RE: The Good The Bad & The Indifferent (Full Version)

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crsutton -> RE: The Good The Bad & The Indifferent (5/25/2016 4:25:06 PM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Canoerebel

quote:

ORIGINAL: crsutton

Dunno if you have house rules but once I start to get a sufficient flow of aircraft I expand every 8 or nine plane TBF squadron that arrives on a CVE or CVL. They then are used to start a massive training program. Carrier aircraft pilots got to have some search and ASW skills as well so they take a little more training. I expand and go all out in mid to late 43. And yes, I use a lot of Marine squadrons on my carriers as well. Expand and train...That is the buzzword. If you have not got them yet, you are due to get reliable torpedoes soon. Makes those TBFs so much more useful. I really do not like small squadrons and prefer a small carrier to have one large type and then mix them up within the carrier TF.

I consider it a proplem in the game that the US has very few options for training torpedo pilots in 1942. Japan has plenty.


I've never expanded an aircraft squadron before. Never. Not because I can't or there's a house rule. It's because I've never tried before. I'll look for the buttons and see if I can figure it out (ought to be simple). Great suggestion.

Yes, training TBF pilots is a huge problem.


Pretty easy, just remove one of the two groups that you have on your CVEs or CVLs and then set the other to "expand to fit ship size" or you can manually select the size of the group. All naval carrier groups can do this and some but not all Marine.. You can even put a single group on a large carrier and expand it up to 90 planes but neither Viberpol and I do this. It does sort of become gamey at a point.

It doesn't happen instantly - the change in size you set for the squadron is just an authorization. It takes a day or two after that for the planes to arrive. You also need to be in a big enough port (or is it airfield?) with enough supply, and have the planes in your pools.


If you meet the criteria, port and supply, it happens the day after you set the order.




crsutton -> RE: The Good The Bad & The Indifferent (5/25/2016 4:29:24 PM)


quote:

ORIGINAL: BBfanboy


I don't understand this. "Resizing" is just changing the TOE of the squadron to a new size, and whenever I have done it, it takes one turn for the message "Squadron XXX resizes to size YYY". That does not give them planes, it just updates the database on the squadron size. You still need to get planes into the squadron (and add pilots) to fill it out.

I have only done this with the squadron on board. Are you saying that offloading the squadron to the base will instantly update the database AND fill out the squadron without touching the pools?


No, You are correct. The squadron expands the next turn but you still have to do the leg work and fill out the pilots and aircraft.




crsutton -> RE: The Good The Bad & The Indifferent (5/25/2016 4:39:09 PM)


quote:

ORIGINAL: Canoerebel


Over the past few months, John has stuffed defenders forward, creating real bastions. But these forward positions could be isolated if the Alies succeed in moving behind them in 25-30 days, when Big Tent is scheduled to get underway (depending on what happens at Wake).




The simulation is about sea power just as the real deal was. One more major fight-even trading ships should serve to seal up your dominance in that sector. My experience is that once the Allies control the sea they can fight when and where they want and no forward Japanese base can be defended. Does not matter if he has 100 divisions if he cant move them or supply then Any number of them can be defeated-or bypassed.

Frankly, I find it is just easier to isolate and bypass most strong defenses. However, as you mentioned I do like to have some protracted land campaigns going. It eats up Japanese resources and even more important. builds up experience for Allied units. As it is, seizing atolls and island hopping does nothing for experience and I like to see my Allied units pushing 70 exp by mid 44. One reason why I like to fight in SE Asia and Burma.




Bearcat2 -> RE: The Good The Bad & The Indifferent (5/25/2016 5:26:06 PM)


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: BBfanboy


I don't understand this. "Resizing" is just changing the TOE of the squadron to a new size, and whenever I have done it, it takes one turn for the message "Squadron XXX resizes to size YYY". That does not give them planes, it just updates the database on the squadron size. You still need to get planes into the squadron (and add pilots) to fill it out.

I have only done this with the squadron on board. Are you saying that offloading the squadron to the base will instantly update the database AND fill out the squadron without touching the pools?


No, You are correct. The squadron expands the next turn but you still have to do the leg work and fill out the pilots and aircraft.




You do not have to wait a turn if you resize a SQ on a CV in port and then disband the CV, resizing is immediate; put the CV in a TF and you have a resized SQ without waiting a day.




crsutton -> RE: The Good The Bad & The Indifferent (5/25/2016 6:26:07 PM)

Nice tip.




Canoerebel -> RE: The Good The Bad & The Indifferent (5/26/2016 2:01:47 AM)

Disregard. :)




witpqs -> RE: The Good The Bad & The Indifferent (5/26/2016 5:22:21 AM)

OK!




Lokasenna -> RE: The Good The Bad & The Indifferent (5/26/2016 7:23:14 AM)

Damn, I'm pretty sure I actually read it before he deleted it.




JeffroK -> RE: The Good The Bad & The Indifferent (5/26/2016 7:26:47 AM)


quote:

ORIGINAL: Lokasenna

Damn, I'm pretty sure I actually read it before he deleted it.

I read your email and disregarded it before i read CR's email to disregard it!

Sad puppies aren't we!




JohnDillworth -> RE: The Good The Bad & The Indifferent (5/26/2016 1:02:47 PM)

TURKEY TROTS TO WATER GG FROM CINCPAC ACTION COM THIRD FLEET INFO COMINCH CTF SEVENTY-SEVEN X WHERE IS RPT WHERE IS JOHNIII RR THE WORLD WONDERS




BillBrown -> RE: The Good The Bad & The Indifferent (5/26/2016 2:35:53 PM)

A youtube that has been watched cannot be desregarded.




Canoerebel -> RE: The Good The Bad & The Indifferent (5/26/2016 3:01:39 PM)

I did a little multi-media presentation that summarized the game. I meant it to be humorous, but when I watched it I thought: Lame! So I took it back down. :)




Canoerebel -> RE: The Good The Bad & The Indifferent (5/26/2016 3:15:04 PM)

10/3/43

Flying Trapeze: No encounters with the enemy. The Canadians have 21 disruption and 40 fatigue, so probably a few days away from being ready to fight. The first of three BB TFs reach Midway and replenished. So it's can probably bombard in three turns. And a strong CA bombardment TF is also three days out. Tanks have loaded at Pearl and are inbound. And the combat engineers at Tarawa load tonight (should be quick - lots of LSTs and AKs being used). So the plan will be for the Canadians to deliberate attack in three or four turns (coinciding with bombardments). If that doesn't show promise, the supplemental invasions should be ready in ten days.

CVE Sanagamon shows the same damage level and is making three hexes per turn. She's 31 hexes from Pearl and 18 from French Frigate. She's a game little bird.

Big Tent: Many, many TFs at sea as the Allies have been busy retrieving troops from Prince Rupert, Anchorage, Kodiak and elsewhere. Some units have already left San Fran for Pearl. Lots more will follow. The troops should all be at Pearl within three weeks. By then all combat ships and carriers currently in drydock should be ready to go.

Elsewhere: CV Victorious withdrew today - She was present for Roller Coaster, Thin Man and the big naval battle. BB Massachusetts is at Alameda and will be ready in 92 days (much quicker than anticipated). CVL Monterrey will arrive on map in about four turns.

Schedule: John has a busy work schedule and will be away Friday through Sunday for a vacation with his family. Then we'll both be away for a week in early June. So things will slow down a bit. I can take some time to reflect on the events of the past few months. July 8, 1943: Allied army surrenders at Sabang; October 3, 1943: Japanese commander just contemplated whether he had enough to continue the game after the great naval battle that followed several Allied offensives.




Anachro -> RE: The Good The Bad & The Indifferent (5/26/2016 3:35:37 PM)

Please put the youtube video back up. [:D]




Canoerebel -> RE: The Good The Bad & The Indifferent (5/26/2016 3:44:20 PM)

Did anybody actually see it? If anybody did and thought it was even modestly entertaining, I'll put it back up. But if it was lame, I'll leave it down. It was late at night, and I'm not 100% confident in my judgment. :)

But the opening sequence with little love notes from admiring ladies was arresting. :)




BBfanboy -> RE: The Good The Bad & The Indifferent (5/26/2016 3:59:46 PM)

I watched it and it seemed you spent quite a bit of time on the parts leading up to the Sumatra invasion but glossed too quickly over events after that - like you were reluctant to show your successes in detail lest they seem like crowing. You are too modest sir!




Capt. Harlock -> RE: The Good The Bad & The Indifferent (5/26/2016 4:23:46 PM)

quote:

Big Tent: Many, many TFs at sea as the Allies have been busy retrieving troops from Prince Rupert, Anchorage, Kodiak and elsewhere. Some units have already left San Fran for Pearl. Lots more will follow. The troops should all be at Pearl within three weeks.


It sounds as if the losses from the Northern Sumatra campaign are being made good. Are most of the new troops American, or are you getting some useful Commonwealth troops as well?




Canoerebel -> RE: The Good The Bad & The Indifferent (5/26/2016 5:06:47 PM)

Thus far I've concentrated on rebuilding 1st Marine Division. I'd also begun rebuilding the Indian division, but stopped it temporarily while I figure out where I want it to go and whether there might be a better time and place to rebuild it.

I haven't not begun rebuilding 18th UK Division or several American Army divisons lost during the campaign. In fact, the last time I checked the "units destroyed" list (a couple of weeks ago), I still didn't have the option to buy back those units. Since I'm currently very low on PP, that will factor into the equation.

I have gracious plenty units to handle the next operation, which is massive and will take me into early '44. At that point I may need to draw on some of those rebuildt destroyed units, while also bringing forward some of the divisions currently posted in the Aleutians, in the Marshalls, and on restrcited service in Oz.




Canoerebel -> RE: The Good The Bad & The Indifferent (5/26/2016 5:11:27 PM)

quote:

ORIGINAL: BBfanboy
I watched it and it seemed you spent quite a bit of time on the parts leading up to the Sumatra invasion but glossed too quickly over events after that - like you were reluctant to show your successes in detail lest they seem like crowing. You are too modest sir!


I'll post it again tonight. I'll leave it up, unless you guys report, "Uh, Dan, that really is lame."

You're right, BBfanboy, I didn't want it to come across as taunting. It was meant to be a tribute to what's been a pretty crazy game.

On my drive in to work today, it once again occurred to me just how litte John has been on the true offensive in this game. We're 22 months into the contest, and the last time John really did something besides react to Allied moves was no later than April '42. That's probably the best measure of the contest.




Canoerebel -> RE: The Good The Bad & The Indifferent (5/26/2016 9:57:14 PM)

Here, gents, is the link to the elusive multi-media presentation summarizing the taut contest between John III and me:

https://youtu.be/a63K783yCYU

The background music is Glenn Miller's "American Patrol."




Flicker -> RE: The Good The Bad & The Indifferent (5/26/2016 10:36:13 PM)

Nice video CR!

More on the resizing - some British ships such as CL Mauritius and Glasgow (and maybe others) need to resize their float plane detachment to fit the ship. IIRC Mauritius has 1 float plane and can resize to 3 (or 4?).

BTW my guess is Luzon - Operation Kutabare!




Canoerebel -> RE: The Good The Bad & The Indifferent (5/26/2016 11:08:26 PM)

I checked my destroyed units screen. I still don't have the option to buy back any of the US Army regiments or divisions destroyed in Sumatra. The AI must be ticked at my profligate lifestyle.




BBfanboy -> RE: The Good The Bad & The Indifferent (5/27/2016 1:47:40 AM)


quote:

ORIGINAL: Canoerebel

I checked my destroyed units screen. I still don't have the option to buy back any of the US Army regiments or divisions destroyed in Sumatra. The AI must be ticked at my profligate lifestyle.

I don't think it gives you the option until you have enough PP. At least that's what happens when you check an operational LCU or Air Sqn for buyout in the game.




Lokasenna -> RE: The Good The Bad & The Indifferent (5/27/2016 3:46:50 AM)


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Canoerebel

I checked my destroyed units screen. I still don't have the option to buy back any of the US Army regiments or divisions destroyed in Sumatra. The AI must be ticked at my profligate lifestyle.

I don't think it gives you the option until you have enough PP. At least that's what happens when you check an operational LCU or Air Sqn for buyout in the game.


Are there any fragments of them floating around?




SierraJuliet -> RE: The Good The Bad & The Indifferent (5/27/2016 4:44:36 AM)

Very much liked you presentation CR. Perhaps you could make part 2 when this war is finally done and dusted.




Bullwinkle58 -> RE: The Good The Bad & The Indifferent (5/27/2016 1:30:19 PM)


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Canoerebel

I checked my destroyed units screen. I still don't have the option to buy back any of the US Army regiments or divisions destroyed in Sumatra. The AI must be ticked at my profligate lifestyle.

I don't think it gives you the option until you have enough PP. At least that's what happens when you check an operational LCU or Air Sqn for buyout in the game.


Are there any fragments of them floating around?


And re-buys are scenario-specific. In DBB there were at least a few that are buyable in stock and not DBB. US combat units normally are all buyable, but who knows with this mod.




ny59giants -> RE: The Good The Bad & The Indifferent (5/27/2016 2:01:41 PM)

Can you post which LCUs you cannot buy back (include screenshot)?? I'll take a look in Editor to see if there is a reason or it was something found and corrected in later versions. Except for some ship upgrade paths needing to be corrected, I've done most of the Allied stuff the last few years.




Canoerebel -> RE: The Good The Bad & The Indifferent (5/28/2016 1:18:45 PM)

The problem seems to be solved by some kind of hocus-pocus. I pulled up the screen of destroyed units, which showed a long list of US Army units destroyed with "not defined" indicated instead of a PP cost. But as I clicked on each unit, suddenly the cost became defined. So now I can buy them back.




Canoerebel -> RE: The Good The Bad & The Indifferent (5/28/2016 1:37:19 PM)

10/4/43

Flying Trapeze: Allied forces continue to gather for the second round of attacks on Wake Island. John is monitoring this activity with unusual gusto, so I wonder if he's preparing something of his own.

The Canadians at Wake have 17 disruption/38 fatigue, so they can be ready to attack in about three days. Three combat TFs are inbound to bombard, with another set to replenish at Midway tomorrow. Four fresh ground units are also inbound (but at least a week out): combat engineers from Tarawa (will reach Mili tonight), Sherman tank battalion (left Pearl today), Valentine tank battalion (from NZ and now NE of Pago Pago) and an infantry battalion and another combat engineer battalion aboard transports (two days south of San Fran).

It will take some time for these units to reach theater. I'll give thought how to best combine assaults and bombardments. But John is actively nav searching Midway and vicinity. I don't think he'll dare molest the ships at and near Wake, with Death Star prowling, but he might well go after the shipping at Midway. He knows replenishment is taking place there. A combat TF is two days out (from Pearl) to handle the threat of surface raiders. But I need some fighters to protect against a Trimmed KB raid.

No real activity today. There were two ASW attacks vs. IJN subs - one near Wake and one near Kure Island.

CVE Sangamon still showing no increase in damage. She's 28 hexes from Pearl. There's a good chance she'll make it unless she encounters a sub.

Big Tent: I'm closely watching SigInt for signs of rear-area reinforcements. They key question: does John see his success in stalling Allied attacks at Kwaj and Wake as good reasons to stuff reinforcements forward or does he use the time to attend to rear bases (or both)? Thus far SigInt has show one small engineer unit heading to a rear base I'm looking at. Other than that the area of interest seems ungarrisoned.

John III: He's on vacation this weekend, returning.




BBfanboy -> RE: The Good The Bad & The Indifferent (5/28/2016 1:48:52 PM)


quote:

ORIGINAL: Canoerebel

The problem seems to be solved by some kind of hocus-pocus. I pulled up the screen of destroyed units, which showed a long list of US Army units destroyed with "not defined" indicated instead of a PP cost. But as I clicked on each unit, suddenly the cost became defined. So now I can buy them back.

Yeah, it isn't intuitive at all but that is how it works. Stumped me when I first tried it too!
Note where they will show up and note that there will be a lag between the time you buy them and when they show up.




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