Pseudo-historical setup (Full Version)

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JJKettunen -> Pseudo-historical setup (12/30/2012 10:06:18 AM)

For your information, I've started to design a pseudo-historical setup for all the purists. Base units are Corps and reserve Corps. Austria's starting positions look like this (I haven't touched naval units yet):

[image]local://upfiles/5859/4AEE01E69E3F4465A0582AC2138771CB.jpg[/image]




JJKettunen -> RE: Pseudo-historical setup (12/30/2012 10:06:57 AM)

Here's the Serbian side:

[image]local://upfiles/5859/1806D110B80E45138886DC9A0150DBB0.jpg[/image]




warspite1 -> RE: Pseudo-historical setup (12/30/2012 1:39:06 PM)

...now if you could mod the counters so that the unit designation appears at an additional zoom in level then we are really talking!! Nice work!

Where is the 4th Serbian Army though?




JJKettunen -> RE: Pseudo-historical setup (12/30/2012 3:28:49 PM)

What 4th Army?




warspite1 -> RE: Pseudo-historical setup (12/30/2012 3:38:13 PM)


quote:

ORIGINAL: Keke

What 4th Army?
warspite1

According to The World War One Source Book, the Serbian Army contained four armies:

The 1st, 2nd, 3rd and Uzhitse Army (or Army of the West) in addition to the independent brigades (which I assume are contained in the various Garrison units).




JJKettunen -> RE: Pseudo-historical setup (12/30/2012 5:00:45 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Keke

What 4th Army?
warspite1

According to The World War One Source Book, the Serbian Army contained four armies:

The 1st, 2nd, 3rd and Uzhitse Army (or Army of the West) in addition to the independent brigades (which I assume are contained in the various Garrison units).


There was no 4th Army. [;)]

Ucize (choose your spelling) is currently represented by a garrison unit. It should be stronger (new unit type), but I'm not that far yet.




micha1100 -> RE: Pseudo-historical setup (12/30/2012 5:57:05 PM)


quote:

ORIGINAL: Keke

For your information, I've started to design a pseudo-historical setup for all the purists. ...


Will you also do the Russian front?




JJKettunen -> RE: Pseudo-historical setup (12/30/2012 6:21:18 PM)


quote:

ORIGINAL: micha1100


quote:

ORIGINAL: Keke

For your information, I've started to design a pseudo-historical setup for all the purists. ...


Will you also do the Russian front?


Yes, of course. I will change the starting dates too (although I haven't yet figured out how).




JJKettunen -> RE: Pseudo-historical setup (1/3/2013 11:32:15 AM)

Latest: AH forces facing Russia.

edit: image removed, some errors there.




fodder -> RE: Pseudo-historical setup (1/3/2013 5:24:52 PM)

Whoa, look at all them units.! [X(]

I assume you are raising the base PP to cover the upkeep of all these units.

If so will you be raising the PP of all countries equally?




JJKettunen -> RE: Pseudo-historical setup (1/3/2013 6:44:26 PM)

PPs will be adjusted according to test results. [:)]




JJKettunen -> RE: Pseudo-historical setup (1/5/2013 11:30:08 AM)

Ok, I need to rethink the basic unit level, because with Corps the western front is going to be crammed with several rows of units...




JJKettunen -> RE: Pseudo-historical setup (1/5/2013 9:08:12 PM)

Ok, I think I have a proper unit scale now. Every German land unit here represents 4 divisions (regular or reserve), which basically means 2 Corps per unit.

[image]local://upfiles/5859/A5FA5A575DBC4E729CE21676E63797AD.jpg[/image]




JJKettunen -> RE: Pseudo-historical setup (1/7/2013 11:20:20 AM)

Ok, after some testing it is obvious that the AI can handle higher scale better. Here one infantry unit is 6 divisions, one garrison is 6 reserve divs:

[image]local://upfiles/5859/B6CCCE1DFF8C4E0E8266D9E7C9BCAC5D.jpg[/image]




Myrddraal -> RE: Pseudo-historical setup (1/7/2013 11:38:49 AM)

When playing on highest difficulty level, the AI uses some scripted opening moves for the Germans. Changing the starting setup may cause issues here, as the units you've put in place might have lower movement points or attack points making the scripted moves rather bad. It's easy to disable the scripted AI effects (although it might have other impacts on AI performance). Open up the scenario file (1914.lua) and change the scenario.scriptedAI line to = "default"

scenario.scriptedAI = "default"

Alternatively, you could make sure the units around Liege are the same types as the original, so the AI can still pull off its scripted moves.




JJKettunen -> RE: Pseudo-historical setup (1/7/2013 11:46:38 AM)

Thanks for the info!




JJKettunen -> RE: Pseudo-historical setup (1/11/2013 11:16:32 AM)

It was necessary to add third type of infantry. Currently the categories are:

A: 6 regular divisions
B: 4 regular or 6 reserve divisions
C: 2 regular or 3 reserve divisions

With those it is possible to keep correct strength balance between the fronts, while having enough counters for the less dense ones. As a consequence both AH and Serbia will be significantly weaker.









Myrddraal -> RE: Pseudo-historical setup (1/11/2013 1:12:16 PM)

You could also use counters which start at half strength




JJKettunen -> RE: Pseudo-historical setup (1/11/2013 2:14:09 PM)


quote:

ORIGINAL: Myrddraal

You could also use counters which start at half strength


How do you do that? Can the limit be permanent?




JJKettunen -> RE: Pseudo-historical setup (1/12/2013 10:53:33 AM)


quote:

ORIGINAL: Keke


quote:

ORIGINAL: Myrddraal

You could also use counters which start at half strength


How do you do that? Can the limit be permanent?


I would really like have answers to these two questions please, because it could save a lot of needless work...




JJKettunen -> RE: Pseudo-historical setup (1/14/2013 10:09:39 AM)

So I guess it is impossible, eh?

I have to say that initial playtests with this mod show very promising results, especially against Entente AI. Russia is a threat! [X(]




Myrddraal -> RE: Pseudo-historical setup (1/14/2013 11:22:21 AM)

Sorry Keke, haven't had a chance to browse these forums the last few days.

To add half strength units you have to first define the unit, then damage them in the scenario initialisation function (also in 1914.lua). The line should be something like:

GetHex(x,y).unit:Damage(50)

Although the caveat is that I'm writing that from the top of my head, so the syntax might be wrong.




JJKettunen -> RE: Pseudo-historical setup (1/14/2013 12:01:48 PM)

Ok, thanks. I'm pretty happy with the 3-level infantry setup, so I didn't need it for them, but for naval units it could be quite useful...




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