topper6 -> Immediate needed changes in the game! (12/7/2012 7:03:06 PM)
|
Hey guys, Matrix and Black Hand, and thank you for the new Close Combat game. I'm fond of it and is giving this a 7/10 compared to other CC games. However, there are a few things you have missed for the experienced CC gamer. I have played this game since CC1 and been a true follower and competitor, even back to the old "Case's ladder"! My cents go into making the news list clickable, as i mean that when you click on a team's message the game should of course, as previuosly, center the map and highlight the team that has caused the news to appear in the list. Second thing is that enemy fire is way to hard to detect. I'm playing in 1920*1080 and can hardly see muzzle flames or the lines indicating the fire/rounds. If you meant that it should be harder to detect where from a team is attacked, i understand, but that also reduces the realism since i guess a team have some clues about where from the fire comes. So, I wan't bigger, thicker and longer lasting fire/rounds lines from enemy guns showing on the screen. Third, it at least feels, like pathing has taken a step backwards. We saw an awesome movement patch some time ago. Is this game using the same programming? Last, I would *wish for* heavy advertisement from your company for this game. It is a great game, and even better multiplayer game. It's fast, thrilling, and easy to learn, yet complex. I would have loved to see the multiplayer room filled with hundreds of eager players. I believe we have one or two generations who haven't really got to know this game and some external advertisment wouldn't hurt to get them into the game. This is my feedback for now, and again thank you for a very good new Close Combat game! Sincerely, Henrik Hedberg, Sweden.
|
|
|
|