Bonners -> 1943 - SS Panzer Corps - weaker as a design decision? (12/17/2012 3:45:15 PM)
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I didnt really have chance in my current playthrough of Uranus, but since then I've been doing a bit more reading about the Soviet breakthrough at Kharkov and the subsequent German counter-attacks. When I was playing the game I was kind of expecting 3 SS divisions as well as Gross Deutchland to turn up. But if you look at the reinforcement schedule only two of the SS panzer divisions actually turn up. This is in addition to SS Wiking which is already on the map. Also (I cant remember which one it was), but the first one that turns up mainly has panzer IIIs, whereas in reality they had large number of PIVs (about 50) and also a small number of Tigers (about 9-10). Finally, why are the dates so late when they arrive? In reality the first units from the SS panzer corps were engaged from 31st January. Now if they turn up with full readiness and APs then the current dates fit in historically as it obviously took some time for the units to fully form up as an offensive fighting force. But with the new rules meaning that reinforcements get reduced readiness, should the reinforcement schedule be reconsidered? This mainly applies to these units, but maybe a cross the board as well. None of this is a game breaker (I know the reinforcement schedules from the start I obviously play to them) and is more out of curiosity than anything else wondering if these were deliberate design decisions? Are there other units already n the map to compensate? Is it to do with one of the SS divisions and Gross Deutchland already being on the map in the earlier scenarios and mirroring the earlier scenarios reinforcement schedule even though they have been withdrawn before the start of the Uranus scenario? Obviously I'm playing the current campaign as Germans, but I suppose the same may apply to Soviet units as well and I'm wondering if there are similar strictures on their reinforcements to balance it out. Not sure if this is in the right place or not, so feel free to move - more of a 'curiosity bug' rather than a 'technical bug'.
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