Hetz(er) -> (3/1/2002 2:41:00 AM)
|
Do me a favor please and don't bash games set in the future until you have tried one or two. There is a reason that Matrix has picked up Titans of Steel,Warring Suns. That reason is very simple. It may be the best purely tactical game you will ever play. Warring Suns consists of 4 teams of up to 8 Mechs per team with 5 weight classes of AFVs ranging from 40 to 200 tons, so that you can play a duel between recons in about 30-40 minutes or a 16 on 16 team game with assault titans in 6-10 hours of netplay and any game in that span can have you sweating blood. Warring Suns has two features either of which most other games would kill for. The first is that the game engine works as if you were in real time. Say you fire a weapon at an opponent and then want to wait until that weapon system recycles before firing again (you have info screens that can tell you how long that this will be) if it's 17 seconds to reload/recharge that system then 17 game seconds later you will get a command prompt for that titan asking what you want to do now. In the meantime this process is ongoing for every titan in the game. No more having the same tank with no main gun shots left to fire asking if you want to fire each time something in that tank's LOS moves (spwaw)(I love spwaw, but that makes me crazy). You only have to deal with any part of your team when it hits a juncture point. Second, for those of us who like ambushes and maneuver, the map will change to reflect only what is visible to that particular titan. I have seen a number of posts in these forums bemoaning the fact that no matter where a unit is placed the entire map is visible at all times. Not in Warring Suns it ain't. You have that lovely choice: skulk behind the hill and see nothing in safety or stand on top of the hill and see most of the map (at least until you get blown off of the hill). I'm a wargamer who's been gaming for 37 years (sigh). I've played every time period under the sun and at this point all that I care about is that a game is balanced and fun to play. That Matrix has breathed life back into some of my old favorites will make me love this company forever but for Matrix to be able to continue to do this the money is going to have to come from somewhere. The last free beta version of the older far less feature packed version of Warring Suns is consistantly being downloaded 12-1500 time a week. It has garnered wonderful reviews from almost ever important Magazine and Web-Site covering gaming and all I have seen in forum posts have been complaints that Matrix is taking away time and resources that could be spent on their favorite game. I have seen people rant about how Matrix is spreading themselves too thinly but what I haven't seen are people going "Hmm, I wonder why Matrix is picking up this game? Wel1, I like almost everything else thev've done, maybe I should give it a try." (end of rant)(mops brow, gasps for breath). I'm Hetzer, my ICQ number is 143948813. Download 1.4 give me a call and I'll be glad to help you climb the learning curve.
(i'm living in interesting times at the moment but if i'm active on ICQ it means that i'm up for playing/teaching)
|
|
|
|