RE: A question about KG Kuhlman (Full Version)

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thesock -> RE: A question about KG Kuhlman (2/22/2013 11:05:41 PM)

I'd like a tank that can have a round up the spout, that can drive quickly across clear ground without zig zagging or turning 360. What a baled out crew are wearing as I machinegun them is niether here nor there. Game play is what it's all about. Love the new mortar fire setup.




Tejszd -> RE: A question about KG Kuhlman (3/10/2013 5:56:38 PM)

Way to go Sapa and Squadleader_id. What attention to detail!!! [&o]




Hesus de bodemloze -> RE: A question about KG Kuhlman (3/25/2013 8:13:36 PM)

Can't wait for a release of this.




nemo7 -> RE: A question about KG Kuhlman (9/23/2013 12:02:06 PM)

Any news on this?




Kanov -> RE: A question about KG Kuhlman (10/1/2013 9:52:22 PM)

I think this "mixing" feature should have been done to the infantry instead.




vobbnobb -> RE: A question about KG Kuhlman (4/30/2014 10:04:46 PM)

can someone tell me how sapa was able to get a Marder III and pz 2 in his Kuhlman forcepool???? I can't find it in ANY group.




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