Bombur -> RE: Bomburs GD Mod (11/11/2012 7:08:39 PM)
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ORIGINAL: barerabbit Hi twotribes. This isn't a posted mod anyplace. What I did was to edit GDATG108.at2 to make the engineering changes along with converting torpedo boats to patrol boats (fast, good recon, VERY short range, and no match for a real warship) and halve the cost and land cap of trains. This last was to make the long range shipment of large units possible by temporarily including trains in their makeup. I haven't implemented the civil engineer idea yet as I am in the middle of a game using what I have so far. I do have this version of the scenario set so you can edit mid-game, but I think there are some issues involved with using that technique. I am happy to email the altered version to anyone who wants to mess with it, but it is by no means a finished effort. All you would do is load it like any other scenario. Hi, barerabbit, if you want to upgrade this scenario, I could "give" it to you, in the sense that, when you post your improved version, I remove mine, and then you´re "responsible" for the development of this mod. I don´t have time to upgrade it anymore. I´m currently working with ernie in the GD1938 scenario, while my next Bombur mod is about to have an alpha version release. It will feature lots of custom units in random maps. Bombur
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