma should stalemate for much of 1942. The monsoon is coming. And I still have all the oil there. Lashio is strong and the back-door from Tsuyung is still pinned by an in-supply Big Stack. I lack air assets in a big way, my armor got hurt badly, and I probably won't get Rangoon this round. But FUDD has not been a disaster, despite today. Could get worse, but right now I''ll still take it over sitting in place on the Mandalay group line.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 6:24:43 PM)


quote:

ORIGINAL: JocMeister

The only thing that frightens me are those white parrots with yellow stuff on the head! Donīt know the name for em? Oh, and spiders! Hate those! [:)]




Parrots you say? Maybe Nemo can help you with that phobia. [:)]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 6:25:43 PM)


quote:

ORIGINAL: Encircled

"Ungulate" is a much under used word btw

Maybe a better day tomorrow?


Absolutley! I have only to send a Bravo Zulu flag hoist to Mike, then it's on to the next turn!




obvert -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 7:27:55 PM)


quote:

ORIGINAL: JocMeister

The only thing that frightens me are those white parrots with yellow stuff on the head! Donīt know the name for em? Oh, and spiders! Hate those! [:)]




Sulfur crested Cockatoos. From OZ. They fly around all over in some spots there and make a lot of noise!





Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 7:34:55 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: JocMeister

The only thing that frightens me are those white parrots with yellow stuff on the head! Donīt know the name for em? Oh, and spiders! Hate those! [:)]




Sulfur crested Cockatoos. From OZ. They fly around all over in some spots there and make a lot of noise!




They moved to Sweden?! [:)]




obvert -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 7:44:19 PM)

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert


quote:

ORIGINAL: JocMeister

The only thing that frightens me are those white parrots with yellow stuff on the head! Donīt know the name for em? Oh, and spiders! Hate those! [:)]




Sulfur crested Cockatoos. From OZ. They fly around all over in some spots there and make a lot of noise!




They moved to Sweden?! [:)]



Yes. In small cages. And probably with some spiders along for the ride. [;)]




JocMeister -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 8:30:35 PM)

quote:

ORIGINAL: obvert
Sulfur crested Cockatoos. From OZ. They fly around all over in some spots there and make a lot of noise!


Yes those are the ones! I googled it and saw an image. Immediately broke into a sweat when I saw the picture! [X(] Took me 28 years to find out why I was scared to death of them until my mother told me by coincidence she had one of those as a pet when I was a toddler. She had to get rid of it as it was jelous and attacked me all the time. Even attacked my dad at times.

Crazy how something that happened when you were too young to remember anything can etch somewhere in the sub conscious.





Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 8:54:41 PM)


quote:

ORIGINAL: obvert

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: obvert


quote:

ORIGINAL: JocMeister

The only thing that frightens me are those white parrots with yellow stuff on the head! Donīt know the name for em? Oh, and spiders! Hate those! [:)]




Sulfur crested Cockatoos. From OZ. They fly around all over in some spots there and make a lot of noise!




They moved to Sweden?! [:)]



Yes. In small cages. And probably with some spiders along for the ride. [;)]


I was picturing roving gangs of them infesting Swedish parks, chewing on old toothpicks, wearing leather jackets, and dragging greasy combs through their plumes.




BBfanboy -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 10:20:55 PM)


quote:

ORIGINAL: Encircled

"Ungulate" is a much under used word btw

Maybe a better day tomorrow?

I remember that one from my Catholic Sunday School - one of the sacraments: Extreme Ungulation! [;)]
Appropriate to give last rites to Mr. Fudd and move on without ruminating on it too much. [sm=innocent0001.gif]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 10:54:47 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Encircled

"Ungulate" is a much under used word btw

Maybe a better day tomorrow?

I remember that one from my Catholic Sunday School - one of the sacraments: Extreme Ungulation! [;)]
Appropriate to give last rites to Mr. Fudd and move on without ruminating on it too much. [sm=innocent0001.gif]


He's not dead yet! He's getting better!

Moose bites can be pretti nasti! A moose once bit my sister!




DOCUP -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/23/2013 11:13:04 PM)

Bull I think you did a dang fine job at Singers. Op Fudd, you might not get the immediate victory you want.  But I bet in the long run it will be a small victory for you. He will have to spread his troops out to protect his bases.  I think we have a new move amphib landing of Rangoon in 42 It will always be called Operation Bull.




CowboyRonin -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 12:18:44 AM)

I think some of the perspective that Alfred was mentioning (forgive me if I'm speaking out of turn) is that these operations aren't binary decisions - there is a large amount of difference between a complete success and a flat failure in a complex operation like FUDD. Given the woeful state of the Allied forces in April, 1942 for offensive operations, you were able to pull off a dangerous riposte in a vulnerable area and forced him to react to you or suffer serious losses in key territory. Even though he succeeded in preventing a total success, he will remember that he cannot assume you are defensive in a given theater, and that will generate plenty of FUD (Fear, Uncertainty, and Doubt) as the game proceeds. This is an asset not to be underestimated. Fighting forward risks assets that other players husband; it can also force the Japanese player to expend resources that he dearly wishes he would have back in 1943-1945.

With Singapore just now falling and Bataan still active, IIRC, he is going to lose the amphibious bonus with significant areas of the DEI still under Allied control and unable to make the early-war snap landings to rectify the situation. To continue Canoerebel's baseball analogy, you finally gave up a couple of runs, but your bullpen and bench are both much deeper than his. His only shot at winning is to jump on you early and demoralize you; at this point, he's the one with morale problems and, in all likelihood, an economy headed for major trouble sooner rather than later.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 12:25:01 AM)


quote:

ORIGINAL: DOCUP

Bull I think you did a dang fine job at Singers. Op Fudd, you might not get the immediate victory you want.  But I bet in the long run it will be a small victory for you. He will have to spread his troops out to protect his bases.  I think we have a new move amphib landing of Rangoon in 42 It will always be called Operation Bull.


Blush.

Maybe Operation BULL NEUTER?[:)]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 12:30:29 AM)

quote:

ORIGINAL: CowboyRonin

I think some of the perspective that Alfred was mentioning (forgive me if I'm speaking out of turn) is that these operations aren't binary decisions - there is a large amount of difference between a complete success and a flat failure in a complex operation like FUDD. Given the woeful state of the Allied forces in April, 1942 for offensive operations, you were able to pull off a dangerous riposte in a vulnerable area and forced him to react to you or suffer serious losses in key territory. Even though he succeeded in preventing a total success, he will remember that he cannot assume you are defensive in a given theater, and that will generate plenty of FUD (Fear, Uncertainty, and Doubt) as the game proceeds. This is an asset not to be underestimated. Fighting forward risks assets that other players husband; it can also force the Japanese player to expend resources that he dearly wishes he would have back in 1943-1945.

With Singapore just now falling and Bataan still active, IIRC, he is going to lose the amphibious bonus with significant areas of the DEI still under Allied control and unable to make the early-war snap landings to rectify the situation. To continue Canoerebel's baseball analogy, you finally gave up a couple of runs, but your bullpen and bench are both much deeper than his. His only shot at winning is to jump on you early and demoralize you; at this point, he's the one with morale problems and, in all likelihood, an economy headed for major trouble sooner rather than later.


Well, thanks here too. FWIW, the amphib bonus already expired.

I agree that less than total success does not equal failure. But I've ben trying to guard against going back and re-writing history. I thought FUDD would work. I had no idea he could get these masses of land forces there so quickly, and I did not expect him to run the Strait to get the naval force into the theater he did. Without those cruisers and the losses they caused this would be a lot more satisfying position. Lesson learned for next time. I know how to block choke points; I just needed to do it, or to believe I needed to do it, which is different.

If I can end up with him holding Rangoon and south and not much else, even if he has a big stack there, I'm happy enough with the clock running and the monsoon coming. If he has to hold that stack at Rangoon, or strike out again to take land he used to have up-country, that stack isn't going to Sumatra or Java. If it does I'll be waiting at Prome or Toungoo or Mandalay for it to leave.




Alfred -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 7:32:12 AM)


quote:

ORIGINAL: CowboyRonin

I think some of the perspective that Alfred was mentioning (forgive me if I'm speaking out of turn) is that these operations aren't binary decisions - there is a large amount of difference between a complete success and a flat failure in a complex operation like FUDD. Given the woeful state of the Allied forces in April, 1942 for offensive operations, you were able to pull off a dangerous riposte in a vulnerable area and forced him to react to you or suffer serious losses in key territory. Even though he succeeded in preventing a total success, he will remember that he cannot assume you are defensive in a given theater, and that will generate plenty of FUD (Fear, Uncertainty, and Doubt) as the game proceeds. This is an asset not to be underestimated. Fighting forward risks assets that other players husband; it can also force the Japanese player to expend resources that he dearly wishes he would have back in 1943-1945.

With Singapore just now falling and Bataan still active, IIRC, he is going to lose the amphibious bonus with significant areas of the DEI still under Allied control and unable to make the early-war snap landings to rectify the situation. To continue Canoerebel's baseball analogy, you finally gave up a couple of runs, but your bullpen and bench are both much deeper than his. His only shot at winning is to jump on you early and demoralize you; at this point, he's the one with morale problems and, in all likelihood, an economy headed for major trouble sooner rather than later.


Precisely, although Singapore has not fallen yet.

Back on page 35 at post #1031, Operation FUDD was publicly disclosed. The landings at Rangoon was only one element of the overall plan. Furthermore post #1036 already envisaged that the landings might fail but that would make the central objective (listed for ease of reference) easier to accomplish. Since then Bullwinkle has on numerous occasions outlined what the objectives are, what the benefits of a successful FUDD are, and none of them rely on the immediate capture of Rangoon by the initial landing forces.

I am quite confident in stating that the predecessor to Operation FUDD would have failed comprehensively if the enemy forces now disclosed to be at Rangoon, had been available (which they were) to confront head on the slow moving Allied overland forces. The only way to counter the enemy's speed of redeployment made available by interior LOC using railways, was by use of naval movement rates.

Had Operation FUDD been envisaged from the beginning rather than the earlier planned operation, there would have been additional time to get the logistics and assets right. As it is Bullwinkle has achieved an impressive strike. If this had all been orchestrated by Nemo, not one of you would have dared to suggest that FUDD had already failed. There is more than one bold player who adopts a long term strategic approach on the forum.

Big picture. It goes hand in hand with perspective.

Alfred




CowboyRonin -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 12:27:35 PM)


quote:

ORIGINAL: Alfred


Precisely, although Singapore has not fallen yet.



Post #1188 includes Singapore's fall. The coincidental combination of this, on the same turn as the naval reverses with FUDD, probably contributed to both seeming worse than they were in the larger scheme of things.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 1:10:11 PM)

quote:

ORIGINAL: CowboyRonin


quote:

ORIGINAL: Alfred


Precisely, although Singapore has not fallen yet.



Post #1188 includes Singapore's fall. The coincidental combination of this, on the same turn as the naval reverses with FUDD, probably contributed to both seeming worse than they were in the larger scheme of things.


A day in between might have been nicer, but mom always said to pull the bandage off all at once.

Here's the VP trend line at the beginning of the next turn. Mike, in his email, thanked me for my congrats message, but said he is still not at all happy with how Singers played out, and that the cruiser insertion, which was a smashing success, was a real roll of the dice for him. He was not sure it would work. And from my perspective he still has to get them back to Singers to repair through the gauntlet in the Strait.



[image]local://upfiles/31387/9B5F0E24D2A248CC9C613A8E631F1E9C.jpg[/image]




witpqs -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 2:39:19 PM)

"It's only a flesh wound."

[image]local://upfiles/14248/8AD8F9E5C8774337B1B2B9B0B54A08FC.jpg[/image]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 3:58:41 PM)


quote:

ORIGINAL: witpqs

"It's only a flesh wound."



Thanks. [:)]

I'm looking at the next turn, wondering where to start. So much to do versus recent turns.

(And aren't they all technically flesh wounds? [:)])

(Or as the Duke also said, "Hey, give me a smoke. I've got two lungs.")




JocMeister -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 5:16:09 PM)

One of my favorite movies of all time! [:D]

[image]http://static.fjcdn.com/pictures/Its_78ff8a_146036.jpg[/image]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 5:32:49 PM)

SitRep FUDD at start of the next turn.

Somewhat better than I feared. For one, Toungoo has been abandoned by Japan. Heavy infantry, enginners, and HQ are either there or two days away. Shake and bake AF. The BBs are hurt and very vulnerable, but if they can remain un-torped this turn they might make Colombo. LRCAP and escorts assigned.

Best news is, on extreme magnification, it looks like the hexsides to Bassein as well as west of Rangoon, are Allied. Or at least not red on either side. I am unable to march anything out of the Rangoon hex in any direction. They're going to have to retreat. For now they stand.



[image]local://upfiles/31387/9BD73B2E00A84D34BFD24E59D2B000FE.jpg[/image]




Canoerebel -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 5:41:56 PM)

If the Allies take (or pose a serious threat to) Pegu, then Rangoon's fate is almost certainly sealed. Most IJ commanders aren't going to take a chance on getting a vast army isolated at Rangoon. You may have won this campaign already by maneuver. Like Sherman in north Georgia in 1864, you may suffer at Rangoon a repulse (like Kennesaw Mountain), but you're outmaneuvering the enemy and taking lots of real estate.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/24/2013 6:00:14 PM)

The stack at Rangoon now reads as 92,279 men, 503 AFV and 570 Guns.

The yellow stack SE of Toungoo on the road is two Chinese corps and a Cav corps. I could get them to the corner and turn left on the gray road for Pegu. They can't do much against the Rangoon stack, but they might force him to split it to occupy Pegu and give my guys at Rangoon a chance.

Viper Force will be at Bassein tomorrow with 8 (!) squads. I plan to take the base if it's empty, then send Viper at Rangoon to affirmatively open a side. If I get that time. A Chinese corps at Prome is also coming to stiffen Bassein until more of the northern marchers can get there.

The next turn is mostly about saving as many at-sea refugees as possible. It could be another carnage-fest.

The Chiang Mai duo, with one more trailing, keep coming. I hope he's not paying them much attention.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/25/2013 3:48:23 PM)

April 26, 1942

The Day After

This seems like a good spot to review FUDD and see what's gotten done and what has not.

"Overview

Operation FUDD is a multi-phase operation aimed at re-taking Rangoon and selected associated targets in mid-1942. It will employ forces from the British, Australian, Indian, and Chinese military establishments. Following each phase an examination of enemy reaction will be mounted and adjustemnts, postponement, or cancellation of follow-on phases will occur.

Strategic and Tactical Objectives

1) Consolidate Oil/Fuel denial in Burma So far so good.

2) Achieve roughly 1500 VP swing in the Allies' favor No

3) Deny Japan theater industrial assets of Rangoon Not yet. Bombing may accomplish this in the weeks to come. Removing the LI from Rangoon would pressure the occupation.

4) Make the sub-region a no-go area for the IJN by use of Pt. Blair and the linked air fields at Rangoon and nearby. Not yet. Pt. Blair has TBs.

5) Enable armored thrusts down the Burmese coast from Pegu to potentially cut the Bangkok-to-Singapore supply line and force any resource flows toward Korea onto the water. Longer-term. Armor losses in the landings will delay this.

Phases

1) Phase 1 will be an opposed amphibious landing at Rangoon by combined arms forces led by Indian Army units, launching from Madras and Calcutta. Escort and CAP will be provided by RN heavy units from Colombo, accompanied by minesweepers. Done

2) Phase 1.5 will be a para-assault on Bassein from Pt. Blair. Impossible. Viper Force non-base landing substituted.

3) Phase 2 will be a ground assault on Prome by Chinese infantry with an objective, at minimum, of pinning the RTA division there. Exceeded. Prome taken, is building.

4) Phase 3 will be second-wave landings at Rangoon by more division-sized infantry, as well as substantial armor sourced from theater reserves as well as India garrisons released by re-location of Chinese Army units to India. Done, but damaged.

5) Phase 4 will be capture of Pegu by forces from Rangoon. Undone. If will be done will be by alternate route from Toungoo region.

6) Phase X, depending on enemy reactions and solid intel gains from previous phases, will be movement forward in force from the Mandalay sector to either take Toungoo if abandoned, or to invest the garrison there if not, after its supply lines are cut by the taking of Pegu. Air support from Mandalay group bases. Toungoo taken without a fight today.

7) Phase Y, investment of Chiang Mai by three Chinese corps moving overland. FUDD will not be delayed while these units reach position. This phase is considered a "nice to do" portion of the operation. These units are considered expendable and are intended mainly as a prod to draw a response to this supply line threat and reduce combat forces available to react to the north for the time needed to consolidate the landings and initial supply of Rangoon. In progress. Two corps ahead of third. Cross-river assault on Chiang Mai may be reassessed. These deep penetration units may be re-targeted to threaten different supply lines.

8) Phase Z, feint toward Ramree I. by lone Chinese corps, overland, underway for several weeks now in plain sight. Ramree I. is valuable if Rangoon is not held, but is exposed unless total air superiority is achieved, doubtful at this stage of the war. It is also a dot base, and engineering assets will be better used at the other targets. Ramree I. is intended to draw off Japanese air assets."
Exceeded. Ramree taken, held by corps+ force. Building AF and supply base.
====================================================================================================

The day has some wins and losses, but overall it could have been much worse. The Allies readjust myriad things in light of new realities. This will continue for awhile due to redeployment speeds and damage, but the first day is the most important to retreat what can and save the saveable.

1) Japan continues a go-slow approach to the landing forces at Rangoon. From their perspective the stack is trapped, so no hurry. This is somewhat true (trapped, today), but it's also what the Allies want. The Japanese stack is over-kill, and some of it could profitably be released by Japan to fortify Pegu, move to deal with the Chiang Mai sector, preempt Bassein's fall, attack Prome, etc. Instead Japan snipes with air power and another bombardment. The stack has some AA along and Idas do not have much durability.

Morning Air attack on B Sqn 3rd Hussars Regiment, at 54,53 (Rangoon)

Weather in hex: Heavy rain

Raid spotted at 37 NM, estimated altitude 11,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 15
Ki-21-IIa Sally x 3
Ki-36 Ida x 25
Ki-43-Ic Oscar x 9

Allied aircraft
P-40E Warhawk x 1

Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged
Ki-21-IIa Sally: 1 destroyed by flak
Ki-36 Ida: 3 damaged
Ki-36 Ida: 1 destroyed by flak

No Allied losses

Morning Air attack on RAF 222 Group Base Force, at 54,53 (Rangoon)

Weather in hex: Heavy rain

Raid spotted at 32 NM, estimated altitude 8,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Ki-21-IIa Sally x 12
Ki-43-Ic Oscar x 12

Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged

Allied ground losses:
Guns lost 7 (3 destroyed, 4 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)

Morning Air attack on 8th Medium Regiment, at 54,53 (Rangoon)

Weather in hex: Heavy rain

Raid spotted at 17 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-30 Ann x 5
Ki-43-Ic Oscar x 4

Japanese aircraft losses
Ki-30 Ann: 1 destroyed by flak

Ground combat at Rangoon (54,53)

Japanese Bombardment attack

Attacking force 51414 troops, 647 guns, 231 vehicles, Assault Value = 2171

Defending force 5673 troops, 205 guns, 321 vehicles, Assault Value = 287

Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 1 destroyed, 2 disabled
Vehicles lost 4 (3 destroyed, 1 disabled)

2) At sea near the landing zone the retreat is broad and deep. Some escorts break and re-form with charges more in need of help. Waypoints are used to make targetting harder. Some cripples are sent to interim ports to patch and fight fires. Overall the losses are very light compared to yesterday's fears. The BBs in particular are untouched.

Afternoon Air attack on TF, near Port Blair at 48,57

Weather in hex: Thunderstorms

Raid spotted at 3 NM, estimated altitude 14,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 15
G3M2 Nell x 15

Allied aircraft
Hurricane IIb Trop x 1

Japanese aircraft losses
A6M2 Zero: 1 destroyed
G3M2 Nell: 5 damaged

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed

Allied Ships
xAP Lancashire
xAK Lulworth Hill, Torpedo hits 3, and is sunk

Afternoon Air attack on TF, near Port Blair at 48,57

Weather in hex: Thunderstorms

Raid spotted at 6 NM, estimated altitude 14,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
G3M2 Nell x 13

Allied aircraft
Hurricane IIa Trop x 7
Hurricane IIb Trop x 6 (LRCAP works!)

Japanese aircraft losses
G3M2 Nell: 9 destroyed

No Allied losses

In addition, xAP Duntroon sinks from flooding and fires caused yesterday. Two Rangoon ships lost today is very, very light.

3) As noted above, Toungoo falls without a shot. Base force and HQ should arrive tomorrow. Will be interesting to see what Japan built in the interim, if anything.

4) At Palembang, now the true front line, several xAKs which had been in residence to carry supplies to Singers are ordered to take on fuel for Perth in a one-way. Bombers hit the port, sinking xAK Wo Sang. This fuel route is now probably closed. Oosthaven, although the port is small, might continue to ship fuel south for a time. CAP will need to be moved back to Palembang to allow fort-building to continue. It remains to be seen how much bomber force will stay on Palembang and how much will be shifted to Burma.

5) Japan also sinks xAK Tak Sang SE of Soerbaja. She had been doing similar fuel duty for Darwin. With oil pressure probably rising on Japan's to-do list Soerbaja might be attacked soon. Force Z has left for Cocos I. and Sumatra duty. Soerbaja is a lower priority than Palembang.

6) Bataan is bombed as normal. The supply snuck in did not run into the AA units, so there is no flak. Some of the infantry units are in supply though. I'd like Japan to attack here sooner than later.

7) The Allies hit back by bombing Chiang Mai four times with 2E and 4E, and Makassar AF. 4Es are moved to Darwin and Oil missions are ordered on the B-brothers, but they do not fly. Probably transit fatigue. At Boela O-21 shoots at unloading Japanese forces and misses.

8) ASW occurs near Balikpapan, where a strong sub cordon is in the strait.

Also off San Francisco where an I-boat is prosecuted three times for no hits. BB West Virginia is approaching with 54 Float damage and light escort. I'd like the transit lane to be clean. If an I-boat finds her she's gone. I had originally sent her toward Seattle, but 52 Float became 60 in transit, so she was redirected to SF. It's a toss up.

At Pearl BB Warspite is back in drydock to try to knock 78 Float down enough to get her to the WC and withdraw in 1943.

9) Of interest, some sort of MKB is operating one hex SW of Singers already. Its Kates strike at the ships at Palembang, but miss. My hope is it forces the Strait. I still have a sub in Singers harbor (the mines are still green), and live smaller fields in the Strait, plus five subs. I'd love to get a shot or two at mini-carriers headed for Rangoon to "help."




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/26/2013 4:59:50 PM)

FUDD SitRep, April 27, 1942.

Bassein was empty; will fall today I think. Toungoo in Allied hands. Chiang Mai force moves along the road. The retreat at sea continues. The stack at Moulmein reads as 17 LCUs.



[image]local://upfiles/31387/CCB53C10A1B749D6968390FC76BE7279.jpg[/image]




witpqs -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/26/2013 5:15:47 PM)

I call FUDD a success. And if you can hold what you got in Burma (save for Bassein, which seems impossible) then I would count it as a major success.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/26/2013 7:31:21 PM)

quote:

ORIGINAL: witpqs

I call FUDD a success. And if you can hold what you got in Burma (save for Bassein, which seems impossible) then I would count it as a major success.


I have Chinese corps strat moving to Bassein from Prome; need three days after I get the base tomorrow. More coming by road.

Can any land war experts explain to me why I can't march anything out of the Rangoon hex in any direction in Combat mode? I have yellow hexsides in three directions, and the recieving hex is neutral in two. Is this something basic I'm missing? Or something deep in the rules?




Canoerebel -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/26/2013 7:41:01 PM)

You shouldn't have any hexsides (well, I'm actually not sure - perhaps an amphibious invasion takes the hexside it crosses, but I don't know). When you enter an enemy hex via an adjacent hex (by ground), you take only the hexside you cross. The opponent controls all other hexsides (even if you have troops in adjacent hexes). To open up additional hexisides, you'll have to enter Rangoon from outside the city.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/26/2013 8:03:49 PM)

quote:

ORIGINAL: Canoerebel

You shouldn't have any hexsides (well, I'm actually not sure - perhaps an amphibious invasion takes the hexside it crosses, but I don't know). When you enter an enemy hex via an adjacent hex (by ground), you take only the hexside you cross. The opponent controls all other hexsides (even if you have troops in adjacent hexes). To open up additional hexisides, you'll have to enter Rangoon from outside the city.


I have yellow sides on the hexes I'm talking about. No 'A' or 'J' letters either. He's never been in them or crossed to them. I'll try to get a screenshot.

Edit: never mind. They became red since yesterday.




Canoerebel -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (4/26/2013 8:19:48 PM)

Yeah, but whatever the color, when you enter a hex, you don't get any hexside except that which you cross (an amphibious invasion doesn't count, since obviously you can't "take" a water hexside). So your Rangoon army is marooned unles: (a) it takes the hex, in which case it controls all the hexsides (on the inside) or (b) any troops that enter the hex from adjacent hexes opens up that/those partciular hexes (or hex as the case may be).

Am I stating something so patently obvious that I should just crawl into a recliner and read fiction for the rest of the day?




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