Kharan -> (2/1/2001 3:29:00 AM)
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Since you got time, I'll pester you some more. I've been keeping notes of these, so here we go.
Apart from what's been already fixed in v4.6...
Bugs left to fix:
-In 4-player games the reinforcement screen doesn't have a Done-button. You can get around this by pressing Escape.
-Reinforcement hexes are randomly left out or reset in random battles with a custom map. Anyone know a workaround?
-If you set a lot of spec ops target hexes and then set artillery priority hexes, spec ops targets are reset to your artillery targets. Probably vice versa too. (Hard to reproduce.)
-Exiting online/timed games closes SPWAW altogether.
-Reduce the VCR buffer to 15MB to get rid of the error message.
Modifications:
-Make CBF more powerful.
-Add 1-3 turns randomly at the end.
-Make tanks avoid buildings when retreating.
-Make retreating smarter, away from the enemy first, only then towards the retreat hex.
-Optimize pathfinding for tanks (15-28 moves) instead of halftracks (30-40 moves).
-Having all victory hexes ends the game always. Shouldn't force morale also be low?
-Add a toggle for fast artillery sound.
-Let player fire smoke grenades in op-fire.
-Firing on a routed unit should not make it pinned 98% of the time like it does now.
(Probably not necessary anymore):
-No assaulting for crews. Insert a check in the assault code to see if the unit is a crew.
-If scout vehicles run automatically from tanks, crews should run away from any combat troops. This would also solve the previous issue.
(Probably very hard to do):
-Limited intel shouldn't abstract player's own troop icons.
-Only paratroops should be able to paradrop.
-Use the second digit in the "chance for radio" number to determine rarity, i.e. how often and many times you can buy a certain unit.
Trivial stuff:
-Fix encyclopedia changing to display fort data when the cursor is over a button.
-Planes which have don't have or have run out of bombs shouldn't display the bombing message.
-In timed and online play, range (by "y") needs to be entered twice.
-Add scands and a word wrap to the log. Also sending messages would be more convenient by using the player's number instead of name.
-Add "D - Fire smoke grenades" in gamehelp.txt.
-Add "more breakdowns" in forests in terrain.txt.
-Set live delay to 0 by default in the preferences.
-Fix vehicle crews being added automatically to kill score (if you kill them, they are counted twice).
-Add an option to ignore EXE/OOB check when loading a secure PBEM turn.
[This message has been edited by Kharan (edited February 19, 2001).]
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