Panzer Leo -> (1/4/2003 10:11:46 PM)
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Soooo...back from Italy :D Lot's of good comments sofar, some short notes: - the rifle grenades could need some testing, found them very inaccurate, indeed... - tank suppression by rifle fire will drop a little automatically by increasing the morale across the board as planned... - I can't do anything about campaign issues, casualties on carried troops and immobilization stuff (would need recoding), sorry - crews will be reworked, making them less effective as "adhoc infantry" - the pricing issue: at the moment I prefer to lower infantry costs in general, but due to the problem with the true troop costs routine, I cannot tweak much on balancing issues, as any tweak here, will cause a new error there... - the whole AT-rocket thing is causing several confusions, so a bit deeper here: As far as I can tell, all tests show that an Inf-AT team like a two men M9 Bazooka unit behaves very realistic and pretty much the way it was intented to do...that means the reliability of hitting armor is somewhere around 100-150m and everything beyond is pure luck...houses and emplacements can be attacked up to 500m, modelling this weapon very close to it's historical performence and use (this is the same for PIAT, PzSchreck and the like)... BUT, the problem is now: if such a weapon is used in an infantry squad, like the US Airborne. Now the Bazooka gets the bonus of the squads fire control (usually pretty high in these elite formations) and increases by this it's effective range, leading to unwanted and unrealistic hit chances at longer distances... It is not possible to tweak these weapons to make them behave like the Inf-AT units and there're three options to adress this problem: 1) Take AT-rockets away from infantry squads and isolate them as Inf-AT teams in platoon or company formations, e.g. 2) Create a "squad AT-rocket" like the M9, that has a range of only 3 when used in a Airborne squad, thus taking away it's long range ability to fire at houses and emplacements 3) Keep it as is Please check out, if your comments made about high accuracy and the like refer to squads using rockets, or Inf-AT teams... BTW, the PzFausts have correct ranges in H2H - they were almost never used at ranges of 100-150m, even if the later models could travle close to that... All other OOB related errors mentioned will be kept track of and corrected, if found to be "errors" (like the Japaneese field gun)
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