Mike Wood -> (4/7/2000 7:02:00 PM)
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Hello...
The Steel Panthers series had a brief do nothing loop to allow he user to see animation and map scrolling. I added a function to allow the user to modify that loop. It helped with the problem of vastly different CPU speeds, but did not solve it.
In Steel Panthers: World at War, I have used a Windows timer query instead of the loop, so the program should run on every 333MH 486DX or better computer at exactly the same speed. Of course Windows is not real good at keeping time, so there may be minor variance, even on the same platform, from time to time.
Bye...
Michael Wood
Lead Programmer
Matrix Games
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quote:
Originally posted by Mark_Ezra:
My P3/500 PC had great difficulty in slowing down SPWW2. Even though I installed moslo and tinkered endlessly with the variables it was never very satisfactory. Will the SP3 engine of SPW@W address this frame speed problem?
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