Panzer Leo -> (3/25/2003 4:30:24 PM)
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[QUOTE]Originally posted by Trey [B]Any news as to the ETA??? Thanks [/B][/QUOTE] Tough to say...as it looks now, Harry and Tracer are driving themselves into a super-creative-graphics-development-amok-run, I don't want to end prematurely :D I'm just thrilled like all others by what these guys come up with and every piece of their work is it worth to wait a bit... The most important changes to the OOBs should be finished now, leaving only cosmetic and final touches...the changes include, e.g. : - the whole crew issue (downgraded effectiveness and no use of smoke) - small arms for guns - move & fire for MMGs - some reworked OOBs, like the Finnish and parts of the Russian - heavy Flak no move & fire any more to name a few... I also got inspired by the discussion on improving the original OOBs and tested now the "*" - enemy presence issue... It showed very clearly, that there is a pretty easy way of misusing this feature beyond it's intention and it does influence PBEM games a lot...as H2H is focused on human vs human play, I decided to disable this feature in general - that means there won't be any "*" shown at all. The "#", meaning this unit has been fired upon recently remains. Also I'm thinking of "swapping" the unit classes of the "heavy flak" and "infantry guns", the way that infantry guns actually can move & fire...they were used that way (like rushing 50m forward in a street fighting and open fire without need to dug in the legs of the mount) and I think the misuse like it happened with the heavy flak (load them into a transport, move them forward, dismount, fire load and disappear again) is rather unlikely, as risking a transport, that does cost equal or more then a gun with only short range accuracy and very limited AT-capability does not make that much sense in my eyes...but I'm still not fully decided... ...err, to answer your question, I think around 3-4 weeks, but I will delay if anything promising is still to come from our graphis division :)
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