Lokasenna -> RE: The Good The Bad & The Indifferent (5/12/2017 8:26:58 PM)
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quote:
ORIGINAL: Canoerebel quote:
ORIGINAL: Lokasenna Unless you set the home port to somewhere east of Foochow, presumably your homeport is Manila... your ships may run right into Pescadores if they get contacted just twice in particular hexes. There's no guarantee that the DE/DD TFs will stop that from happening, but it does help. Just not a risk I would take given the game date. As a fictional sports broadcaster once said: "That's a bold move, Cotton." You know more about these things than I do. In making my assessments of what's possible and what's likely, I may be too ignorant of the nature and extent of the various threats. I don't have a lot of experience in these waters or with the late date of the game. That said, I feel pretty confident that Task Force Hercules (I just made that up) will make it in decent shape. I'm worried mainly about kamikazes, but I think my efforts to deal with the threat of mines and combat ships are sufficient. And they might be! I'm more of a "lean a shoulder forward" kind of planner, or in listening to the podcast I linked in the main forum, pretty much like Ludendorff in 1918 - "punch a hole and see what happens." I'm just saying that, were I landing here with my typical orders and settings (particularly for air groups and air TFs), I would be concerned about unintentional movement through minefields - particularly at Pescadores with its fortress also present (although details on it are not in my brain at the moment). A very particular set of things would have to happen in order, but I don't think they'd be that uncommon. Namely: 1) Some kind of surface TF contacts either your CVEs or CVs, which will cause them to retreat towards home port regardless of any settings you may have for follow, remain on station, direct/absolute, etc. 2) This would need to send them past Pescadores, and when 1 hex away from Pescadores, a few things would need to happen in tandem: 3a) Another surface TF contacts them, and 3b) Cause them to retreat into the Pescadores hex Admittedly, 3b is the hardest condition there to meet...but it could happen.
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